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As you may have noticed Artemis isn't the adc you normally choose. One of the reasons for this is her escape and damage ability being the same, meaning that you can either run or fight with no chance of changing your mind. I think this is a shame since I really liked to play as Artemis while she was "ok" and I still like her. After experimenting a little I came to the conclusion that with the right build you don't need to run away.
Building two stack items might seem like a bad idea, and I have to admit that this build makes it really hard early game. However, if you get a lot of stacks you will be more than fine both mid and late game.
As you can see, I choose to build transcendence before building devourers gauntlet. This may seem to be very stupid since devourer needs more stacks than transcendence. The reason why you should buy transcendence before buying devourer is that buying devourer first will result with you having a lot of lifesteal early which is totally useless since the health you get back from lifesteal depends on the amount of damage you deal. Buying transcendence first will result with you having a lot of damage early which makes not only your basics deal more damage but also your abilities, more specifically your three. With this extra damage on your three you will more easily clear minion waves making it easy to stack up your devourer.
Since the build doesn't contain any attack speed it might not be so weird that you should max the buff first. But did you know that the reason you don't build any attack speed items is because of Artemis' buff. Also her passive gives you more crit chance making it possible to buy malice instead of rage.
To sum it up, be careful early game so you can rek in the late game. (Also you need a support who doesn't steal your stacks.)
A good matchup with this Artemis build is Khepri. When he pulls the other teams adc in you will have a lot of free shots on him/her and then you can use your abilities to chase down the enemy's support. Also, since you can't escape Khepri's ultimate will be very helpful.
Smite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds.
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I do admit that putting some cooldown in the build could be very usefull scince it's completely relying on you having your two up. And as Renokiru says she will be buffed in the new patch bringing her mana costs down a lot. Because of this I think that exchanging transcendence for something like jotuns (making devourer the first item to build) for cooldown reduction, penetration and damage while still getting some extra mana. The reason my build for Artemis looks like this (in the current version of the game) is because I found her useless without transcendence in early - mid game and useless in late game without devourer (however this might just be me). I am grateful you (both) took some of your time commenting my build. I will not change my build until I have tried the updated Artemis, but I will when I have.
Artemis IS viable, she just takes more skill then the rest of the hunters, cause no escape, but who cares about no escape when you can deal tons of damage?
My build usually goes:
Transcendence
Ninja Tabi
Asi
Deathbringer
The Executioner
Malice
I use death toll as a starter to compensate for the lack of lifesteal earlier. Transcendence is the one item that gives you the most power alone while helping you with mana issues, which Artemis has. It compensates for Asi, even though Asi has a very useful passive when you are low on health.