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Each completed aura item that Ares owns grants him 30 additional magical power. |
Chains extend from Ares' shield, doing damage to all enemies in its path. Hitting a god shackles them to Ares, cripples them, preventing movement abilities, dealing the same damage every second while slowing them and buffing Ares. While shackled, Ares can fire another chain for free within 2s.
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Ares strengthens the defenses of himself and all nearby allies, granting protections and reducing crowd control durations. For each shackled enemy, the protection buffs are increased.
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Flames pour forth from Ares' shield, engulfing enemies in a cone in front of him causing damage every 0.5s for 4s. Ares is immune to knockback for the duration.
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Ares throws chains out to all enemy gods in an area around him. All enemies hit by the chains are pulled to Ares after 2.5s, taking damage and are stunned.
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Great for early pressure, you get great mana sustain and some damage. And when you get to 75 stacks, which you should do pretty fast if you get some god kills/assists. You get some cooldown reduction as well. You could also warrior’s blessing or guardian’s blessing if you are a *****.
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Just some early movement speed is great for securing early kills (6% > 0%) and getting a heads start on travlers shoes is great because you should be rotating a lot. Trying to gank all the lanes and burning beads so that your jungle can have some get some easy ganks.
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Two healing potions is normally enough for me but you can go for three if you want to. But I like saving the 50 gold.
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Again I prefer going just two, but you can go three if you want to. Mage's Blessing should be enough mana sustain, so you should not need the Mana Potions.
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Travelers shoes
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The movement speed is very important so that you can chase your target and rotate around the map. Shoes of the Magi is also a valid choice for the extra damage and penetration, but you got insane damage even with travelers shoes. So I would recommend going for movement, you are a support after all so you got teammates that can deal damage as well.
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You want to keep the ball rolling, but you also want some defense. Void Stone is perfect for this, you get 20 penetration 20+30 magical power. So a pretty huge power spike as well as giving you 150 health and 60 magical protections. Physical protections are usually more valuable in the early game, but they can’t deal damage to you if they are dead.
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Probably my favorite item for Ares. You get 100 health, 10% cooldown reduction and 10% movement speed as well as 30 power. The attack speed reduction aura at least gives you some protections as well. The 20% increased attack speed isn’t bad either, it actually lets you hit two AAs before using your next Shackles. But that is super risky and hard to manage without instant cast on.
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That said, I feel that full protections with just Spear of the Magus (or weaker effect being Void Stone is all the damage focus he needs. Getting auras just to get the passive 30 power per aura item isn't necessary...
But...
Aura items are particularly strong right now. Pythagorem's Piece, Sovereignty, Gauntlet of Thebes, Pestilence, and Void Stone are all incredibly solid. As secondary items, Heartward Amulet and Mystical Mail can also have decent effect in the right situations.
Basically, don't get aura items just to get aura items...but if it fits the situation, absolutely.
But the second you start getting behind you should should take some proper defence yes.
But I think you allways want: Void Stone, Sovereignty and Heartward Amulet.
And if you are doing great early I love the Witchblade for the MS and the cooldown reduction. This can definetly be changed for something a lot better!
Pythagorem's Piece is great as a 4-5 item if you are doing well.
The build it self is very basic, but there was no updated Ares guide. So I had to make one to pay tribute to the one and only.