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Hi This is my first guide on how to build a high damage and crit chance Jungle Fenrir. Not quite got the hang of the coding and stuff but i will learn
Fenrir is an overall great god to play. He has some great abilities and great attributes, hopefully my guide will help you be able to use Fenrir well an give the god some praise!
As you first look at my preferred sequence i do not build his ulty as soon as it is available. This is for a great reason.
Ragnarok being leveled up at the start of the game will not have anywhere near as much impact as Fenrirs other abilities
Unchained and
Brutalize
Maxing Brutalize and
Unchained is much more efficient and helpful than maxing
Ragnarok so i highly recommend you use my build sequence
For My item build i have focused on crit chance and damage so my build is basically a glass cannon Fenrir
Baboons mask (as i like to call it) is the first item you should buy for and jungler for 800coins. This is essential to a jungler because this greatly helps you in levelling up and being able to stay in the jungle for a long period of time.Your Basic Attacks deal +10 True Damage and your Abilities +10% Damage versus Jungle Camps. You are healed for 10% of a Camp's max health, and if you have an ally nearby, you get the normal gold reward as if you were solo. This means in jungling camps you get more gold, more xp quicker mana regen and life steal of camps Bumba's Mask needs to be bought at the beginning of the game.
Wrath of the Gods is also an essential because this really helps in defeating jungle camps and waves if needed. There is not much to say about this but BUY IT AT THE START it cost 300coins for tier 1
Ninja Tabi are extremely helpful through out the game because of its really great perks for early game. as you should know high mobility is key for a jungler and these boots deliver a +18% Movement Speed this is just a great addition to the boots. early on in the game nothing could go wrong with additional damage and these boots provide a good amount of damage for a starter/core perk +20 Physical Power these only cost 1500coins
Jotunn's Wrath is perhaps the most useful perk for Fenrir as it gives you at bit of everything;
Fenrir has 4 abilities just like any other god . His abilities are:
Unchained:
Unchained is Fenrirs Leap ability great for escapes and starting team fights.When using
Unchained never use it on minions because the cool down is to long always use it on gods as the cool down is halved.
Unchained is best used at the start of a combination such as stunning them with
Unchained ( Hitting the leap on full runes) and then using
Brutalize to do high amounts of damage to enemy gods. It is also great for escaping situations as you can cover a lot of distance using it.
Unchained is key in team fights as it gives your team a great advantage. Not only does it stun them and do moderate damage but it combos great with your other Abilities, so always be using it as part a combo instead of using it as a single ability.
Seething Howl:
Seething Howl is a great ability for Fenrir and is key to do well with him. REMEMBER TO ACTIVATE THIS BEFORE ENTERING A BATTLE.
Seething Howl gives you a damage buff and a physical life steal buff so before entering a fight activate it so your first few hits of your first ability will do extra damage along with regenerating lost health to give you the health advantage in the fight. So before jumping in with
Unchained or
Brutalize activate seething howl to maximise your chances of doing the highest possible damage.
Brutalize:
This is Fenrirs main ability so this is why it should be maxed really early into the game. This is an extremely high damage output ability especially with crit chance.Due to my build having a 70%-80% crit chance at least 3 of the 4 hits from Brutalize will be crits so you will be doing a lot of damage. This ability should be used as often because it is great at killing waves and camps ( When using against NPCs make sure to have full runes because it then has a radius and does damage to surrounding enemies.
The best thing about Brutalize is how well it combos with Fenrirs other abilities.With
Unchained it is great because it is easy to hit so when they are stunned this ability locks on and does high damage. With
Seething Howl it will even do more damage because of he damage buff, and if Fenrir loses health during the buff the remaining hits will restore a significant part of his lost health due to the life steal.It best combos with Fenrirs ulti-ability
Ragnarok When you bring someone back to your team or a turret with
Ragnarok instantly use
Brutalize because the damage dealt by the ulty and
Brutalize will leave your enemy extremely weak so either the tower they are under will kill them or your fellow team mates can come in and assist you with the kill. In conclusion max it out early and use it as often as possible and ALWAYS use it with your ulty and leap
Ragnarok
Ragnarok is a great ability in terms of team fights and ganking, because you can pick an enemy up and bring them back, it is the greatest gank technique because you can bring them into the tower and you and the laner have got a guaranteed kill giving you a huge advantage. It is more or less the same in the team fight. To start off Fenrir can use
Ragnarok and bring back an enemy and the other 4 friendly gods can kill them giving you a huge start in the team fight. TIP: ALWAYS GO FOR THE AD CARRY IN TEAM FIGHTS BECAUSE IF YOU KILL THEIR MAIN DAMAGE DEALER RIGHT AT THE START YOU HAVE GOT A GUARANTEED WIN IN THE TEAM FIGHT.
Fenrir is not the best choice of a jungler but if you know how to play him there shouldn't be an issue.
Just like every other jungle Fenrirs main jungle buff is the speed because high mobility on a jungler is a great advantage. Just follow the meta with Fenrir stay top lane early game always get mid harpys the second they get up and always be circling the jungling killing mini harpies, and any camp that is up.
Ganking is Fenrirs strong point in jungling. Because of his ability combos, you should always be ultying the enemy into your tower, using your leap to stun him and then using Brutalize getting a guaranteed kill or assist from your team mate.
Even though this sounds tedious and boring during the first 15-20 mins of the game, when ganking and helping in lanes always try and let the laner get the kill because Fenrir inst a god that needs feeding to do well, it is always better for the laner to get the kill because if they overtake their enemy in level then they should be able to kill their enemy without your help. just always keep this is minds because this will really help you in the game
Hopefully you have taken something out of my first guide and have learnt how to use Fenrir a little better,
please comment so i can see where i have gone wrong and tell me how you did using Fenrir after my guide, all criticism will be greatly appreciated
Thanks
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Thanks a lot
And while
On to your build...
Bumba's is correct for jungle
Next, your skill order...
As I said earlier,
Next, your skill explanations...
Nothing too bad about your
You're missing bbcoding, a teamfight section, a proper jungling route (jungling is more than just "killing camps when they're up and you happent o be nearby", you need to make efficient rotations and ward key locations, especially since the ward limit got nerfed, and you need to constantly keep lane pressure, and also add a starting route, since yours only mentions mid camps), and also very important, SITUATIONAL ITEMS. You will almost never be able to build the same way any two games against competent opponents, so you WILL have to switch some items out. For example, if you're being pressured early and many teamfights are happening around Gold Fury, you may consider rushign boots first, then going into