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Gilded Arrow will provide you good early basic attack damage stats, mana sustain during laning phase and extra gold that will help you to finish your full build earlier than having other starter.
Emerald Ring is needed for building Telkhines Ring that will improve your early game.
Golden Shard it is always the best choice because will provide you with Golden Gooseberries's passive so you will have a really good early push!
Diamond Arrow provides you with amazing basic attack damage, attack speed and penetration.
Ring of Hecate is the best ring for early game because it's really cheap and gives you good power and attack speed.
Typhon's Fang is a perfect lifesteal item for sustaining yourself during midgame/lategame fights. It also has penetration that fits perfectly for your first objective that is killing tanks.
Demonic Grip gives you attack speed and penetration in auto attacks for midgame fights.
Cyclopean Ring is a good item since as Olorun, the skills are your main damage, so having an attack speed item with cooldown reduction is a really good choice.
Temporal Beads provide you with immunity to cc and cooldown reduction.
As an ex-professional that watches every SPL game, this build is better for Conquest than Conduit's one, because it provides you with more dps to objectives, more penetration and cooldown reduction.
Bancroft's Talon is a really good choice for lifesteal and power in early game. I do really recommend this item in case you want to win 1 vs 1, buying it instead of Telkhines Ring. Later you should upgrade it to Nimble Bancroft's Talon to increase the power and lifesteal!
Mantle of Discord is a defensive item with cc immunity, and a really good choice against full engage set ups. You should build it instead of Cyclopean Ring if you go for it.
Obsidian Shard one of the best choices if you need penetration.
Tap each threat level to view Sol’s threats
Tap each synergy level to view Sol’s synergies
Hey, this guide is brought to you by TottiGR! I started playing Smite on PC in February 2014. I have been playing competitive since 2016 and I have been a professional Smite player between March 2020 to July 2023. I have played in different teams like JustF6, Gilded Gladiators or Tartarus Titans this last year in the Smite Pro League (You can always check the SmiteVod Youtube Channel where there's my professional games recorded). I have peaked 3500 MMR GrandMaster/Masters in Ranked Conquest on PC platform every season since 2017 (SEASON 4). I also made Smite Masters (LAN) 4 times in 2022 so I really think I have the knowledge in guiding about the ADC role in SMITEGAME. I hope you find this guide as a useful learning resource for playing Sol as an ADC.
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Passive - Unstable Manifestation
Sol's passive - every time she uses an skill or attacks, she gains Heat. Her magical power and attack speed increase based on her Heat. The important thing is to be careful of maintaining the passive because in time, without using a skill or hitting a basic attack, it will decrease back to 0. |
Ability 2 - Stellar Burst
Sol's main clear skill. She throws a fireball that slows enemies and deals a lot of damage in area. This also increases the Heat from the passive! |
Ability 3 - Disapparate
Sol's escaping skill. She burns down herself, gains movement speed and is immune to slows while leaving a trail of fire that deals damage to the enemies that pass over it. You should always play around the cd of this skill because is your main escaping ability and you can get easily killed if you don't have it up to use it during ganks or lategame fights. |
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