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Smite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds.
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Advantages: Very high physical protection. Mana and MP5 are helpful.
Disadvantages: No magical protection, no health.
Restrictions: None.
Discussion: This is a counter item for tanks to reflect damage back at basic attackers and put more pressure on them. With no magical protection or health, it is typically best to combine this with other items that provide other needed stats.
Situationally purchased early to mid game for Solo-laners when facing basic attackers in their lane, or by any tanks in the late game to counter basic attackers. More functional against critical damage. Useful for tanks in all other modes.
In my mind this is less of a support item.
The one exception to this case is spectral armor. It gives diminishing returns to the reflected passive.
Check out my fenrir guide. I dud some testing with pappsi on this.
All jokes aside, this is what I'm referring to: