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Talon trinket increases damage from your 3 by 250%, allowing you to oneshot whole creepwaves from lvl 2 and secure all early totems.
Even after nerfs, bancroft's talon continues to be core item on many gods, because 200 power and 35% lifesteal for 2500 gold still gives good tempo. Since you will get spear of magus, you don't need shoes of the magi, let's cut cooldowns instead.
Possible items after core (part 1). Only viable if you have to rotate a lot. Totally not your choice if the enemies are playing passive.
Possible item after core (part 1). Requires lots of gold and time to finish. Will pay off if enemies are playing passive and you don't rotate much.
Apart from bancroft's talon, this is what makes hades an overpowered god, spear of magus makes your skills deal true damage and blink is just a god-tier relic that will help you to: escape, overtake escaping enemy, reach fg in time to steal it and much more.
Not much to say. Just god-tier damage item and god-tier defense item. Don't underestimate rod of tahuti, it deals wonders with your skills. Hades is more damage than defense after all.
Possible items to replace your shoes. Gem of Isolation is good Void Stone replacement, since it's too late to get Warlock's Staff.
Costs like 8 wards, but you'll likely place twice or even thrice as much, your farming potential allows you to afford it without criplling your build.
Tap each threat level to view Hades’s threats
Jormungandr patch features Void Stone and Spear of Magus nerfs, both used in this guide.
These nerfs doesn't decrease Hades impact much, because:
I would call it the best leap in smite. Serves five purposes:
Level 1: blight as many creeps as you can with your autoattacks, then detonate them with your 3. Quickly finish remaining creeps and help your jungler with mana camp (or at least witness death of big creep) to get level 2.
Further creeping will depend on who you're standing against.
If you stand against some sticky god that is not afraid of you (Osiris and King Arthur are good examples of such gods), make him busy with your creepwaves by oneshotting his ones with 1/2 + 3, then try to get totem buffs.
If you stand against some god that can't do much against you (Chang'e and Hel are good examples of such gods), you can lure him into his creepwave by staling it, then inflict some serious damage. Or you can oneshot his creepwaves as well, then destroy his tower on 3-4 minute, granting your team a nice gold bonus.
If enemy solo laner doesn't want to stand near his creeps much, apply blight on him with your autoattack then use 2, so he walks into the creepwave you'll be happy to detonate.
Don't forget that your 2 gives you unfair advantage against some gods, since you can interrupt skills they use as main clear. Bellona, Tyr, Guan Yu and Nike are the good example of such gods.
Golden rule of rotating as Hades is - the worse start you had, the more you should rotate.
If your start was so bad that continuous standing on solo would have resulted in further feeding and your team is too busy on its own lanes, don't stray yourself, gang up with your jungler, mid, supp or all of them and get some kills. Thanks to your kit, you can easily recover from the bad start, unlike other solo laners.
Despite Hades can be an initiator in some kind of teamfights (ex. stealing fg), he's a counter-initiator instead, don't make the first hit with him. All of his skills require coming too close to enemies and also easily counterable by escapes, beads, etc. So all you need is to track cooldowns of enemy beads and escapes, to know the right moment for going all in. Actually, most skill of playing Hades lies in deciding when to engage.
Thanks for reading my guide. If you think I missed some important part, please write a comment about it.
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I didn't see your guide but I did exactly the same build on my last
Every level of 2 increases its cc duration by 0.25s and decreases cooldown by 1s. At first level of this skill this means 1s of silence every 13s, at last level it's 2s every 8s, which is quite a lot. And that's without cdr.
Can you clarify this please?
"If you stand against some god that has nothing for you to offer (Chang'e and Hel are good examples of such gods), you can lure him into his creepwave by staling it,"
You do say
Curious your thoughts on the above.
You really play against idiots, don't you? No decent player is just going to walk into minions as Hel to let Hades get big burst damage from detonating his minions, allowing him to get an easy kill from his ult because the Hel's light stance 2 is on cooldown (if she CC cleanses to avoid getting silenced/feared). All the Hel has to do is stand on the side of the minion wave to clear the wave. She also has something called RANGED auto attacks.
Like I get some people are delusional about their mains, but it really is funny how strong you think Hades is.
Well they're not very smart players are they?
But my question was, from where the hell did he take this quote if I wasn't here?
Plus, how the conversation about the build became this hahaha?
Edit: They admitted their guide is for lower elo players.
Fact is, build creator is talking about their own experience. The builds themselves seem fine, at least to me. There's care taken in explaining. And after we mentioned, Crazy added example builds. This is someone willing to listen, and also someone willing to respond.
"Sorry to disappoint you but this guide isn't targeted at masters and gms." - essentially admitting that this build and Hades isn't meant to deal with competent players when you also take into account that the diamonds/plats he goes against walk into the minion wave against Hades and position closely together to let Hades get as much damage as possible from his 3 and setup his ult perfectly.
A
Also spear of magus on Hades is situational as it's only really good for his ultimate, better to get obsidian shard instead, but again it depends on your targets.
But onto Spear of the magus, ok yes his 3 can get multiple procs of spear of the magus, but the problem with this? 1. He needs minion waves to get the most damage out of it, making it very situaitonal. and 2. Having your most damaging ability (outside the ultimate) be the one that needs to proc magus during it isn't ideal because you're missing out on damage with your 3 burst because you accumulate magus stacks from all the minion detonation damage (which means you're only gaining real benefit from magus on like 2 or 3 minion detonations), in which case it's just better to have flat pen items: void stone, pen boots, spear of desolation , divine ruin etc...
But doesn't spear of the magus, by itself have +15 flat penetration with no stacks?
Look im not saying Magus can't work on Hades but it's not exactly the bread and butter that OP is claiming it is.
And also take into account how magus passive is applied. Again, the item can work, but it has it's downsides on Hades.
Magi is unneeded, especially when he's as ability-dependent as he is. Focus is fine based on that, to help with early game ability use.
Void + Spear with 6.2 will mean the equivalent of 25 flat pen with any first hit, and 35 if you're doing a 1-3 combo, which is just fine against squishy gods that build no protections. If you're playing a reactive game, you're likely going to ramp up to full Magus stacks on your ult, meaning true damage against squishies, plus a good chunk out of light bruisers that build 1 protection item.
(any new player reading this, this is not serious. You can't get 50 or 60%. Thank you.)
Also, Mantle is late-game. And I agree with you on providing more item options. Divine may not be Hades' job, but he IS playing in Solo, and he's likely going to be the 2nd tankiest god on his team in that case. Late-game, if magical gods are the larger threat and you're against multiple healers, maybe you pick up a
20% after Focus (w/ mana buff), 40% with BoV, and then 40% without buff but with
3 on 1 blighted god = 2 damage ticks (-20 mag def)
3 on 2 blighted gods = 3 damage ticks on each (-30 mag def)
3 on 3 blighted gods = 4 damage ticks on each (-40 mag def)
"Here we go again, it's not hades' job to get divine ruin, he's melee god from solo and not some agni from mid which must get it instead." - Melee god? He's close ranged but not Melee, and your supposed build is for solo? Do you have any idea what counter building is? You're telling me you've never seen a Zhong Kui or Chang'e Solo pick up divine ruin?
What essentially your build is, is a build to play against unskilled players that have no awareness and have no idea of positioning.
Also according to people that have tested the Freya changes she is still strong.
To be honest what little i've played recently (well not really recent but) I haven't seen any Hades in conquest. I haven't played ranked though yet.
But yeah if you're in plat you're much more likely to be matched with gold players and such.
The delusion is great with this one
Also you haven't listed a single example build
I listed few example builds, but they'll just be confusing IMO, item order is always situational.