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Hi ! I'm Seistral, a casual Smite player who mainly play mages. I main Ra since the very beginning of the beta, and he's still one of my favorites picks when a mage is needed.
This build should be good for any mode, but it was tested only on Arena and Joust (since that's the only modes I play).
Finally, I'd like to say that I'm not a native english-speaker, so the text will maybe contain some mistakes.
Without further ado, let's get started !
This dude's awesome, trust me.
Passive: Speed of light The sun has risen once again !
Everytime you use an ability, Ra will gain 6% bonus movement speed. It can stack up to 3 times, for a total amount of maximum 18% bonus movement speed. It will last for 15s, and this timer is refreshed everytime you use and ability.
While this passive is not the center of Ra's kit, it is still pretty good. It helps a lot when it comes to go back to your lane, or to quickly drop a Divine light on your enemies.
In late game, if you have enough MP5 and CDR, cast all your 3 abilities while leaving the fountain. It will proc this passive and help you to go where you need to go.
1st ability: Celestian beam The heat bears down upon you !
Ra fire a laser coming from the sun in a straight line. It deals damage depending on the level of the ability and on your magical power. As for all other Ra's abilities, it goes through walls.
This ability was meant to push. It is very effective to clear minions waves. When there's nothing to depush, you can try to drop it on your enemies, since it's also a pretty good poke move.
In late game, this ability can pull off a lot of damage. With enough CDR, you can spam it to slowly burn your enemies.
You want to max it second, for the extra damage.
2nd ability: Divine light Darkness, I'm your enemy !
Ra starts to emit light, dropping a slow on all enemies around him every 0.5s during 2s. After 2s, the light detonates, inflicting damage, extend slow duration and blind enemies who are looking at Ra.
This is when Ra's utility comes in. This ability is his engage and his escape. With the slow, you can chase an enemy and get a kill for you or your teammates. Divine light works very well with Ra's passive, since you can quickly get to your enemies, drop the slow and the blind, and go back behind your teammates, who can safely engage your blinded enemies.
A good trick is to drop a Solar blessing on your enemies, slow them into the zone with Divine light, damage them with Celestian beam, then use your passive, Speed of light, to quickly get back to a safe spot. This will do damage and disrupt anything the enemies were doing. Eventually, if you dealed enough damage, you can finish off with your ultimate, Searing of pain, to get a kill. Your teammates can also attack.
But don't count on the damage. It is very low, and you cannot do really do anything about it. Since only the damage is increased with the level, you want to max this ability last.
3rd ability: Solar blessing Bathe in the glow !
Ra summons a zone where allies are healed and enemies are damaged. The heal and damage happens every 1s, and the zone last for 6s. You can heal or damage gods and minions.
This is your bread and butter. You want to use it to push, depush, zone, support teamfights and sustain your team.
This ability is, with Searing pain, the one you want to train with. When it comes to support teamfight (which is about 50% of this ability's utility), you have to anticipate where the fight will happen, without actually produce it. It may take some time to understand and master this concept, but once you get it, you will be a really big deal for teamfights.
Remember that this ability is powerful enough to keep big minions alive under tower. This is really useful when you have to push a tower with the only help of a minion wave. You can also drop your Solar blessing and retreat, the creeps will do the job for you.
4th ability and ultimate: Searing pain GRAAAJKCEUFCHUHAIHO
Ra stops himself, charges up for about half of a second, then fire a big laser that deals lots of damage. This ability fires trough minions, gods and walls.
This is the reason why your enemies will never feel safe with you around. Probably one of the best finisher in the game, this ult comes out fast, deals a lot of bursty damage, and is very low on cooldown.
There's not a lot of tricks on this ultimate, since this is a very simple ability.. Just train to anticipate the path of your enemies to land it most of the time. You can rack up kills if you use it on backing people. Just remember that at the second they see you coming, they will retreat further. To prevent this, hide yourself behind a wall then ultimate. They won't see it coming.
At max cooldown, don't be afraid to spam it. You can even depush with your ultimate, since it's about 30s cooldown, which is very low for this amount of damage.
Shoes of focus
This is what you want to start with. The early cooldown is good to have for early push, as well for sustain your team with Solar blessing. The extra mana is always good too.
Book of Thoth
Core item, you want to build it next. It gives you extra mana and power. Since Ra is very good at pushing, the stacks will be quickly builds.
Chrono's Pendant
The last core item you need. It will complete your CDR, and gives you lot of MP5. Combined with theBook of Thoth, you can consider that you have unlimited mana.
Lotus Crown
A nice item to have. It will help a lot teammates in teamfights. The passive triggers almost everytime you walk into Solar blessing.
Gem of Isolation
THIS will tip the scales in a lot of situations. Enemies will be stuck in Solar blessing longer, Divine light's slow will be amplified and your ultimate will be easier to land. If you need to escape, just drop Solar blessing in front of you. Same for chasing. If this item was not that expensive, you will be building it sooner.
Pythagorem's Piece
If you can't have blue buff all the time, have another magical god in your team, or if you need to box, take this item.
Rod of Asclepius
Since Solar blessing's basic heal is already good, you don't need this item in lot of situations. But it's always good to have when it comes to sustain.
Soul Reaver
This item works very well with Solar blessing. Sadly, the cooldown makes it less effective that we want to. Still good to have against a tanky team.
Spear of desolation
If you're in a situation where offense is more needed than defense (when in a team without a tank for example), pick this instead of Lotus Crown. It will give you tremendous damage and penetration. The passive is great too, but won't happen that often.
Rod of Tahuti
What can I say ? Tremendous power, more damage, insane healing. It always should be the final part of your build.
Breastplate of valor
As the title of the build says, pick that item if the whole enemy team has physical damage. While reducing your power, you will be able to stay longer in teamfights.
- Try to always have the blue buff. In early as in early game, the CDR will be a great asset to have.
- Your basic attack combo is: 2, 3, 1. Slow the enemy, stuck him into Solar blessing for DPS and damage with the laser.
- To push, you want to drop your Solar blessing on all enemy minions, including archers. If the enemy gods are attacking your minion wave, heal your creeps instead.
- When escaping, throw out your 1, to proc your passive, then block the way with your 3. If the enemy is still getting close, or if your passive's time is running out, use your 2. Same goes for chasing.
- Depush with your ultimate is not a bad idea, but only if you're alone under tower, facing the 3 enemy gods.
If you're looking for a Ra skin, know that you can get a free one be liking Smite's Facebook page ! It's a red swap color, and the loading image is pretty cool.
This is my first guide, so please be critic, so I can improve.
In game, please play with your team and stay polite. Not everyone can be an awesome player, but it is the duty of all the community to help each other.
I hope this guid will help you to play Ra !
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it's a good guide. stop leaving these idiotic comments on every guide you spot something bad, go make your own guide if you want to make a "perfect" guide, dont be suprised if i downvote it and leave a comment akin to yours if you **** up, though.
Thanks, I'll correct it.
This is a good idea: the early push will be better. However, this brings some problems: even if you don't use it all the time, Divine Light is still a very useful spell in certains situations. In early game, I'm thinking about invading or enemies going for first blood: in both situations, Divine Light can be a great disruption tool.
Next, with a level 2 spell, you'll run out of mana much faster, but that is less of a concern.
Now, I think that skipping Divine Light at the start is a good idea. I'll try it next time I play Ra, and I'll see if this fits me. If it does, I'll add it in the skill section. Plus, I'll add it immediatly in the tips and tricks sections.
Soul Stone would be a great pick to start Conquest. But for Shoes of the Magi, I'm a bit more skeptical. I understand why your prefer Magi to Concentration in the situation of a Conquest (where you have to pull off damage by yourself more than in Joust for example), but I stick to the idea than since Ra cannot rely on his auto-attacks, he has to build cooldown quickly, to always have an ability ready.
Next time I play Conquest, I'll try Magi and I'll swap items for Asclepius and Obsidian Shard, as you mentionned.
Thanks a lot ! A review like yours is exactly what this guide needs to improve.
For now, I'm just not experienced enough with Conquest to give people advices. If one day I've played enough Conquest, I'll add it to my guide. But for now, I'm good only at Joust and Arena, and I'll give people advices only about Joust and Arena.
Next time I play Conquest,
For now
If one day
for now
No pressure though.
Conquest is Smite's main game mode, and the most complicated and most talked about. Hey, before I made my own guide, I didn't like Conquest either. But I learned how to like it. There are a lot of useful sources to get into Conquest, and it would definitely help the guide tremendously. I know it helped mine.
You've already put a lot of work into this...I say skip the lazy and flesh it out a bit more!
I have a couple of things I noticed. First, your skill level order is incorrect. Ult can be leveled at 5/9/13/17/20. Suggest correcting that.
Second, for Joust/Arena, I think leveling your skills in a more focused fashion might be more effective, but I understand your idea. If you can be safe, at level 3 start, I'd suggest putting 2 points into one, and one point into the other of Celestial Beam and Solar Blessing. I'd skip Divine Light until either level 4 or level 6 (depending on how things look).
If your team lacks early wave clear, definitely put 2 into the beam. Clearing that wave quicker than the enemy team means you can put early pressure on them and make them back off. You can put 2 into Blessing if you'd like, but most enemies aren't going to stay in the circle very long, unless you're looking at an alternate way of helping the wave...(put it on the 3 melee from each side to hurt theirs and heal yours). Blessing is absolutely a team support ability, which I understand is your focus here, but remember also that its efficacy increases with your power and items like Rod of Asclepius, so it's not going to be quite as effective early game.
If you're willing to add things for Conquest, you might consider Soul Stone in certain situations (e.g. Solo, since you get blue mana buff). You also might think about Shoes of the Magi for the extra power, which will help both your overall damage as well as increase your healing (via scaling). I'd also personally swap out two of your items...I'd replace Lotus Crown and Gem of Isolation with Rod of Asclepius and Obsidian Shard. Asclepius' move speed will help since you don't have a true escape, and Ra should have pen, whether or not you're focused on team support first...he can always contribute damage in a teamfight.
Anyway, just my opinions, hope this helps!
Vorcadox => Glad it helped !
P.S.: For some reasons, the guide did not saved the penetration items I added, and I'm too lazy to re-add them.
SmilingPie => You're right: this build lacks penetration. I'll add Obsidian Shard. I'll also add Void Stone and Spear of the Magus. Since this build is focused on support (not damage), the debuffs from these two items will be more appropriate.
Lotus Crown is good, but Obsidian Shard is better IMO. For objectives specifically which is great for Joust.