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Lancelot Slash Rat

0 0 4,854
by DMRoach updated July 3, 2022

Smite God: Lancelot

Build Guide Discussion 0 More Guides
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Build Summary

Starter Items

Build Item Bluestone Pendant Bluestone Pendant
Build Item Mace Mace
Build Item Healing Potion Healing Potion
2
Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet
Build Item Blink Rune Blink Rune

Full Build

Build Item Corrupted Bluestone Corrupted Bluestone
Build Item Jotunn's Vigor Jotunn's Vigor
Build Item Soul Eater Soul Eater
Build Item The Crusher The Crusher
Build Item Titan's Bane Titan's Bane
Build Item Heartseeker Heartseeker
Build Item Temporal Beads Temporal Beads
Build Item Aegis of Acceleration Aegis of Acceleration
Build Item Corrupted Blink Rune Corrupted Blink Rune

Lancelot's Skill Order Notes (Make sure to level-up your Ultimate whenever you can)

You want to fully level your 2 first, because that is the soul of your combo.

Next you level your 3 because it buffs your horses shield, and shield regen speed when you first get on.

After that, you upgrade your 1. This is an extra bit of damage paired with some short movement burst that allows for some escape routes to open up.

Notes

(Make sure to level-up your Ultimate whenever you can)

You want to fully level your 2 first, because that is the soul of your combo.

Next you level your 3 because it buffs your horses shield, and shield regen speed when you first get on.

After that, you upgrade your 1. This is an extra bit of damage paired with some short movement burst that allows for some escape routes to open up.

Piercing Thrust / Shining Gallop

1 X Y
Piercing Thrust / Shining Gallop
3 15 16 18 19

Skilled Strikes / Crashing Dive

2 A B
Skilled Strikes / Crashing Dive
1 4 6 7 10

Mount Up / Quick Turn

3 B A
Mount Up / Quick Turn
2 8 11 12 14

The Grand Joust

4 Y X
The Grand Joust
5 9 13 17 20
Piercing Thrust / Shining Gallop
3 15 16 18 19

Piercing Thrust / Shining Gallop

1 X
Piercing Thrust (Unmounted): Lancelot does a quick dash and thrust forwards with his lance. He deals damage to enemies in his path and those hit by the extending lance. If he hits an enemy he may dash again within 3s.

Ability Type: Dash
Damage: 50 / 90 / 130 / 170 / 210 (+65% of your Physical Power)
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 10s

Shining Gallop (Mounted): Lancelot sends off his horse to gallop ahead in a line as he dismounts. The horse fades away allowing it to pass through walls, dealing damage and slowing enemies hit along the way.

Ability Type: Line + Dismount
Damage: 80 / 130 / 180 / 230 / 280 (+70% of your Physical Power)
Slow: 30% for 2s
Cost: 60
Cooldown: 0s
Skilled Strikes / Crashing Dive
1 4 6 7 10

Skilled Strikes / Crashing Dive

2 A
Skilled Strikes (Unmounted): Lancelot slams his shield into enemies in a small area in front of him, dealing damage and knocking them back. He follows up this attack with a sweep of his lance dealing damage again and bonus damage to enemies that are further away.

Ability Type: Cone
Shield Damage: 45 / 80 / 115 / 150 / 185 (+45% of your Physical Power)
Lance Damage: 70 / 110 / 150 / 190 / 230 (+45% of your Physical Power)
Bonus Damage: 15%
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s

Crashing Dive (Mounted): Lancelot surges upwards off his horse, rooting all enemies nearby, before diving back down to deal damage to enemies in a larger area.

Ability Type: Double Circle + Dismount
Root Duration: 0.5s
Damage: 90 / 145 / 200 / 255 / 310 (+100% of your Physical Power)
Cost: 60
Cooldown: 0s
Mount Up / Quick Turn
2 8 11 12 14

Mount Up / Quick Turn

3 B
Mount Up (Unmounted): Lancelot mounts onto his trusty steed charging forwards with increased movement speed. While on his horse Lancelot gains a Health Shield that builds over time and his abilities change.

Lancelot mounts onto his trusty steed charging forwards with increased movement speed. While on his horse Lancelot gains a Health Shield that builds over time and his abilities change. Lancelot can cancel this ability to dismount normally which will not trigger a Cooldown. If Lancelot's Health Shield is depleted, he is forced off his horse. While Mounted, Lancelot is immune to CC effects except Stuns.

Ability Type: Mount + Stance Change
Movement Speed: 20%
Initial Health Shield: 60 / 80 / 100 / 120 / 140
Max Health Shield: 180 / 305 / 430 / 555 / 680 gained over 3s
Cost: 50
Cooldown: 14s

Quick Turn (Mounted): Lancelot turns quickly while mounted to face the opposite direction.

Ability Type: Pivot
Cost: 30
Cooldown: 2s
The Grand Joust
5 9 13 17 20

The Grand Joust

4 Y
Lancelot rears up his horse as a large jousting list is created, crippling enemies in the area. Lancelot charges ahead, dealing damage to all enemies hit and refreshing his mounted Health Shield.

Ability Type:
Damage: 230 / 290 / 350 / 410 / 470 (+120% of your Physical Power)
Cost: 80 / 85 / 90 / 95 / 100
Cooldown: 90s

Lancelot Threats

Tap each threat level to view Lancelot’s threats

Max
2
Major
1
Even
0
Minor
0
Tiny
0

Lancelot Synergies

Tap each synergy level to view Lancelot’s synergies

Ideal
1
Strong
2
OK
0
Low
0
None
0

Extended Build

Alternate Purchases

Notes If you know how to auto attack cancel, you should replace The Crusher with Hydra's Lament and weave basics into your combo. This is a bit more advanced though, so I don't have it in the base build.

You could also replace Soul Eater with Trans for your stacking item. You lose the lifesteal but you get a lot of power and mana once full stacked.

Notes

If you know how to auto attack cancel, you should replace The Crusher with Hydra's Lament and weave basics into your combo. This is a bit more advanced though, so I don't have it in the base build.

You could also replace Soul Eater with Trans for your stacking item. You lose the lifesteal but you get a lot of power and mana once full stacked.

Build Item Hydra's Lament Hydra's Lament
Build Item Transcendence Transcendence

The Start

So when you first start out you'll want go ahead and buy all three of your abilities. Throughout the game you'll level them in the order of 2, 3, 1, and your ult whenever you can. (We'll go more into that when we talk about the combo)

For your Starter Item, we're going with Bluestone to get that extra tick damage after using your combo, and the extra stat bump.

We're going to buy a Mace, to start building into Jotun to fix our mana issue.

For your starting relic, it will depend on what gods you are facing against. If there is a lot of CC, go Puri. If there is a lot of Damage output, but low CC, go Aegis. Or just go Blink if you're feeling confident enough to snag kills early game.

Once you're ready to go hop on your horse (using your 3 ability) and get the early game ward in the front of enemy jungle before anyone starts to attack Red Buff, and place a ward. (You should be the first there)So when you first start out you'll want go ahead and buy all three of your abilities. Throughout the game you'll level them in the order of 2, 3, 1, and your ult whenever you can. (We'll go more into that when we talk about the combo)

The Combo

Your Combo is the main part of Lancelot's Damage output. You always start by being on your horse. Once you use the horse for a little bit, You'll eventually learn tricks on how to get the horse to stay in one place by running into a wall, or circling around until you're ready to strike.

Once you are ready to strike, you need to charge your enemy, and use your Alt 2. Throwing you up into the air and slamming on your opponent. This animation allows for in-air movement, so try to position yourself right up on your opponent, facing them.

After you've landed, use your regular 2 ability to knock up and disorient your opponent. This will only work if you're right up on them, so be sure to setup correctly using your up-down ability.

Once you're opponent has been knocked up, you'll want to quickly use your 1 Ability, to dash through your opponent, granting you a second charge. The second charge should be used almost immediately after to make a 180 turn and charge right back through them.

This is the base combo. If you do this, you should be maximizing Damage output. You can use your Ultimate ability to deal more damage, and get your horse back before it's original cooldown. allowing you to repeat the combo.

The Build

After you've got your starter's you'll want to build directly into Jotun's Vigor to solve our issue with low mana early game, and to give us cooldown on top of cooldown when we're at low health.

Next item is going to be Soul Eater. This will give you a lot of sustainability during fights do to it's lifesteal. It will also give you power, and more cooldown.

(The next three item's order is mostly personal choice but I chose to go with the following order)

Then you buy The Crusher to build into your ability damage even further.

After that, you buy Titan's Bane to shred through protections the enemy team has built up throughout the match.

And then you build Heartseeker. This is going to give you that last amount of damage late game that's going to absolutely demolish gods late-game with your full build.

And finally, upgrade your Bluestone into Corrupted Bluestone. A lot of people will argue to get the Brooch instead, but that's just because of the stat buff it gives you. The tick damage you're getting from corrupted outweighs the Brooch.

The Relics you upgrade are just as you picked them: Situational. Pick based on what you're up against. if you're using blink to run, get the fire trail. If you're using it to chase enemies, take the one that slows enemies.

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League of Legends Build Guide Author DMRoach
Lancelot Slash Rat
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