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Death's Toll You heal 2 + 0.3% of your maximum health each time you basic hit an enemy.
Health Chalice HP sustain for the lane.
Blink Rune You can teleport a few meters in front of you while you are in combat.
Death's Embrace Essential starter for
Fenrir because you heal 1.4% of your maximum health every time you hit someone.
Golden Blade With this item you will push the minions better because you do extra damage around whoever you hit.
Berserker's Shield gives you mixed defenses and a lot of attack speed and the passive gives you more defense and attack speed when your health drops below 60%.
Qin's Blade You deal 3% of your maximum life with each basic attack and if he has more health than you, you do 4% more.
Void Shield Mixed item that reduce physical defenses to near enemies.
Glorious Pridwen gives you mixed defenses, cooldown reduction and an active one that gives you a shield based on your defense and when it explodes it does damage.
Hide of the Nemean Lion right now the carries are very strong and this item gives you a passive that when you activate it you reflect damage, that's why it's very good vs carries.
Blink Rune You can teleport a few meters in front of you while you are in combat.
Oni Hunter's Garb is the best magic defense item because it provides you with mitigations the more enemy players you have around. In late game if you need more defense swap for
Golden Blade
Screeching Gargoyle is essential vs magical characters for their defense, CD and their passives is a active that can silence the enemy and reduce their defenses. In late game if you need more defense swap for
Golden Blade
Mantle of Discord defenses, cooldown reduction and its passive makes that if you are below 40% of your life all enemies around you are stunned and you gain immunity to CC's. You can change it for
Golden Blade in late game if you need this passive.
Purification Beads gives you CC's immune when you use.
You need Purification Beads when you are vs
Ares.
Tap each threat level to view Fenrir’s threats
Tap each synergy level to view Fenrir’s synergies
Hi, this guide is brought to you by lestimics. I started playing Smite 1 on PC in 2014. I've been playing competitively since 2020 and have been a professional Smite player from 2021 to 2023. I've played on different teams like JustF6, Gilded Gladiators or Tartarus Titans.
You can check out the SmiteVOD YouTube channel where my recorded professional games are. I've peaked at 3500 MMR GrandMaster/Masters in Ranked Conquest on the PC platform every season since 2018. I've also done Smite Masters (LAN) 4 times in 2022, so I really think I have the knowledge to guide on the Solo role in SMITE 2.
I hope you find this guide as a useful learning resource for playing Fenrir as Solo.
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Passive -
![]() Your Runes are activated by successful basic attacks, or by activating abilities. You activate 5 runes on killing an enemy god. At five runes your next abilities becomes empowered and gains additional effects. This passive is very important so try to have all 5 runes before using an ability. |
Ability 2 -
![]() Unleash a howl and gain attack speed, strength, and lifesteal. ![]() |
Ability 3 -
![]() Gains protections and leap forward, grab into an enemy and deal Physical Damage repeatedly to all enemies in the area 4 times. At 5 Runes, the Strength scaling is increased, then all Runes are consumed. Gain 1 Rune per successful hit if you don't have 5 Runes. ![]() |
Ultimate -
![]() Activate this ability to grow bigger, increase your movement speed, physical protection, and magic protection. Your next basic attack grabs an enemy god, allowing you to move it and carry it to any position (Grab duration 1.75 seconds) and you gain immunity to CC's. When ![]() |
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