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Ne Zha 3v3 Joust

0 0 20,351
by Kajiru22 updated September 13, 2013

Smite God: Ne Zha

Build Guide Discussion 0 More Guides
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Ne Zha Build

Starting Items

Build Item Tabi Tabi
Build Item Hydra's Lament Hydra's Lament
Build Item Cloak of Meditation Cloak of Meditation

Core Items

Build Item Warrior Tabi Warrior Tabi
Build Item Hydra's Lament Hydra's Lament
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Deathbringer Deathbringer

End Items

Build Item Void Shield Void Shield
Build Item Runic Shield Runic Shield
Build Item Qin's Blades Qin's Blades

Active Items

Build Item Aegis Amulet (Old) Aegis Amulet (Old)
Build Item Purification Beads (Old) Purification Beads (Old)
Build Item Girdle of Might Girdle of Might
Build Item Healing Potion Healing Potion
Build Item Potion of Power Potion of Power
Build Item Cloak of Meditation Cloak of Meditation

Ne Zha's Skill Order

Universe Ring Toss

1 X Y
Universe Ring Toss
1 2 6 7 10

Flaming Spear

2 A B
Flaming Spear
4 13 17 18 19

Armillary Sash

3 B A
Armillary Sash
3 8 11 14 16

Wind Fire Wheels

4 Y X
Wind Fire Wheels
5 9 12 15 20
Universe Ring Toss
1 2 6 7 10

Universe Ring Toss

1 X
Ne Zha throws the Universe Ring, bouncing several times, dealing damage, applying a Physical Protection Debuff for 3s and Slowing by 12.5% for 1s. Each hit also stacks a movement speed buff on Ne Zha for 2s. Subsequent hits on the same target deal 35% less damage and double the Slow's effectiveness.

Ability Type: Line, Slow, Damage
Initial Damage: 80 / 110 / 140 / 170 / 200 (+40% of your Physical Power)
Damage: 75 / 100 / 125 / 150 / 175 (+20% of your Physical Power)
Bounces: 4 / 5 / 6 / 7 / 8
Protections Debuff: 5 / 7 / 9 / 11 / 13 per hit
Movement Speed: 5% per hit
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 14s
Flaming Spear
4 13 17 18 19

Flaming Spear

2 A
Ne Zha empowers himself with fighting spirit, igniting his spear for increased Attack Speed and Critical Strike Chance for a short duration. Upon activation, Ne Zha also heals himself based on each stack of his passive ability.

Ability Type: Buff
Attack Speed: 25 / 32.5 / 40 / 47.5 / 55%
Critical Strike Chance: 20%
Duration: 4 / 4.5 / 5 / 5.5 / 6s
Healing: 4 / 6 / 8 / 10 / 12
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 14s
Armillary Sash
3 8 11 14 16

Armillary Sash

3 B
Ne Zha throws out his Armillary Sash hitting the first enemy god in its path. The target is Stunned as Ne Zha yanks himself toward the target, dealing a powerful blow to all enemies in the area as he arrives.

Ability Type: Line, Stun, Damage
Damage: 90 / 140 / 190 / 240 / 290 (+150% of your Physical Power)
Stun: 1s
Range: 70
Radius: 10
Cost: 75
Cooldown: 12s
Wind Fire Wheels
5 9 12 15 20

Wind Fire Wheels

4 Y
Ne Zha dashes forward, gaining bonus Protections for 4s and becoming CC immune. If he hits an enemy god he lifts them into the sky for 4s, unleashing a 3-hit combo. Successfully timed attacks during the combo result in these hits dealing Critical Damage. They are then smashed back to Earth, slightly knocking up and damaging the target and enemies around the landing location. When Ne Zha lands he gains bonus Protections for 5s and dashes back to where he cast this ability.

Ability Type: Dash, Crowd Control, Damage
Damage Per Hit: 23 / 40 / 57 / 74 / 91 (+45% of your Physical Power)
Damage (Initial/Landing): 50 / 105 / 160 / 215 / 270 (65% of your Physical Power)
Protections: 30 / 35 / 40 / 45 / 50
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90 / 85 / 80 / 75 / 70s

Introduction

Hi guys this is my first guide.
First off i have to say english is not my native language, sorry if i miss spell anything.



This guide is manly for 3v3 joust, it maybe works in assault and conquest as well but i didnt tryed it yet in other modes expect solo joust and 3v3. This build is a bit diffrent to play u dont relay on Autohits, its kinda like a mage to play. Just stay in the back and deal damage from behind with your 1 jump in with your 3 do serious damage and flee.

Pros / Cons

Pros:
-Very high damage
-Great for pokeing
-Great chaser
-1v2 1v3 cappable

Cons:
-Very squish
-Very mana hungry in early game
-Main spells are all skillshots

Skills


Child of the Lotus

When Ne Zha dies, his indomitable spirit is reborn from a Lotus at his location, healing nearby allies every second and increasing their protections. Ne Zha's basic attacks also utilize a four swing chain, with the final attack in the chain dealing damage to all enemies in front of him.

Ability: Area Affects: Allies Radius: 30 Heal per Tick: 10% of Ne Zha's maximum health Protections: 30 Duration: 6s


You dont get many beneficals from his passive because you dont stand and autohit the Enemys, allthoug you can sacrefice your self to heal up your mates when you are allready low on heath and you cant escape.



Universe Ring Toss

Ne Zha throws the Universe Ring where it bounces to nearby enemies, dealing 50/70/90/110/130 (+15% of your physical power) and bounces: 5/6/7/8/9 times. Applies a stacking physical protection debuff for 3s (10 per stack) and slows the enemy by 25% for 1s. Each successful hit also applies a stacking movement speed buff to Ne Zha for 2s (4% per stack). Cost: 50/55/60/65/70 Cooldown: 12s

This is your main skill max it out first. The damage increase from leveling this skill is not much but we are aiming for the extra bounces. In my oppinion Universe Ring Toss is one of the best skills ingame, it applys an slow debuff an protection debuff an gives you an speed buff depending on the bounces hitting the enemys and in 3v3 it deals a ton of damage. If you catch 2 non tanky gods bouncing between them they are properly dead.



Flaming Spear

Ne Zha empowers himself with fighting spirit, igniting his spear to increased Attack Speed by 15/25/35/45/55% and Critical Strike Chance by 15% for 6 seconds.
Cost: 55/60/65/70/75 Cooldown: 18s


This might be an insane skill but not for us. As i said we dont autoattack much. I only use this skill in combination with our 3. I max this skill out last.



Armillary Sash

Ne Zha throws out his Armillary Sash hitting the first enemy god in its path. The target is stunned for 1s as Ne Zha yanks himself toward the target, dealing 70/100/130/160/190 (+150% of your physical power) to all enemies in the area when he arrives.
Cost: 75 Cooldown: 18/17/16/15/14s


I just love this skill, it is great for initiation and for chasing even for escaping usable, just target the farest of the enemys and run thrue. I max this skill second out, it also has a great initiation damage.



Wind Fire Wheels

Ne Zha dashes forward. If he hits an enemy god, he knocks it skyward for 4s, unleashing a combo dealing 30/50/70/90/110 (30% of your physical power) per hit (successfully timed clicks during the combo result in critical strikes), then smashing back to Earth, dealing 60/100/140/180/220 (50% of your physical power) to enemies in the radius as he flips back to his starting location.
Cost: 80/90/100/110/120 Cooldown: 90


If build correctly u can one shot non tanky goods with this skill. U can use this skill for escaping too but i dont like that(damage greedy xD]. Its also great for chasing when Armillary Sash is on cooldown, if you are under pressure u can use it to buy some time till your mates arive. Downside is u have to be carefully not hitting immune Enemys the skill will fail if so.Max it out when ever its possible.

Items

We play him in this build like a mage, so we are aiming for:

-cooldown reduction,
-high penetration,
-high physical power,


We start out with meditation> >

It is almost the same as you would get Lvl.2 you trade 3%attackspeed for 5% cooldown reduction and you can buy a meditation too, you will really need this.


Warrior Tabi
Pretty comon, movment speed, physical power and physical penetration a must have. Finish them first.



Hydra´s Lament
Great damage boost, a lot of physical power and good cooldown reduction, the passive works great with our 3, finish them right after the boots.



Jotunn´s Wrath
I love this item, it has good Physical Power, great Cooldown Reduction and Physical Penetration. The mana boost is also very nice we can trhow 2 more Universe Ring Toss in.
Everything we need just perfekt for our build. Buy and Finish it right after the Hyrdas Larment.



Deathbringer
Like the name saying, it is the Deathbringer the passive boosts our Wind Fire Wheels to something really devastating. The 50 Physical Power speek for them self.

After gettin this Core Items it depends on the Enemys what i get next, if they are really agressive ill get some defense, if they are passive ill stack some more damage.

I recomend you to buy focused voidblade it has good protection and the penetration required to cap it.

I also recomend you nice HP boost and nice damage boost, in combination with Hydras Lament and Armillary Sash.

I tryed a lot of Diffrent Build´s and found that this item combo works best for me, u can try something else after gettin the core items, i didnt found something that works better.


Active Items

Usally i finish my meditation and depending on the enemys ill get against hard cc likes Anubis Stun or against heavy burst damage like Ao Kuangs Ultimate. If you got that extra money buy potion of physical might.

Team Work

In 3v3 Joust you relay more on your team mates than in any other mode

Good Team Mates:


Ymir seems to be by far the best Mate for Ne Zha, his stun will insure that you always hit with your skill´s, so u can insure that his Ultimate will hit the enemy if you time your Armillary Sash right to the stun them. His wall of ice also provides great defense for you and also can lock enemys out from gettin away and insure u hit your skills.

I didnt tryed out a lot of comps, but it looks like every god who can stun or root is a good mate for Ne Zha.

With friends i played Ne Zha - Ymir - Change/Ra/Chronos and it went really nice best with Change. I guess Artemis is also nice with her root as Thor with his stun.

Summary

This guide is subjective to the opinion of the author. Feel free to leave comments and your own opinions on the guide in the comments below.

As soon as i found more time i will update this guide, espacily in the Team Work sektion and add an Tips Chapter.

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