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Get these in that order to maximise damage early on so you can out damage them early then if you can get an elixir of power to really dish out the pain
These items are good alternatives that can help with shredding tanks and squishies
Tap each threat level to view Mercury’s threats
Array ( [god] => Array ( [god_id] => 12 [display_name] => Ymir [url] => ymir ) [scoreVal] => 1 [notes] => ) 1
Array ( [god] => Array ( [god_id] => 57 [display_name] => Cabrakan [url] => cabrakan ) [scoreVal] => 2 [notes] => ) 1
Hi this Build is what I've been using in arena and I've gotten great results with it so I decided to post it one here since I don't see many arena guides for Mercury and he's not bad in arena, this is my first time making a guide so hopefully this helps people who want to use Mercury in arena
The main threats to mercury are gods like Cabrakan who can heavily slow you down their a major threat to you but you can counter this rather easily by using an ability but gods like Ymir are an extreme threat to you since they can out right freeze/stun you which is an almost guaranteed death sentence so if you can stay away from them
When it comes to the items if you decide to for go the boots for the elixir of speed the 2 items I said to use instead of boots will both be very beneficial since the Qin's SAIS will allow you to do some extra damage which can help you kill a god a little faster. The WIND DEMON is good as well since that will up your crit chance to 90 which almost guarantees a crit every hit but is optional since without it your's will be 70 which is still good, but the main thing besides the crit chance is it will allow you to just dish out the pain at an alarming rate and completely melt even the tankiest of gods.
Those were my reasons for those 2 items for options
If you follow the build I provided above you should be able to kill god early on rather easily with the crit damage then in the end if you get everything even without the elixir of power should be able to melt tanks and squishie gods but be wary cause you won't have much health and you can be killed rather easily. Gods who slow will be a moderate problem for you since you can use either your ult or I would suggest using special to get away from them but for gods who can stun you best stay clear or them cause if they stun you it's game over for you, I'd suggest only engaging them from behind where you have a high chance of killing them before they can turn around to stun you. If you fully charge your ult I'd suggest only firing it off from the sides of the map so you don't accidentally go flying into their spawn where you will be shot at for about 15% of your health per hit from the turret.
Smite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds.
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