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Note: This is for 3 or more physical opponents on the enemy team. Swap accordingly, especially if there are more than 1 enemy ADCs present.
Note: I prefer to level my 3 instead of my 1 at level 6 because it ups damage by 20 for 5 ticks and 50 for the final. It is a better one overall given that it deals a lot more damage than an extra point in the 1.
Tap each threat level to view King Arthur’s threats
Tap each synergy level to view King Arthur’s synergies
Note: Always start with teleport and decide your 2nd relic depending on team comp.
Best Stats to build: Physical and Magical Defense, Damage Mitigation, Cooldown Reduction, Health/HP5, Mana/MP5, and Crowd-control reduction.
Situational Stats: Critical Strike or Auto attack damage reduction, anti-slow, anti-heal, and Auras.
Worst Stats to build: Attack Speed, Life-steal, penetration, and pure power.
1) Build Attack Speed: it does nothing but a small amount of energy gain.
2) Build full damage/crit: Arthur has high damage abilities but without enough defense and sustain to be able to cast them all in time, he is useless.
3) Build AA Canceling items: Things like Bumba's Hammer and Hydra's Lament don't work on him so stay away from them.
4)Put yourself in poking position: He has no natural sustain besides HP5 so do not risk any unnecessary poke damage
5) Be passive in lane: With 8 different abilities and massive bullying potential, never give the enemy solo a chance to relax, unless you are constantly getting ganked or far behind. Most of the trades will turn out negatively if you decide to get poked without retaliation.
1) Auto Canceling: Early game it is essential that you auto cancel through every ability (Auto attack then use an ability immediately after). Auto attacks are sources of high damage for KA and need to be utilized.
2) Lane Clear and Pressure: Arthur is a high area damage warrior and needs to find more aggressive playstyles in solo lane in order to maximize his damage. For normal wave clear without the opposing solo in lane, use blue stance 1 and orange stance 1 with Autos in between. There should really be tanky minions left if any. If there is an opposing player coming with/ in the wave, lead with your orange 3 and gravitate towards the archer minions, and make sure to hit the player at least once (this should taunt wave to you for a little bit). Then use your blue 1 on the grouped minions and auto the survivors down. If the enemy solo follows you, focus them first with your blue 1, orange 1, blue 2, orange 2, and blue 3 in that order. This should cleave the wave and clear it while damaging the solo. Be in mind that KA has no natural source of sustain, unless you build soul eater, and should be supplied with pots. Arthur has huge lane pressure so do not be afraid to use your blue 1 and orange 1 for quick poke at the enemy if they are in range.
3) Ultimate usage: One thing that separates KA from other gods is that he has a charge ultimate. Once you get used to him, his ultimate will almost feel like a normal ability since it will be up fast. In solo lane using the fully charged ult should be for the following reasons: Charge meter is full and abilities are off cooldown, countering an enemies channeled ability, escaping a hard cc, taking an enemy beads/out of the fight, or (if you are used to AA cancels) movement to close gaps or chase. Especially if you are full meter do not be afraid to use full charged ultimate first. A lot of KA players may disagree with this, but with KAs orange 3 and blue hitting wave and enemy solo, it will be back up in no time. Only use KAs half charged ult if you are securing a kill, engaging more than 1 enemy players, or stopping a channel. Otherwise just save the charge.
4) When to use abilities: It can be confusing playing KA for the first time since every ability he uses, excluding ultimate, changes his stance. Before you start using him, familiarize what each of his abilities and their counterparts do so that way you know what you are about to press. When facing an enemy first think about what their strengths and abilities are. If they are more dash reliant (like Tyr or Achilles) make sure to save your orange 1 for a cripple when they dash. Same thing goes for KAs orange 2 knock-up. using it when an enemy is CC or knock-up immune will waste one of his most vital tools. Similarly, use your orange and blue 3 to dance around the enemy from a distance to avoid auto attacks and abilities making it that much harder to hit you. Always keep an eye on the bottom left side of the screen as it shows what Cooldowns are ready in your opposite stance so you do not blank on a spot where an ability is not used because it is down.
5) Be Mean: In team fights your job is to make the enemies hate themselves. You should be in the frontline always trying to put CC and damage on anyone you can, especially to interrupt enemies from casting or moving. If your team has an aggressive Jungle than try and peel their backline. If you have a more ranged dominant team, try and peel enemies for them to auto/ability down.
6) Combos: Most combos are made up on the fly due to opponents adapting to your moves and trying to counter then as you fight, but here are some decent ones to give you a foundation of what KA can do. (Auto attack for each arrow unless stated otherwise)
Poke: Orange 2 --> Blue 1 --> Orange 1 ( Can skip AA for orange 2 and 1 for immediate damage)
Dash and Smack: Blue 2 --> Orange 2 --> Blue 3 --> Orange 3
Gather and Cleave: Orange 3 --> Blue 1 --> Orange 1 --> Blue 3
CC Chain Chase Down: Orange 2 --> Full Charge Ult --> Blue 3 --> Orange 1 --> Blue 2
Face Dumpage: Full Charge Ult --> Orange 2 --> Blue 1 --> Orange 1 --> Blue 2 --> Orange 3 --> Blue 3 --> Full Charge Ult (If you do not have a full charge ult at either end, just use the half charge)
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