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Jing Wei One Shot Build

6 1 15,032
8
by Ch3fCl0ut updated April 20, 2024

Smite God: Jing Wei

Build Guide Discussion 4 More Guides
Tap Mouse over an item or ability icon for detailed info

Build Summary

Starter

Build Item Death's Toll Death's Toll
Build Item Spiked Gauntlet Spiked Gauntlet
Build Item Healing Potion Healing Potion
Build Item Multi Potion Multi Potion
Build Item Purification Beads Purification Beads
Build Item Golden Shard Golden Shard

Final Build

Notes Final build noted here in recommended order. Glyph on Deathbringer is situational, go Devoted if needing more damage, or Malicious if you already melt plenty for the cooldown reductions.

Notes

Final build noted here in recommended order. Glyph on Deathbringer is situational, go Devoted if needing more damage, or Malicious if you already melt plenty for the cooldown reductions.

Build Item Death's Temper Death's Temper
Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Fail-Not Fail-Not
Build Item Rage Rage
Build Item Hydra's Lament Hydra's Lament
Build Item Deathbringer Deathbringer
Build Item Temporal Beads Temporal Beads
Build Item Greater Aegis Amulet Greater Aegis Amulet
Build Item Scorching Blink Rune Scorching Blink Rune

Jing Wei's Skill Order Notes I recommend only putting one point into your ult until the end though you can alternate it with your 3 on the last few levels.
Until late game, I consider the ult more of an escape or go in and not as a damage dealer. As you level it, mana cost will increase and having it be as cheap as possible makes it easier to use until you have more than enough mana.

Notes

I recommend only putting one point into your ult until the end though you can alternate it with your 3 on the last few levels.
Until late game, I consider the ult more of an escape or go in and not as a damage dealer. As you level it, mana cost will increase and having it be as cheap as possible makes it easier to use until you have more than enough mana.

Persistent Gust

1 X Y
Persistent Gust
1 4 6 7 9

Explosive Bolts

2 A B
Explosive Bolts
3 8 10 11 12

Agility

3 B A
Agility
2 13 14 15 16

Air Strike

4 Y X
Air Strike
5 17 18 19 20
Persistent Gust
1 4 6 7 9

Persistent Gust

1 X
Jing Wei creates a gust of wind that damages enemies and knocks up enemy gods when summoned. The gust persists for 6s and continues to knock up and deal additional damage to enemies every 1s. If Jing Wei walks onto the area she is knocked into the air and gains an attack speed buff for 7s.

Ability Type: Circle, Knockup, Damage
Initial Damage: 90 / 140 / 190 / 240 / 290 (+90% of your Physical Power)
Damage Per Tick: 20 / 30 / 40 / 50 / 60 (+5% of your Physical Power)
Attack Speed Buff: 20 / 25 / 30 / 35 / 40%
Range/Radius: 55/10
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12 / 11.5 / 11 / 10.5 / 10s
Explosive Bolts
3 8 10 11 12

Explosive Bolts

2 A
Jing Wei loads her crossbow with explosive bolts that augment her next 3 Basic Attacks. These attacks are wider, have increased critical chance, and deal area of effect damage.

Ability Type: Area Basic, Buff
Crit Chance: 0 / 5 / 10 / 15 / 20%
Damage Per Shot: 110% of your Physical Power
Range/Radius: 55/8
Cost: 50
Cooldown: 10s
Agility
2 13 14 15 16

Agility

3 B
Jing Wei dashes straight forward. She may use this ability while knocked into the air for a longer range dash. She also gains a 5s increase to Physical Power and Movement Speed upon using Agility. The effect of this buff is increased if Agility is used from the air.

Ability Type: Line, Dash
Power: 10 / 15 / 20 / 25 / 30
Movement Speed: 15%
Air Power: 30 / 35 / 40 / 45 / 50
Air Movement Speed: 25%
Range: 35/55
Cost: 60
Cooldown: 16 / 15.5 / 15 / 14.5 / 14s
Air Strike
5 17 18 19 20

Air Strike

4 Y
Jing Wei channels briefly before taking to the sky. She then flies forward and upward while covering the area below her in explosions that damage all enemies in the area. After her attack she hovers for up to 2s before landing at a ground target location.

Ability Type: Line, Damage
Damage: 220 / 310 / 400 / 490 / 580 (+120% of your Physical Power)
Range: 70
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Jing Wei Threats

Tap each threat level to view Jing Wei’s threats

Max
1
Major
0
Even
0
Minor
0
Tiny
0

Jing Wei Synergies

Tap each synergy level to view Jing Wei’s synergies

Ideal
1
Strong
0
OK
0
Low
0
None
0

Extended Build

Relics

Notes Always go purification beads for the Anti-CC. If you're rolling or confident, go blink to be able to run down fleeing enemies easier. If it's close, or they have someone with a nuke ult go aegis for safety.

Notes

Always go purification beads for the Anti-CC. If you're rolling or confident, go blink to be able to run down fleeing enemies easier. If it's close, or they have someone with a nuke ult go aegis for safety.

Build Item Purification Beads Purification Beads
Build Item Blink Rune Blink Rune
Build Item Aegis Amulet Aegis Amulet

Early-Mid Game

Notes You want to build these 3 first as they all have stacks to build, however devourer's will take longer to stack so build it first.

Notes

You want to build these 3 first as they all have stacks to build, however devourer's will take longer to stack so build it first.

Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Fail-Not Fail-Not
Build Item Rage Rage

Late-End Game

Notes Last two items and starter can be built in either order but building Hydra's first will give you more damage until you complete deathbringer and death's temper.
If you're already melting the enemy team, I'd recommend Malicious but if you need the extra damage boost, grab devoted.

Notes

Last two items and starter can be built in either order but building Hydra's first will give you more damage until you complete deathbringer and death's temper.
If you're already melting the enemy team, I'd recommend Malicious but if you need the extra damage boost, grab devoted.

Build Item Hydra's Lament Hydra's Lament
Build Item Deathbringer Deathbringer
Build Item Death's Temper Death's Temper

Introduction

Jing Wei is my personal favorite to play carry, though I find this build to work well in both carry, and in solo lane.
I've added notes onto the Relics, Early-Mid Game, and Late-End Game item sections going over why that's how I like to order them.

CHANGE/EDIT NOTES. AFTER TESTING IT IN MULTIPLE MATCHES, I FIND Fail-Not TO BE A BETTER CHOICE WITHIN THE BUILD OVER Transcendence YOU GET THE COOLDOWN AS WELL AS %PEN WHICH MAKES UP FOR AND TENDS TO GIVE BETTER OVERALL DPS COMPARED TO THE SCALING YOU'LL GET FROM Transcendence

Skills

I won't go too in depth on the skills as everything I would mention is already well laid out in the other guide, just a couple tips to keep in mind.

1. Always before leaving fountain activate Explosive Bolts As doing so just keeps it active for your first 3 basics. Timing it to go into a fight as the cooldown runs out will allow you to get 6 total hits by activating it again once you've shot your first 3

2. When in fights, always try to get the buff from your Persistent Gust by getting knocked up by it. This will make up a lot for the lack of attack speed in this build until later when you get the increase from death's temper.

3. If needing to escape, the easiest way would be to use Air Strike into Agility. However, if Air Strike is on cooldown, you can create the most distance by knocking up with Persistent Gust and then using Agility in the air as this will give you the most distance and speed compared to just using it on the ground

4. I always recommend only putting 1 level into Air Strike until the end as it works better as an escape/entry and the damage increase won't mean much. Since increasing it's level will also increase it's mana cost, you want to keep it as cheap as possible as mana tends to be low for all hunters by default.

General Tips

1. Don't be afraid to back more often than you would with other hunters. With Rapid Reincarnation, you can normally make it back to lane within 7-15 seconds after leaving the fountain.

2. Going the other way, with her kit, you can normally also be more aggressive as you have multiple ways to get back out. Make sure to assess the risk and have Agility and Air Strike available to get out if need.

3. Once you have Hydra's built, try to use an ability as often as possible as proccing it will give you the most damage on each shot.

4. If the enemy support has a knock-up in their kit like Horus and Bacchus for instance, you get your enhanced version of Agility due to them sending you airborne instead of using Persistent Gust

5. Going off the previous point, anything that puts you in the air is ideal as long as it's not melting your hp

Pros / Cons

Pros
1. High damage - This build especially for Jing Wei has high single target damage. She does get slight AOE with Persistent Gust and Explosive Bolts, but for the most part it will be single target.

2. Strong skill synergy - All of her non-ult abilities work towards strengthening her basic attacks. Persistent Gust gives you an attack speed buff, Explosive Bolts gives you bonus crit chance as well as more damage on them, and Agility gives you an overall physical power increase.

Cons
1. Lacking in clear - Though Persistent Gust is solid for clear with both it's initial and tick damage to minions. The AOE is small and consistently only able to hit one group of minions in lane. i.e. The archers or the melee minions.

2. Will get bullied if forced into melee early game; ie jungles/assassins and more aggressive supports. Though you can normally flee with her kit, it can cause you to fall behind.

Summary

All in all, this is just a very fun build and scratches my monkey brain with big numbers. It brings me pure joy and serotonin watching the enemy go max to 0 hp after 3 huge crits of 700+ (Does do less to tanks, but still will normally hit the tanks for 250-300+ even if Spectral Armor has been built.)

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Collapse All Comments

1
Helvanetics (1) | April 3, 2024 12:02am
Good Guide, very insightful, works great on all hunters aswell!
3
Branmuffin17 (400) | April 3, 2024 8:28pm
I don't know that I'd agree the build works well on all hunters...it's not to say this build can't do a lot of damage.

Some thoughts:
  • Many hunters will really want more AS. Having only 1 item that provides that (and late-game at that once you're 20 and can grab Temper) is really low base AS. Yes, she has a solid AS buff (up to 40% for 7s), but her attacks are going to be sloooow, even with that buff.

  • Having 3 stacking items (Rage stacks differently but still...) wouldn't be my typical preference. I'd usually grab Devo's + Exe and then build into crits. Trans is sort of less interesting right now IMO since it no longer provides CDR, and the total power is way less than it used to be. Biggest draw still is probably the mana, and do you really need that much mana for a hunter with no CDR built?

  • Speaking of Exe, this build is hugely lacking in pen. Yes, you can do some good damage still due to the crits, but your DPS is going to be fairly lower especially against tanks.

  • If you're grabbing Hydra's, then would you perhaps want more CDR to utilize that a bit more often in a longer teamfight? Instead of Rage you could consider Fail-Not for more CDR, and switch Death's Temper with Ornate Arrow to still provide AS and support the difference in crit % from taking out Rage. You might also consider grabbing the Malicious DB glyph for even more CDR.
1
Ch3fCl0ut | April 4, 2024 8:56am
Totally get where you're coming from with this and although this build works well, at least personally, it's also more of a dumb fun build for me at the same time. To make up for the missing cdr, I personally grab the Malicious Deathbringer glyph. Though I say you can grab either my preferred is to grab malicious for the "cdr". My reason for going Death's Toll into Death's Temper over arrow is the stacking 7% increase to basic attack damage that it gives.
3
Archelaos (1) | April 2, 2024 1:07pm
1000Damage
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League of Legends Build Guide Author Ch3fCl0ut
Jing Wei One Shot Build
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