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How to make Artemis viable

1 1 6,284
by Parhallax updated October 17, 2015

Smite God: Artemis

Build Guide Discussion 3 More Guides
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Artemis Build

Finished build

Build Item Warrior Tabi Warrior Tabi
Build Item Transcendence Transcendence
Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Deathbringer Deathbringer
Build Item Malice Malice
Build Item Titan's Bane Titan's Bane

Starter items

Build Item Death's Toll Death's Toll
Build Item Morningstar Morningstar
Build Item Healing Potion Healing Potion

Core build

Build Item Transcendence Transcendence
Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Warrior Tabi Warrior Tabi

Damage

Build Item Deathbringer Deathbringer
Build Item Malice Malice
Build Item Titan's Bane Titan's Bane

Defense (only in extreme cases)

Build Item Mystical Mail Mystical Mail
Build Item Stone of Gaia Stone of Gaia
Build Item Spirit Robe Spirit Robe

Artemis's Skill Order

Transgressor's Fate

1 X Y
Transgressor's Fate
4 15 16 18 19

Vengeful Assault

2 A B
Vengeful Assault
2 3 6 7 10

Suppress The Insolent

3 B A
Suppress The Insolent
1 8 11 12 14

Calydonian Boar

4 Y X
Calydonian Boar
5 9 13 17 20
Transgressor's Fate
4 15 16 18 19

Transgressor's Fate

1 X
Artemis places a trap on the ground. Enemy gods coming within 5 units of her traps activate them, Rooting, Crippling, and revealing the enemy god while dealing damage every second for 3s.

Ability Type: Ground Target
Damage per Tick: 35 / 48 / 61 / 74 / 87 (+30% of your Physical Power)
Damage (Total): 105 / 144 / 183 / 222 / 261 (+90% of your Physical Power)
Root Duration: 2s
Max Traps: 4
Cost: 45
Cooldown: 14 / 13 / 12 / 11 / 10s
Vengeful Assault
2 3 6 7 10

Vengeful Assault

2 A
Artemis attacks at a furious pace, increasing her attack and movement speed significantly. Additionally, Artemis cleanses herself of slows and becomes immune to Slows for 0.6s when activated.

Ability Type: Buff
Attack Speed: 40 / 50 / 60 / 70 / 80%
Movement Speed: 25%
Duration: 3 / 3.5 / 4 / 4.5 / 5s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Suppress The Insolent
1 8 11 12 14

Suppress The Insolent

3 B
Artemis fires a volley into a ground target, suppressing all of her enemies. Enemies caught within the volley are damaged and are slowed.

Ability Type: Ground Target
Damage: 100 / 150 / 200 / 250 / 300 (+75% of your Physical Power)
Slow: 25%
Slow Duration: 2s
Radius: 15
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 9s
Calydonian Boar
5 9 13 17 20

Calydonian Boar

4 Y
Artemis summons the great Calydonian Boar on her enemies, doing damage to the nearest enemy god and Stunning them, and itself. The boar is immune until it hits the first god and then continues to charge other gods for its lifetime. Artemis is also immune to Crowd Control for 1.5s.

Ability Type: Area
Damage: 150 / 220 / 290 / 360 / 430 (90% of your Physical Power)
Stun: 1.1 / 1.2 / 1.3 / 1.4 / 1.5s
Boar Lifetime: 6s
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Introduction

As you may have noticed Artemis isn't the adc you normally choose. One of the reasons for this is her escape and damage ability being the same, meaning that you can either run or fight with no chance of changing your mind. I think this is a shame since I really liked to play as Artemis while she was "ok" and I still like her. After experimenting a little I came to the conclusion that with the right build you don't need to run away.

Items

Building two stack items might seem like a bad idea, and I have to admit that this build makes it really hard early game. However, if you get a lot of stacks you will be more than fine both mid and late game.

As you can see, I choose to build transcendence before building devourers gauntlet. This may seem to be very stupid since devourer needs more stacks than transcendence. The reason why you should buy transcendence before buying devourer is that buying devourer first will result with you having a lot of lifesteal early which is totally useless since the health you get back from lifesteal depends on the amount of damage you deal. Buying transcendence first will result with you having a lot of damage early which makes not only your basics deal more damage but also your abilities, more specifically your three. With this extra damage on your three you will more easily clear minion waves making it easy to stack up your devourer.

Skills

Since the build doesn't contain any attack speed it might not be so weird that you should max the buff first. But did you know that the reason you don't build any attack speed items is because of Artemis' buff. Also her passive gives you more crit chance making it possible to buy malice instead of rage.

Summary

To sum it up, be careful early game so you can rek in the late game. (Also you need a support who doesn't steal your stacks.)

Team Work

A good matchup with this Artemis build is Khepri. When he pulls the other teams adc in you will have a lot of free shots on him/her and then you can use your abilities to chase down the enemy's support. Also, since you can't escape Khepri's ultimate will be very helpful.

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1
Parhallax (7) | October 17, 2015 11:48am
This build is supposed to be hard to succeed with because it's completely depending on snowballing. The idea with it was to make a build where you get unstoppable if you get the first kill in your lane. This should be possible considering that it uses the same start as many other adc:s.
I do admit that putting some cooldown in the build could be very usefull scince it's completely relying on you having your two up. And as Renokiru says she will be buffed in the new patch bringing her mana costs down a lot. Because of this I think that exchanging transcendence for something like jotuns (making devourer the first item to build) for cooldown reduction, penetration and damage while still getting some extra mana. The reason my build for Artemis looks like this (in the current version of the game) is because I found her useless without transcendence in early - mid game and useless in late game without devourer (however this might just be me). I am grateful you (both) took some of your time commenting my build. I will not change my build until I have tried the updated Artemis, but I will when I have.
1
Renokiru | October 17, 2015 11:00am
Artimis is gettiing buffed so there is a possibilty of a variation of your build working out. Your actually build IS EXTREAMLLY hard to reach becuase now the game is about early game gods who snowball into late like apollo, anhur, isis. etc
1
GameGeekFan (50) | October 17, 2015 10:33am
Even with her 2, once you use it you have to wait for the cooldown. Without it, you are useless. Maybe if you had cooldown, but still a nope. Its not worth being a sitting duck half the game.

Artemis IS viable, she just takes more skill then the rest of the hunters, cause no escape, but who cares about no escape when you can deal tons of damage?

My build usually goes:

Transcendence
Ninja Tabi
Asi
Deathbringer
The Executioner
Malice

I use death toll as a starter to compensate for the lack of lifesteal earlier. Transcendence is the one item that gives you the most power alone while helping you with mana issues, which Artemis has. It compensates for Asi, even though Asi has a very useful passive when you are low on health.
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League of Legends Build Guide Author Parhallax
How to make Artemis viable
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