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Hel moves and items

0 2 6,297
by PhilS updated March 29, 2019

Smite God: Hel

Build Guide Discussion 2 More Guides
Tap Mouse over an item or ability icon for detailed info

Hel Build

Build Item Mage's Blessing Mage's Blessing
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion
Build Item Shoes of Focus Shoes of Focus
Build Item Rod of Asclepius Rod of Asclepius
Build Item Lotus Sickle Lotus Sickle
Build Item Chronos' Pendant Chronos' Pendant
Build Item Book of the Dead Book of the Dead
Build Item Void Stone Void Stone
Build Item Magi's Cloak Magi's Cloak
Build Item Mantle of Discord Mantle of Discord
Build Item Winged Blade Winged Blade
Build Item Ward Ward
2
Build Item Sentry Ward Sentry Ward
Build Item Potion of Magical Might Potion of Magical Might
Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet
Build Item Heavenly Wings Heavenly Wings
Build Item Magic Shell Magic Shell

Hel's Skill Order

Decay / Restoration

1 X Y
Decay / Restoration
1 3 6 10 14 18

Hinder / Cleanse

2 A B
Hinder / Cleanse
8 12 16 20

Repulse / Inspire

3 B A
Repulse / Inspire
2 4 7 11 15 19

Switch Stances

4 Y X
Switch Stances
5 9 13 17
Decay / Restoration
1 3 6 10 14 18

Decay / Restoration

1 X
DECAY (Dark Stance) - Hel fires an orb of decay that deals damage and passes through minions. The orb will explode in a 12 unit radius if it hits a god or reaches max range.

RESTORATION (Light Stance) - Hel fires an orb of restoration that damages enemy minions and stops on gods. Hitting an enemy god deals damage. Hitting an allied god provides that god and Hel Health and Mana.

Ability Type: Line, Heal, Damage
Dark Damage: 70 / 120 / 170 / 220 / 270 (+60% of your Magical Power)
Light Heal: 45 / 60 / 75 / 90 / 105 + 4 per level
Light Mana Heal: 55 / 70 / 85 / 100 / 115
Light Damage: 70 / 120 / 170 / 220 / 270 (+50% of your Magical Power)
Cost: 45 / 50 / 55 / 60 / 65
Cooldown: 8s
Hinder / Cleanse
8 12 16 20

Hinder / Cleanse

2 A
HINDER (Dark Stance) - Hel debuffs all enemies in the targeted area, reducing their Magical Protection and slowing them for 3s.

CLEANSE (Light Stance) - Hel cleanses all allied gods in the targeted area, removing all Crowd Control effects instantly and protecting them from future ones for a duration.

Ability Type: Circle, Debuff
Dark Protections Debuff: 5 / 10 / 15 / 20 / 25 + 5% Magical Protection Reduction
Dark Slow: 20 / 25 / 30 / 35 / 40%
Light CC Immunity: 1.5s
Range: 55
Radius: 20
Cost: 60
Cooldown: 16 / 15 / 14 / 13 / 12s
Repulse / Inspire
2 4 7 11 15 19

Repulse / Inspire

3 B
REPULSE (Dark Stance) - Hel conjures a burst of dark energy around her, damaging all nearby enemies.

INSPIRE (Light Stance) - Hel conjures a burst of light energy around her, healing herself instantly and applying a heal over time to nearby allies that ticks every 1s. This heal is half as effective when healing minions. Hel gains Increased Movement Speed, and allies gain a reduced amount (10%) for the duration. Hel and allies also gain 20% Attack Speed while the buff is active.

Ability Type: Circle, Heal, Damage
Dark Damage: 70 / 120 / 170 / 220 / 270 (+75% of your Magical Power)
Light Self Heal: 45 / 60 / 75 / 90 / 105 + 6 per level
Light Heal Per Tick: 10 / 12 / 14 / 16 / 18 + 0.9 per level
Light Movement Speed: 20%
Light Duration: 5s
Radius: 30
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Switch Stances
5 9 13 17

Switch Stances

4 Y
Dark Stance - Hel's abilities cause damage and she gains increased Magical Power.

Light Stance - Hel's abilities heal and support her allies and she gains increased Protections.

Passive - Hel gains increased MP5 and half of all benefits gained, including Physical Power, from Switch Stances are shared with allied gods within 55 units.

Ability Type: Buff
Dark Magical Power: 30 / 40 / 50 / 60 / 70
Light Magical and Physical Protections: 13 / 16 / 19 / 22 / 25
MP5: 15 / 20 / 25 / 30 / 35
Cost: 0
Cooldown: 1s

chapter 1

this chapter will explain the level up order for Hel's abilities.

1) Decay/restoration, for good early poke/ a small heal
2) Repulse/inspire, for mot\derate damage/heal, depending on the stance
3) Decay/Restoration
4) Repulse/Inspire
5) Switch stances
6) Decay/restoration
7) Repulse/inspire
8) Hinder/cleanse
9) Switch stances
10) Decay/Restoration
11) Repulse/Inspire
12) Hinder/Cleanse
13) Switch stances
14) Decay/restoration
15) Repulse/Inspire
16) Hinder/Cleanse
17) Switch stances
18) Decay/Restoration
19) Repulse/inspire
20) Hinder/Cleanse

this ability order along with the above items make Hel a scary mage you don't wanna mess with. Have fun playing and I'll see you on the battleground of the gods

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1
Gulfwulf (81) | March 30, 2019 2:30am
You do realize that you have four points in Switch Stances and six in Repulse/ Inspire, right?
1
Kriega1 (143) | March 30, 2019 1:19am
Good god what is that levelling order? Also you should start with her 3 at level 1 not her 1, it's her strongest ability at level 1 and can also heal yourself + the wave.. Also Ult points are definitely not priotised over her 1 or 3. Priority over her 2 is debatable and depends on build path but generally you don't put any further points into the ult until lategame. You can get 1 point early to mid game ish if you really need that MP5.

Proper levelling order: 3 > 1 > 3 > 2 > 4 > 3 > 1 > 1 > 1 > 1 > 3 > 3 > 2 > 2 > 2 > 2 > 4 > 4 > 4 > 4.

Basically, you go 3, 1 , 3 , 2 , 4 for the first five levels, then you put 1 more point into the 3 so it's strong enough for waveclear before you max the 1 instead as it's your ranged poke, then you finally max the 3, then you max the 2, then you max the ult.

As for the build itself it's just a mess, no listed build just a mash of many items together. You haven't said what role or game mode this build is for either.

Book of the Dead should not be in the build considering you are neither building Book of Thoth or have much mana in the build, with your only mana from items being Shoes of Focus.
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League of Legends Build Guide Author PhilS
Hel moves and items
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