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Hera Best Damage Build

97 21 294,428
6.8
by thesecondmistake updated July 5, 2020

Smite God: Hera

Build Guide Discussion 19 More Guides
Tap Mouse over an item or ability icon for detailed info

Hera Build

The Start

Build Item Mage's Blessing Mage's Blessing
Build Item Lost Artifact Lost Artifact
Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion
2

Regular Build

Build Item Shoes of Focus Shoes of Focus
Build Item Chronos' Pendant Chronos' Pendant
Build Item Charon's Coin Charon's Coin
Build Item Doom Orb Doom Orb
Build Item Soul Gem Soul Gem
Build Item Soul Reaver Soul Reaver

Anti Heal- If needed

Build Item Divine Ruin Divine Ruin

Boots Replacement

Build Item Elixir of Speed Elixir of Speed
Build Item Spear of Desolation Spear of Desolation

Hera's Skill Order

Royal Assault

1 X Y
Royal Assault
1 3 6 7 10

Polymorph

2 A B
Polymorph
2 8 11 12 14

Divine Shroud

3 B A
Divine Shroud
4 15 16 18 19

Argus, the Defender

4 Y X
Argus, the Defender
5 9 13 17 20
Royal Assault
1 3 6 7 10

Royal Assault

1 X
Hera damages enemies in a cone in front of her before opening a portal for Argus to attack through. Enemy minions hit by this cone are knocked into Argus' path. Argus then slams his fists at the target location dealing heavy damage. If both of his fists connects with an enemy, it deals 15% extra damage.

Ability Type: Area, Damage
Cone Damage: 30 / 40 / 50 / 60 / 70 (+10% of your Magical Power)
Fist Damage: 80 / 135 / 190 / 245 / 300 (+90% of your Magical Power)
Range: 50
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 8s
Polymorph
2 8 11 12 14

Polymorph

2 A
Hera weaves magic in front of her before sending it out. Enemies hit by this ability take damage. If this ability hits a god it causes their form to shift into a monster.

Ability Type: Line, Polymorph, Damage
Damage: 90 / 140 / 190 / 240 / 290 (+85% of your Magical Power)
Polymorph Duration: 1.6 / 1.7 / 1.8 / 1.9 / 2s
Slow: 20%
Range: 80
Cost: 60
Cooldown: 14s
Divine Shroud
4 15 16 18 19

Divine Shroud

3 B
Hera shrouds herself in her divine power, granting her a shield from damage and temporary movement speed that lasts as long as the shield remains.

If Argus is active, Argus shines with the same Divine power as Hera, causing him to deal radiant damage and move at an increased rate.

Ability Type: Buff
Shield Health: 70 / 115 / 160 / 205 / 250 +17 per Hera's Level
Shield Duration: 5s
Movement Speed: 15%
Argus Aura Damage: 7 / 11 / 15 / 19 / 23 (+7.5% of your Magical Power)
Argus Speed: 50%
Cost: 45 / 50 / 55 / 60 / 65
Cooldown: 16 / 15.5 / 15 / 14.5 / 14s
Argus, the Defender
5 9 13 17 20

Argus, the Defender

4 Y
Hera brings Argus crashing down at a location, damaging and knocking up enemies. On landing Argus will attack the nearest target. Hera can control where Argus moves through refiring this ability onto an enemy or if he has a target, to recall him. While recalled Argus will defend Hera and attack anyone that gets close. Argus has a hit chain that starts with a normal basic attack, into a ground circle AoE slowing enemies by 20% for 1s, into a line attack.

Ability Type: Circle, Knockup, Damage
Damage: 100 / 150 / 200 / 250 / 300 (+55% of your Magical Power)
Argus Lifetime: 40s
Argus Health: 700 / 1400 / 2100 / 2800 / 3500
Argus Protections: 25 / 35 / 45 / 55 / 65
Argus Movement Speed: 440 / 455 / 470 / 485 / 500
Range/Radius: 65/20
Cost: 80 / 85 / 90 / 95 / 100
Cooldown: 90s

Intro

After a bit of a break from Smite, I'm back and playing loads of Conquest now. This build absolutely provides the best combination of damage and utility for Hera and her team. I find Hera to be a rather simple god to be extremely effective within any fight. She has good damage and can be a good source of CC as well.

I'll explain the build, her kit, and how to play her in the next few chapters.

Items

Mages blessing is pretty standard for any mage mid lane. The bonus power and ability damage help with early clear, the bonus mp5 helps you stay in lane, and once evolved the cooldown gives you the ability to have all your kit up quicker.

Lost Artifact is my recommended item to start with. The power and mp5 help in the same way they do as mentioned in the mages blessing section. Do not build lost artifact into Chronos' Pendant until you build the boots. The artifact gives a stronger early lane than 6% movement speed does.

Shoes of Focus- Cooldown is pretty huge on Hera. Spamming Argus and polymorph is more effective than life stealing 8%.

Chronos' Pendant- Power, cdr, and mp5. Major power spike as Hera now has damage up very fast has her shield and can cast Argus all the time.

Charon's Coin- Pen. Passive. Power.

Doom Orb- Just really powerful right now. A lot of power and movement helps a ton.

Soul Gem- At this point, you can sell your blessing for Soul Gem. I would recommend buying t2 of soul gem first and then selling your blessing to buy the full item. Power helps damage. Health gives a smidge more survivability. Lifesteal for small sustain. CDR for reasons mentioned prior. And the passive isn't bad either for extra damage and sustain.

Soul Reaver- This will do work late game for damage. Percent pen is really nice. The % damage is just really nice.



Spear of Desolation- Keeps you at full CDR after selling mages blessing. Power, pen, cdr all good. The passive stack so well with Chronos' and Hera Passive to keep your abilities up.

Divine Ruin- Good power and flat pen. Mostly for the anti heal if the enemy team has decent healing. If you're not sure you need it, buy it. If the enemy team doesn't heal then don't buy it.


I do want to list some items that do not work on Hera. I prefer to use items that benefit Hera and Argus. Rod of Tahuti passive does not work on Argus, but will work on Hera. Gem of Isolation- Same as RoT. Staff of Myrddin- This item used to proc when Argus was cast but it got changed to work when Argus runs out of time or dies. I find a second ability when Argus dies is not very useful as Argus is meant to be used aggressively. I do go into more detail on this in the next chapter.

Some Items I Do Not Recommend

Rod of Tahuti- This does not work on Argus and I don't think the damage is more worth the other item I have listed.

Gem of Isolation- Polymorph slows and Argus can slow. I don't think an extra 20% slow for 1 second is better than the recommended items. Especially since Argus can't pro the slow. The health and ccr added on just aren't enough.

Book of Thoth- Book is a good item on some mages but I don't like using it since it's passive works from mana from items and Hera doesn't build any of those items that come with mana.

Book of the Dead- 100 power or better from other items. The passive is just kinda weak. Hera doesn't want to proc the shield and already has her own shield. Other items are more useful.

Bancroft's Talon- Sure this is a great item but not the BEST for Hera. The power is very nice and life steal, though not super useful, can be nice but I feel as if everything else just does more for Hera.

Warlock's Staff- Health and mana not necessary for Hera. Other items give more power or better stats/ passives.

Skills

A brief note on level sequence- RA assault has more damage and better cooldown than polymorph so always start RA. Level 3 you can choose to go shield instead of polymorph but you shouldn't need it. The damage for your clear is too good. Only buy shield if your life is in that much danger that early. However, you do want your whole kit up by level 4. The shield is a big deal for Argus so make sure you have it.

Commanding Presence (Hera Passive)- Hit enemies while Argus is on cooldown to reduce his cooldown and the Divine Shroud (Shield) cooldown. The Argus heal can be important but it's also important to just hit enemies anyways.

Royal Assault- This ability is weird at first. The semicircle in front of Hera does damage and knocks back minions (this does not knock back gods or other pets) to the rectangle. The big damage comes from the fists (rectangle area) Learn the casting times. Cast this ability directly on yourself when you get jumped on by a melee god.

Polymorph- A line ability that does good damage, slows, and CC's. Has a small wind up time but once you get used to the timing it's easy to use. Use it in fights to completely shut down your enemy.

Divine Shroud- Gives Hera and shield and movement speed buff. Her semi-escape tool/ attack tool.

ARGUS, THE DEFENDER- Hera's combo piece. Drops down Argus from orbit to absolutely ruin the game for your enemy. Damage and a knock up. With a pet that can lock down an enemy team. Use divine shroud to create an area of tick damage around Argus and makes him FAST AS FRICK BOI. On top of all of that, Argus can freaking SLOW in his hit chain.

COMBO- Drop Argus, Divine Shourd, Polymorph, and then clean up with RA.
Argus for Argus, Divine shroud for AOE tick, poly for cc and damage, and RA for killing blow.

Team Work

Argu- I mean Hera can win a team fight if played right. Aim for their damage and end them with Argus, stop their damage with polymorph, and then kill the tanks because who says you can't?
Peel for your team with Argus and polymorph.
Tank towers with Argus.

Summary

Drop big boy and win pretty much. Name of the game is hitting level 5. RA for damage. Poly for CC and damage. Shield for Argus damage and as an escape tool. Argus to win the game. Hera is very good when used right and the most important way to learn her is not reading my guide. PLAY HERA TO LEARN HER. She's my favorite god in Smite as of now and it's for a good reason. Almost anytime I play her I can carry my team.

If you are in a team with a Hera please help her stay alive and farmed. She can easily carry a team to victory when played and supported right.

Play as a team. Don't be greedy. Make the enemy team fear Hera.

Leave a Comment

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Collapse All Comments

1
ShadyZ22 | December 30, 2020 10:26pm
Omg u broke smite lol
1
Kriega1 (143) | August 6, 2019 5:15am
Why 40%CDR in the 2nd build? Seems like a waste.
1
ShadyZ22 | December 30, 2020 10:27pm
For her ult
1
Kriega1 (143) | July 25, 2019 5:49am
Pretty sure for Staff of Myrddin on Hera that Argus has to be destroyed before the passive will proc from the item.

Edit: Nevermind Hi Rez changed it.
1
xmysterionz (72) | July 26, 2019 5:55am
No it hasn't. The item passive procs immediately after Argus reaches the ground
1
Devampi (105) | July 25, 2019 7:12am
I believe not as I already saw myst testing Fail-Not on cupid and the passive procced before the detonation.

Also normally you finish casting you ability when you can AA or use another spell again.

EDIT: it depends if the item passive activates "on cast" or "on CD" of an ability. I'm assuming the first for hera otherwise it's worthless.
1
Kriega1 (143) | July 25, 2019 7:16am
Cupid is a different god though.
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1
Kriega1 (143) | July 15, 2019 3:56am
You need to list divine ruin as a situational item.
2
boogiebass (46) | July 14, 2019 8:52pm
I think more penetration needs to be considered. Even if there isn't a tank, 10 flat penetration isn't enough, especially if you're replacing shoes with Elixir of Speed. Also, for your anti tank build, you don't consider any other source of penetration besides Shoes of the Magi, and Obsidian Shard.
1
Kriega1 (143) | July 15, 2019 3:07am
lol what? 10 flat pen is fine. Besides some book of Thoth builds have zero flat pen, though if you're not building book of the dead there should probably be at least 1 flat pen item. The 1st Build has obs shard which is good enough. For the second build I think gem of iso should be traded for deso/divine, but otherwise it’s fine.
1
FootFetish (4) | July 25, 2019 5:10am
replacing Shaman's Ring for Spear of Desolation should be enough.
Yes the build lacks penetration and penetration is super important to be able to fight EARLY and MID game teamfights against tanky characters. Obsidian Shard its fine but its not flat
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