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Ne Zha - 3rd Lotus Prince

1 1 8,219
by Sullimand updated April 18, 2013

Smite God: Ne Zha

Build Guide Discussion 7 More Guides
Choose a Build: Main Build
Main Build Speedy Assassin
Tap Mouse over an item or ability icon for detailed info

Ne Zha Build

Main Build

Build Item Warrior Tabi Warrior Tabi
Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item The Executioner The Executioner

Starting items

Build Item Warrior Tabi Warrior Tabi
2
Build Item Healing Potion Healing Potion

Optional Items

Build Item Hydra's Lament Hydra's Lament
Build Item Deathbringer Deathbringer
Build Item Titan's Bane Titan's Bane
Build Item Voidblade Voidblade

Ne Zha's Skill Order

Universe Ring Toss

1 X Y
Universe Ring Toss
1 3 6 7 10

Flaming Spear

2 A B
Flaming Spear
4 8 11 12 14

Armillary Sash

3 B A
Armillary Sash
2 15 16 18 19

Wind Fire Wheels

4 Y X
Wind Fire Wheels
5 9 13 17 20
Universe Ring Toss
1 3 6 7 10

Universe Ring Toss

1 X
Ne Zha throws the Universe Ring, bouncing several times, dealing damage, applying a Physical Protection Debuff for 3s and Slowing by 12.5% for 1s. Each hit also stacks a movement speed buff on Ne Zha for 2s. Subsequent hits on the same target deal 35% less damage and double the Slow's effectiveness.

Ability Type: Line, Slow, Damage
Initial Damage: 80 / 110 / 140 / 170 / 200 (+40% of your Physical Power)
Damage: 75 / 100 / 125 / 150 / 175 (+20% of your Physical Power)
Bounces: 4 / 5 / 6 / 7 / 8
Protections Debuff: 5 / 7 / 9 / 11 / 13 per hit
Movement Speed: 5% per hit
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 14s
Flaming Spear
4 8 11 12 14

Flaming Spear

2 A
Ne Zha empowers himself with fighting spirit, igniting his spear for increased Attack Speed and Critical Strike Chance for a short duration. Upon activation, Ne Zha also heals himself based on each stack of his passive ability.

Ability Type: Buff
Attack Speed: 25 / 32.5 / 40 / 47.5 / 55%
Critical Strike Chance: 20%
Duration: 4 / 4.5 / 5 / 5.5 / 6s
Healing: 4 / 6 / 8 / 10 / 12
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 14s
Armillary Sash
2 15 16 18 19

Armillary Sash

3 B
Ne Zha throws out his Armillary Sash hitting the first enemy god in its path. The target is Stunned as Ne Zha yanks himself toward the target, dealing a powerful blow to all enemies in the area as he arrives.

Ability Type: Line, Stun, Damage
Damage: 90 / 140 / 190 / 240 / 290 (+150% of your Physical Power)
Stun: 1s
Range: 70
Radius: 10
Cost: 75
Cooldown: 12s
Wind Fire Wheels
5 9 13 17 20

Wind Fire Wheels

4 Y
Ne Zha dashes forward, gaining bonus Protections for 4s and becoming CC immune. If he hits an enemy god he lifts them into the sky for 4s, unleashing a 3-hit combo. Successfully timed attacks during the combo result in these hits dealing Critical Damage. They are then smashed back to Earth, slightly knocking up and damaging the target and enemies around the landing location. When Ne Zha lands he gains bonus Protections for 5s and dashes back to where he cast this ability.

Ability Type: Dash, Crowd Control, Damage
Damage Per Hit: 23 / 40 / 57 / 74 / 91 (+45% of your Physical Power)
Damage (Initial/Landing): 50 / 105 / 160 / 215 / 270 (65% of your Physical Power)
Protections: 30 / 35 / 40 / 45 / 50
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90 / 85 / 80 / 75 / 70s

Introduction

Hi people of Smite. I am Sullimand and this is my very first Guide. I will be mainly update this guide and this is not Apollo guide. I will change it to Ne Zha section when Smitefire add him to this site.
If you see something grammar and spelling errors and have some ideas to the build, just remind me

**MORE BUILDS AND COMBOS WILL BE COMMING**

Pros / Cons

Pros:
Nice Critical Hits
High Mobility Early Game
High Attack Speed Late Game
Nice healing after death
Can clear jungle easely

Cons:
Very VERY squishy
Can't use ultimate on gods with immunity to CC

**Will be Updated Later**

Skills


Child of the Lotus (Passive)
When Ne Zha dies, his indomitable spirit is reborn from a Lotus at his location, healing nearby allies every second while increasing their protections. Ne Zhas basic attacks also utilize a four swing chain, with the final attack in the chain dealing damage to all enemies in front of him.
Heal per Tick: 10% of Ne Zha's Maximum Health.
Protections: 30.
Duration: 6s.
What i like about this PASSIVE is it has a very good healing, and very useful in team fights


Universe Ring Toss (Skill 1)
Ne Zha throws the Universe Ring where it bounces to nearby enemies. Each hit deals damage, applies a stacking physical protection debuff for 3s and slows the enemy for 1s. Each successful hit also applies a stacking movement speed buff to Ne Zha for 2s.
Damage: 50/70/90/110/130 (+15% of your physical power).
Bounces: 5/6/7/8/9.
Protections Debuff: 10 per stack.
Slow: 25%.
Movement Speed: 4% per stack.
Cost: 50/55/60/65/70.
Cooldown: 12s.
Very good Jungling skill at mid game if leveled up first. It can easely reduce enemy health if there are only two enemy.
**NOTE: CAN BE EASELY MISSED**



Flaming Spear (Skill 2)
Ne Zha empowers himself with fighting spirit, igniting his spear for increased Attack Speed and Critical Strike Chance for a short duration.
Attack Speed: 15/25/35/45/55%.
Critical Strike Chance: 15%.
Duration: 6s.
Cost: 55/90/65/70/75.
Cooldown: 18s.
This skill is Ne Zha's best, it gives him high amount of Attack Speed buff when leveled to max. It's like Ne Zha hits 3-4 hits pr. second, and it gives good Critical Strike Chance. Also good Jungling Skill Early Game.


Armillary Sash (Skill 3)
Ne Zha throws out his Armillary Sash hitting the first enemy god in its path. The target is stunned as Ne Zha yanks himself toward the target, dealing a powerful blow to all enemies in the area when he arrives.
Damage: 70/100/130/160/190 (+150% of your physical power).
Stun: 1s.
Cost: 75.
Cooldown: 18/17/16/15/14s.
This is a good skill to get close to the enemy when they are escaping. Good skill to avoid ultimates like Ymir's Shards of Ice and use another enemy to escape Hades' Pillar of Agony.
**NOTE: CAN BE EASELY MISSED AND IT'S NOT HIS ESCAPE ABILITY**



Wind Fire Wheels (Skill 4/ Ultimate)
Ne Zha dashes forward. If he hits an enemy god, he knocks it skyward for 4s, unleashing a combo (successful clicks during the combo allows some hits to be critical strikes), then smashing back to Earth, dealing additional damage to enemies in the radius as he flips back to his starting location.
Damage per Hit: 30/50/70/90/110 (+30% of your physical power).
Damage (Landing): 60/100/140/180/220.
Cost: 80/90/100/110/120.
Cooldown: 90.



**Will be Updated Later with images and colors**

Items

I will describe what i choose in sitituations and why on *Choose Freely* sections
I mainly use Movement Speed when i play assassins, because more you have movement speed, you can gank faster and escape faster almost like no one notice you was there.
I have tried movement speed Kali, you can catch up with Vamana running away with his skill and gods that are running away with Sprint.

Basically after I build to Winged Wand, I buy The Executioner and Deathbringer.


**Will be Updated Later with images, more infornation and colors**

Leave a Comment

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1
BestMinionEver (69) | April 21, 2013 5:39pm
Nice build +1!
First build Iv seen that I actually like on him so far :)

here is how I usually build him, you might like it ;)
1
Kaden (7) | April 18, 2013 4:23am
"cant use ulti on gods with CC"....no one can so why have that in the guide? just take it out it.

also i think you should explain why you pick up those items, its better people understand what they are doing and improve then building oblivious to a situation.
jotun for example can be replaced with void blade for higher penetration and survivability, while the differnce in dmg is only 10, but thats without factoring in that its a higher pen item.
the cd you would get from jotun can be supplemented for hydra's lament.
also deathbringer shouldnt be in "optional" know why?

like Amgwtfover9000 said, you listed basically whats picked up on everyone, the difference is you need to know why you are picking them up and explaining why they are good or bad in each situation.
1
Sullimand | April 18, 2013 12:52am

How do you know this will be viable on him? He isn't even iut yet

He is already out and tested the build, it's quite fun. Hard to catch hard to keep up even enemy uses Sprint
1
Ragingstorm (49) | April 17, 2013 7:57am
Look here!

EDIT: CURSES! It's not working, goto YouTube type Nezha Smite into the search and scroll down to see his abilities.
1
TheAmazingComicBookGuy (47) | April 17, 2013 7:52am
How do you know this will be viable on him? He isn't even iut yet
1
RazeMage (58) | April 17, 2013 7:20am
Why don't you just wait for Mowen to make the Ne Zha slot? :p
1
Amgwtfover9000 (4) | April 17, 2013 7:17am
Ok, first off a good attempt, hell it's better than the **** most people put out as a first guide, I have only 2 gripes with it in it's current form.

1.) yet another copy pasta of skills...cmon now we can read tooltips in-game, the people that do this and only this in the skills section make me cringe, add some info on skill usage, e.g waiting until the minion wave is clear, then using 3 to stun and engage and 1 to bounce between the 2 lane enemies for max damage.

2.) your build is...hard to follow? vague? VERY vague? You have basically listed every defence item and every damage item and said "choose what you want" with practically no explanation, I know you say "I will describe what i choose in sitituations and why on *Choose Freely* sections" but come now, midgardian mail? Mystic mark? every active available? No way in hell does anyone decent use these items on an assassin, you grab voidblade. You want to cover all bases probably but I'm sure you can shorten your list, you can remove actives, consumables, speed, and lifesteal and rework the others. We are not stupid, we know to buy potions when we have finished our builds, and we know to buy actives within our first few games, and if we are looking for a specific category, we will look at the in-game store for movement and lifesteal. Why not clean it up a bit and simply list your core items, your physical defence main items, your magic defence item, and endgame damage items. Keep it clean, you don't have to cover every single situation at the cost of making your build excessively vast.

And for the sake of perfection;
Pros:
High movement speed early game with level 2 Tabi Boots <<< you can get rid of this point
High mobility <<< because this basically means the same ^^

Hope to see the guide progress and improve and welcome to the guide community.
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League of Legends Build Guide Author Sullimand
Ne Zha - 3rd Lotus Prince
Table of Contents

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