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Starting off with Blink Rune will let you teleport over walls as either an initiation tool or as an escape if your leap is down. Use it often, as it may help you get out of a sticky situation, or create one for the enemy team.
With Assassin's Blessing, you'll gain some bonus damage to Jungle Minions, as well as some Health/Mana restoration to help keep you going for a bit longer in the Jungle before having to back.
Shoes are always a must for the Jungle role- they will get you where you need to be faster. Simple.
The Multi-Potions are to help you along if you find yourself taking too much damage in camps. Try to use them all before you back, unless you are critically low.
Wards always helpful in providing vision on enemies, including the enemy Jungler. Place your first one at Mid Harpies before the game starts, and save the other for a bit later to place above Oracles.
Traveller's Shoes will return you to Jungling faster after coming out of the Fountain, so these are a must in Early Game. Initial MP5 is also quite nice to have. I suggest selling those for Shoes of the Magi once your enemies start to build more protections, because Magic Pen is extremely helpful when playing burst mages like Hades.
Most would build Book of Thoth first to start building stacks early, but I suggest getting this second. The boots will a little power to scale for a bit, but with a little extra damage from a god in a lane, you'll start to clear camps a little faster as you rise in Level and in stacks. Ganking with this item will be key for you to build stacks quickly along with standard farming.
Soul Gem is helpful because it provides a little bit of sustain and utility, along with a large amount of Magical Power. The stacks that will be expended upon ability hit on a god will give you an edge if you have already taken damage and are looking to heal a bit more.
By now, you should be about halfway- if not almost- full on stacks for Book of Thoth, so these will be next.
Horrific Emblem will help get the drop on enemies you gank because of the slow. You'll have to Blink or Leap, Emblem, and continue your combo from there.
I recommend Spirit Robe for Hades because it provides him with enough protections and CC reduction to protect him enough to make a difference. The added cooldown reduction is a great benefit because he relies heavily on his abilities to gank and clear camps/waves.
By now, you should be able to sustain enough clear camps easily, but every other god is going to be hitting much harder by now, so you need to hit harder to and prevent your enemies from hitting anyone else. Take one Magic Potion (if you can afford it) and buy at least one Ward every time you back from now on.
This is the last part of the game, so these are the items you want to buy to be sure that you deal a LOT of damage in the end game.
The new Obsidian Shard is very handy to have as a Magical Jungler. The additional Magical Power it provides, as well as the percentage Penetration, are both very handy in bursting down tough targets and make attacking more vulnerable ones easier.
I usually take Chronos' Pendant because of the massive cooldown reduction and MP5 on mages to help me get more damage out there faster. With Hades, this is no exception, especially as a Jungler. More CDR = More Damage = More Kills/Assists
The final piece of this puzzle is Rod of Tahuti because of its massive burst capability on enemies that are already weak. This will help you to finish the job on already weakened foes and clean up the map a bit.
You can purchase an Elixir of Power if you have the money for it and are looking to close out the game with your team.
Sentry Wards should be used whenever Fire Giant is active, so get these as often as you can when it is up.
Most of the items in this category are other choices to consider when buying items. Aura items are usually solid picks, especially when they apply a debuff to your enemies when you're around them or damage them.
Tap each threat level to view Hades’s threats
Hello, everyone!
Welcome to my Hades Jungle Guide and Build!
Now, I know what you're probably thinking. "Potato, why would you want to put Hades in the Jungle? He's super weak in early clear and he couldn't possibly keep up with someone like Loki or Bakasura or Odin or any other Jungle-capable character." But I've given this a shot a number of times before, and it works pretty well. You know, when you're not getting targeted and your team is working together perfectly.
Hades is actually quite viable in the Jungle, however, and is capable of keeping up with others that are effective Junglers, too. Initially, he will need to lean on his teammates a little bit to help him along in the earliest parts of the game, but that little bit of help will go a long way in the long run.
Being a mage, Hades is going to have a small health pool, so he will be vulnerable to being targeted by the enemy Jungler and being stopped by enemy crowd control. Therefore, timing and positioning are everything- and they are even more important now that Hades is in the Jungle role. He jumps in too soon, he will be focused and killed; he jumps in too late, the fight will be over before he gets involved.
This is the first guide I have put together, so please feel free to leave a review and up-vote it so the rest of the community may see it and give it a try!
Enjoy!
Even though Hades is not a dedicated Jungler, he has enough power in the later parts of the game to truly feel like he was born to be there. All it will take to put Hades into the spotlight of your game is a well-oiled team that will combo their strengths together to make the best of any situation.
Take this into the game and give it a shot! I hope this works for you as well as it did for me!
Again, feel free to leave a review and up-vote it to make sure others see it!
Thank you very much, and best of luck with this build!
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