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Hello guys! My name is iToughSmile and I have played Neith since I have tested many builds but I found that by far that this build is the most effective for sustainability and sustained damage output in team fights. This build is also capable of soloing FG with only losing 1/4 of your max health.
Broken Weave
Key Bind: Passive
A Broken Weave appears at the last location that each enemy god dies. Neith's abilities have secondary effects when used on the Broken Weaves. These weaves last for 1 minute.
Ability Type: Buff
Spirit Arrow
Key Bind: 1
Neith fires a shot that passes through everything. Each enemy hit takes damage and is rooted. If the Spirit Arrow hits a Broken Weave, the Weave detonates, dealing an additional 100% of the damage and applying the root to all enemies in the area.
Ability Type: Projectile
Damage: 90 / 155 / 220 / 285 / 350 (+90% of your physical power)
Damage (Maximum): 180 / 310 / 440 / 570 / 700 (+180% of your physical power)
Root: 1.2 / 1.4 / 1.6 / 1.8 / 2s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15s
Unravel
Key Bind: 2
Neith neatly unravels the world weaves, damaging all enemies in the target area, reducing their attack speed, and healing Neith for each enemy hit, up to 3. Any Broken Weaves in the area are removed, healing Neith an additional amount.
Ability Type: Ground Target
Damage: 70 / 100 / 130 / 160 / 190 (+80% of your physical power)
Attack Speed Debuff: 30%
Debuff Lifetime: 2 / 3 / 4 / 5 / 6s
Heal: 20 / 35 / 50 / 65 / 80 (+15% of your physical power)
Weave Heal: 40 / 70 / 100 / 130 / 160 (+30% of your physical power)
Radius: 20
Cost: 70
Cooldown: 15s
Back Flip
Key Bind: 3
Neith back flips through the air, creating a Broken Weave as she leaps while damaging and slowing enemies in the area in front of her.
Ability Type: Leap
Damage: 60 / 100 / 140 / 180 / 220 (+80% of your physical power)
Slow: 25%
Slow Duration: 2.5 / 3 / 3.5 / 4 / 4.5s
Cost: 70 / 80 / 90 / 100 / 110
Cooldown: 15s
World Weaver
Key Bind: 4
Neith charges up and fires an arrow across the entire world, seeking its target and passing through all obstacles. Enemy gods take damage and are stunned. The arrow can be fired quicker for diminished results.
Ability Type: Projectile
Damage: 230 / 295 / 360 / 425 / 490 (+120% of your physical power)
Stun: 1.1 / 1.2 / 1.3 / 1.4 / 1.5s
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s
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But my preference is crit these days otherwise. And Fatalis. I love my Fatalis.