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Pros
High Single Target and AOE Damage
Great escape with Flicker and Arcane: Vortex + Elemental Mastery Knock-up
Pretty Reliable Damage Dealer Whole Game
Cons
Squishy
Early Game Heavy Mana Reliant
High Cooldowns
After Each Ability used be sure to auto-attack!
Ice - Great range, damage, and control
Fire - Best Damage
Arcane - Great for chasing and escape. Alternate Vortex + Eclipse combo to confuse your enemy and maximize damage in this form.
Smite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds.
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Downovting, especially with double chalice.
Also hilarious how you list Typhon's Fang on it's own without Bancrofts.
For how to build Merlin not like a fool: https://www.smitefire.com/smite/guide/dmbrandons-merlin-build-conquest-mid-lane-patch-6-1-21382
Also yes polynomicon gives lifesteal. That said it is the lowest percent lifesteal. In addition, here's a question. Do you know how lifesteal applies to area of effect abilities?
God matchups play a huge role. Skill levels and internal matchmaking play a huge role. Inefficient or poor builds can work great in the right hands or against new players that don't know much.
That said, I'm not trying to put you down...just that the "works great" thing can be extremely subjective.