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Joust Hammer Stomp Bellona

1 0 41,035
by CyberSkooma updated February 25, 2018

Smite God: Bellona

Build Guide Discussion 3 More Guides
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Bellona Build

Final Build

Build Item Ninja Tabi Ninja Tabi
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Frostbound Hammer Frostbound Hammer
Build Item Masamune Masamune
Build Item Titan's Bane Titan's Bane
Build Item Hide of the Nemean Lion Hide of the Nemean Lion

Relics

Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet

Optional

Build Item Breastplate of Valor Breastplate of Valor
Build Item Hide of the Urchin Hide of the Urchin
Build Item Gladiator's Shield Gladiator's Shield
Build Item Shogun's Kusari Shogun's Kusari
Build Item Mystical Mail Mystical Mail

Relic alt

Build Item Bracer of Radiance Bracer of Radiance

Starter

Build Item Hunter's Blessing Hunter's Blessing
Build Item Combat Boots Combat Boots

Bellona's Skill Order

Shield Bash

1 X Y
Shield Bash
4 15 16 18 19

Bludgeon

2 A B
Bludgeon
1 3 6 8 10

Scourge

3 B A
Scourge
2 7 11 12 14

Eagle's Rally

4 Y X
Eagle's Rally
5 9 13 17 20
Shield Bash
4 15 16 18 19

Shield Bash

1 X
Bellona dashes forward and bashes with her shield, dealing damage and Slowing enemies. Bellona gains 1 Stack of block for each enemy god hit. Block absorbs all damage from a single Basic Attack and reflects a portion of the damage around her.

Bellona then makes Basic Attacks with sword and shield until she has not taken or dealt damage in the last 7s. Every 3 successful basic attacks she gains another Stack of block (max. 3).

Ability Type: Dash, Slow, Damage
Damage: 90 / 130 / 170 / 210 / 250 (+50% of your Physical Power)
Block Reflect: 30%
Slow: 20% for 2s
Range: 45
Cost: 60
Cooldown: 14s

*NOTE* Basic attack progression in this stance is 0.5/1/1x damage and swing time.
Bludgeon
1 3 6 8 10

Bludgeon

2 A
Bellona summons a hammer and spins, hitting every enemy around her and then smashing forward in an overhand attack. Each enemy god hit in the spin increases the damage of the overhand attack.

Bellona now makes Basic Attacks with her hammer until she has not taken or dealt damage in the last 7s. Every hammer attack hits all enemies in melee range and only benefits from 33% of Bellona's total Lifesteal.

Ability Type: Circle, Damage
Spin Damage: 35 / 65 / 95 / 125 / 155 (+25% of your Physical Power)
Slam Damage: 70 / 130 / 190 / 250 / 310 (+60% of your Physical Power)
Slam Damage Increase: 25% Per Enemy God Hit
Radius: 25
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14 / 13 / 12 / 11 / 10s

*NOTE* Basic attack progression in this stance is 1.5/1/1.5x damage and swing time, with each attack hitting all enemies in melee range.
Scourge
2 7 11 12 14

Scourge

3 B
Bellona summons a scourge, dealing damage to all enemies in a line. Enemies hit are Disarmed, and cannot make Basic Attacks.

Bellona now makes Basic Attacks with a scourge until she has not taken or dealt damage in the last 7s. Basic Attacks have extended range (+4) and every third attack heals Bellona.

Ability Type: Line, Disarm, Damage
Damage: 80 / 120 / 160 / 200 / 240 (+50% of your Physical Power)
Disarm Duration: 1.4 / 1.6 / 1.8 / 2 / 2.2s
Healing: 20 / 24 / 28 / 32 / 36
Range: 55
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 18 / 17 / 16 / 15 / 14s

*NOTE* Basic attack progression in this stance is 1/0.5/1x damage and swing time.
Eagle's Rally
5 9 13 17 20

Eagle's Rally

4 Y
Bellona plants a Roman flag, granting Protections and increased Physical Power to allied gods. Enemies directly under where the flag is placed take damage and are Stunned for 1.25s.

Ability Type: Circle, Stun, Damage
Damage: 150 / 250 / 350 / 450 / 550 (+50% of your Physical Power)
Protections: 20 / 30 / 40 / 50 / 60
Physical Power: 20 / 30 / 40 / 50 / 60
Magical Power: 35 / 45 / 55 / 65 / 75
Flag Duration: 8s
Radius: 40
Cost: 100
Cooldown: 90s

Summary

I want to make it clear that I'm not expert to Smite. I'm posting this so that if somebody is new to Bellona and running joust they have something to work this. DO NOT USE THIS IN RANKED

There's no fresh builds for her posted since they removed items so I figured I'd put mine up. This is what I always run going into Joust and it works out alright.

In Game

The goal of this build is to make sure you and your team are the first ones with the kills and keeping up the momentum. Try to get damage buff. You should be able to get a kill or two at the very beginning of the round or chase off the other team. I recommend having a God with healing along side you.I've done many games where I've taken first tower around 3:00 - 4:00 just because of getting first bloods in.

Make sure you level your Bludgeon first!!!! This is extremely important to this build.. It will help so much with wave clearing and will put out so much damage at the beginning of the game to help your team gain the first kills and keeping up the momentum. Don't be scared to box after your 1 with frostbound hammer.

Pros / Cons

Pros

- Great phys damage

- Good natural HP


Cons

- If caught in CC's escaping can be difficult unless you have ult

- Limited attack speed
- Limited Healing (Recommend playing alongside God's like Ra and Guan Yu.. Heals and damage)

Ranked Play

This will not work in ranked play when the expectation for every God will be the meta.

It catches people off-guard in casual joust, where you can get away with it.

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Collapse All Comments

1
Rated_Ex | February 19, 2018 7:10pm
How would you build her for solo lane in conquest?
1
CyberSkooma | February 24, 2018 8:26pm
Ninja Tabi, Breastplate of Valor, Mystical Mail, Stone of Gaia, Frotbound, Mantle of Discord
1
CyberSkooma | February 25, 2018 7:27am
Not always but it's a good normal build to look at
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League of Legends Build Guide Author CyberSkooma
Joust Hammer Stomp Bellona
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