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Hachiman Conquest (Y10) (ADC)

1 1 5,874
by Mailingriver updated November 21, 2023

Smite God: Hachiman

Build Guide Discussion 6 More Guides
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Build Summary

Start

Build Item Death's Toll Death's Toll
Build Item Spiked Gauntlet Spiked Gauntlet
Build Item Healing Potion Healing Potion
3
Build Item Mana Potion Mana Potion
Build Item Horn Shard Horn Shard
Build Item Purification Beads Purification Beads

Build

Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item The Ferocious Executioner The Ferocious Executioner
Build Item Rage Rage
Build Item Griffonwing Earrings Griffonwing Earrings
Build Item Qin's Sais Qin's Sais
Build Item Deathbringer Deathbringer
Build Item Chalice of Healing Chalice of Healing
Build Item Chalice of the Oracle Chalice of the Oracle
Build Item Temporal Beads Temporal Beads

Hachiman's Skill Order

Eagle Eye

1 X Y
Eagle Eye
2 6 10 11 14

Heavenly Banner

2 A B
Heavenly Banner
1 4 7 8 12

Iaijutsu

3 B A
Iaijutsu
3 15 16 18 19

Mounted Archery

4 Y X
Mounted Archery
5 9 13 17 20
Eagle Eye
2 6 10 11 14

Eagle Eye

1 X
When Hachiman toggles on this ability, instead of Basic Attacking he fires a series of arrows that travel further and deal additional damage. Each hit may trigger item effects for basic attacks, and can critical hit.

Ability Type: Ranged Basic, Buff
Bonus Damage: 10 / 20 / 30 / 40 / 50 (+115% of your Basic Attack Damage)
Ammo: 4
Range: 80
Cost: 50
Cooldown: 12 / 11.5 / 11 / 10.5 / 10s
Heavenly Banner
1 4 7 8 12

Heavenly Banner

2 A
Hachiman calls down sacred banners from heaven, damaging all enemies in range, granting himself Attack Speed, and leaving a banner which buffs his and allied Attack Speed while within range.

Ability Type: Area, Buff, Damage
Damage: 95 / 150 / 205 / 260 / 315 (+60% of your Physical Power)
Attack Speed: 10 / 12.5 / 15 / 17.5 / 20%
Duration: 6s
Range/Radius: 55/20
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Iaijutsu
3 15 16 18 19

Iaijutsu

3 B
Hachiman dashes forward, damaging and passing through enemies. Upon reaching his destination, Hachiman swings his blade in a full circle, hitting all enemies in range. If hit by both attacks, enemy Gods are stunned.

Ability Type: Dash
Damage Per Hit: 40 / 70 / 100 / 130 / 160 (+40% of your Physical Power)
Range: 35
Stun Duration: 1s
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 16s
Mounted Archery
5 9 13 17 20

Mounted Archery

4 Y
Hachiman leaps on his horse and charges forward. While mounted, he is immune to Crowd Control and can aim separately from the direction of his horse. He may fire to launch an arrow at every Enemy God within a cone.

Ability Type: Dash
Damage: 225 / 280 / 335 / 390 / 445 (+95% of your Physical Power)
Slow: 20 / 25 / 30 / 35 / 40%
Slow Duration: 1.5s
Range: 85
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 110s

Extended Build

Optional

Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Leather Cowl Leather Cowl
Build Item Persistent Teleport Persistent Teleport

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Collapse All Comments

1
Kriega1 (143) | November 13, 2023 3:26pm
You don't build Heartseeker on Hachiman and especially in AA builds, it should be Dominance instead. Griffon is pointless for DPS. Qin's should be built 3rd at earliest. Something like Death's Temper > Devo's > Exe (Ferocious) > Qin's > Dominance > Titan's Bane > Odysseus Bow

or Death's Temper > Devo's > Exe (Ferocious) > Demon Blade > Deathbringer > Dominance would work better

Not sure why Attack speed shard is missing and why teleport is listed as an option for ADC?
1
Mailingriver | November 14, 2023 5:35am
Kriega1 wrote:
You don't build Heartseeker on Hachiman and especially in AA builds, it should be Dominance instead. Griffon is pointless for DPS. Qin's should be built 3rd at earliest. Something like Death's Temper > Devo's > Exe (Ferocious) > Qin's > Dominance > Titan's Bane > Odysseus Bow

or Death's Temper > Devo's > Exe (Ferocious) > Demon Blade > Deathbringer > Dominance would work better

Not sure why Attack speed shard is missing and why teleport is listed as an option for ADC?


I list teleport as an option for ADC for the early game situations where you might need to back off and want to get back to help your supp quickly, or if your supp is lacking. Also, during endgame the ADC does get ganked quite often and teleporting to a ward is always helpful to get back into it.

As for heartseeker, have a geeze at my reply below. Griffon is very effective on hachi, and I personally always use it as I play NA servers from Australia and cant hit shots often. I agree with building qins later, it seems I listed them in the wrong order accidentally.

I choose cooldown shard over AS shard with most ADCs as it helps more with early game clears and fights. Having the 3 available more often has more value IMO than AS.
1
Branmuffin17 (395) | November 13, 2023 1:02pm
Hi River,

Some comments:
  • Skill leveling: At level 2, to be safe, you should probably grab Iaijutsu rather than Eagle Eye. Escape or kill secure is better than just a bit of bonus damage + range at the early stage. At level 3, for waveclear purposes, you should probably also put your 2nd point into Heavenly Banner rather than a point in Eagle Eye. The quicker you can clear wave, the better you can pressure (or avoid pressure yourself).

    Also, you should just finish maxing Heavenly Banner at level 10. Then you can focus on maxing Eagle Eye.

  • I wouldn't start Qin's. It likes higher AS in order to get more use out of the passive. Get at least 1 AS item before it. Or consider it late-game after you've gotten Rage, which probably is a bit higher priority so you can start stacking it earlier.

  • I don't know if Griffon is best there. You might consider it as first AS item, but I would prioritize pen of some type at this point (Dom or Exe).

  • Heartseeker doesn't fit into this build that well IMO. It's more for ability users, and while he can still get good function from it, you really should just finish off with Deathbringer.
1
Mailingriver | November 14, 2023 5:28am
Branmuffin17 wrote:
Hi River,

Some comments:
  • Skill leveling: At level 2, to be safe, you should probably grab Iaijutsu rather than Eagle Eye. Escape or kill secure is better than just a bit of bonus damage + range at the early stage. At level 3, for waveclear purposes, you should probably also put your 2nd point into Heavenly Banner rather than a point in Eagle Eye. The quicker you can clear wave, the better you can pressure (or avoid pressure yourself).

    Also, you should just finish maxing Heavenly Banner at level 10. Then you can focus on maxing Eagle Eye.

  • I wouldn't start Qin's. It likes higher AS in order to get more use out of the passive. Get at least 1 AS item before it. Or consider it late-game after you've gotten Rage, which probably is a bit higher priority so you can start stacking it earlier.

  • I don't know if Griffon is best there. You might consider it as first AS item, but I would prioritize pen of some type at this point (Dom or Exe).

  • Heartseeker doesn't fit into this build that well IMO. It's more for ability users, and while he can still get good function from it, you really should just finish off with Deathbringer.


99% of junglers are not going to try gank you before you're level 3, and playing with any decent supp or having beads is a good enough protection until you hit 3. 1 gives more early game value and based on how little damage 3 does, 1 would work as a better kill secure.

Whilst clearing waves is always good, keeping 1 levelled up gives more value as it puts more direct pressure on enemy ADC and supp and can help fend off junglers, especially if you've retreated to tower.

Griffon is one of my favourite purchases as the increased projectile speed compliments the high AS, as well as his 1.

Heartseeker I will admit was a bit of a placeholder. It's high physical power, pen, mp5 and bonus to abilities was working well. With the ADC playstyle, which is more or less sitting in the backline to avoid being melted, getting his 1 as powerful as possible, especially since rage will be evolved by this point, counts for very, very high damage during team fights whilst at a safe range.
1
Branmuffin17 (395) | November 14, 2023 11:51am
You can absolutely level Eagle Eye if you find it's more useful to you. I specifically noted that leveling Iaijutsu is for better safety, and I will point out again that it gives you additional range. If you get both hits of it you'll deal a base 80 damage, which is 40 more than 4 hits of Eagle Eye's bonus damage (but not including the basic attack damage you'd also connect with if you do hit them). I will just point out that most people do in fact grab Iai 2nd.

Same with leveling Heavenly Banner. Most will max it when possible, or even at level 9 before putting a 2nd point into the ult. Zapman did that here, along with grabbing Iai 2nd. Now, I'm not saying you need to do what the pros do, but there are also reasons they typically do these things and they make sense. Again, you're welcome to do as you prefer, and I'm just providing comments with my recommendations.

Griffon is one of the items I'm undecided about at this time. Even when it was popular and had stronger stats, I would almost always only pick it up on 3 gods... Hachiman, Ishtar, and Freya (sometimes). I can agree I like it especially for Hachi's 1, but I do feel its stats can be generally found on other items, while also providing other important stats (like more pen, for example). I'm fine with building it on him, but what I was arguing was not purchasing it, but where you purchase it. At the point of the build you have it in, right after Rage and before The Executioner, I would get Exe first. Objective shred will be important at that stage, and if you're taking GF for example and you have another phys teammate there (e.g. Assassin Jungler), they'll get more damage out also. Or you can grab Dom there and deal better structure damage due to the % pen.

100% if you grabbed Rage, you should just finish with Deathbringer rather than a placeholder like HS.
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League of Legends Build Guide Author Mailingriver
Hachiman Conquest (Y10) (ADC)
Table of Contents

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