Transcendence!
Your core item! An item that gives you insane sustain and a high-pool of mana, giving you a reward in physical power as you build mana items. It's a farming item so you'll have to kill minnions to max it out. Rush it as fast as you can to farm it full. If you have it, you can spam your spells almost thoughtlessly.
Deep description beneath!
This item is the very core of the whole idea of playing Neith as a Physical Caster, giving her a large pool of mana that transfers directly into physical power. You get mana, physical power, mana regen and
2% of your maximum mana converted to physical power!
To put it simple, for every
100 mana, you'll gain an extra
2 physical power. This means that the extra
300 mana you get from completing Transcendence will give you
6 extra damage, without Neith's own mana counted in at that point, Transcendence gives you
41 physical power.
A pretty high number in itself and from there you can also farm up an extra
500 mana from the stacking passive, giving you another
10 damage. So, just from Transcendence, you have now gained
51 physical power. Neat, isn't it?
So, lets just add in Neith's mana at level 1,
230 mana at level 1. Right off the bat you probably notice that it's above
200, that means we get at the least
4 extra physical power, at level 1! Only due to our item.
Now, lets look at Neith's level 20 mana pool, at level 20 she's got
1010 mana, ending up with another
20 physical power! So, with just Neith's leveling up and having a maxed out Transcendence, you've now gained
1810 mana and
71 physical power!
Not only do you get a bunch of physical power, pretty much for free, you also get a load of mana, which will be used to fuel your spells, infinitely, so you can put that high damage to some good use!
Death's Toll!
Why this item first? Well, it gives you some really nice early-game stats and it's passive ability allows you to stick in lane for a lot longer.
15 physical power is good enough in exchange for one level of your boots,
90 health makes it harder to kill you and the
3% attack-speed can just be considered a bonus!
Warrior Tabi!
These boots are my favorites, above the others, due to it's remarkable stats for the gods that use physical power for their attacks and also use normal attacks in between.
30 physical power is always welcome, the attack-speed isn't bad, but not what we want the item for, neither is the critical chance, but it's a great plus. The
21% movement speed is good enough in most cases and the
15 physical penetration is amazing for early and mid-game!
But! I must say that being flexible in your choice of boots can reward you as well! Here's the other boots I would possibly recommend and when.
Reinforced boots
Reinforced boots!
I've noticed these boots seem just as viable as
Warrior Tabi, the only thing is that instead of some extra damage out-put you gain some extra tankiness. The
25 Magic and Physical protection is a great thing during early-mid game and can be helpful late-game. The
15 HP5 is good for extra sustain, but not really necessary, due to the high sustain you already have with your
Unravel.
I'd recommend these for unexperienced people and those who prefer another damage item as their last item, over
Hide of Leviathan.
Boots of Celerity!
I haven't tried these bad-boys out much, but they seem to fit into the build rather well. Rather than getting more damage from
Warrior Tabi and you lose the tankiness you'd get from Reinforced Boots! But, instead you get the mind-blowing
15% Cooldown reduction, which fits this way of playing Neith just perfectly and
28% movement speed in combat and a
40% movement speed out of combat!
So, now onto the last pair of boots.
Boots of the Magi!
NO! Just, no. The only stats you gain anything useful from is the
21% movement speed and the
250 mana. The
50 magic power isn't useful for Neith in any way and the
15 magic penetration is worthless for a physical God!
Titan's Bane!
A favorite in Physical Penetration. I usually get the first level of this item early on, just to get off some extra damage on heavy-armor targets. The physical power of
30 is good and the
33% physical penetration works like a charm. The reason I'd take this over
The Executioner is because that item would require you to hit the enemy over and over and then use your spells for maximum damage, rather than dealing a lot of damage instantly with your spells. The ultimate and the long-range spells do more damage with instant penetration.
Jotunn's Wrath!
A very important item for this build. It gives everything we need at this point!
40 physical power,
300 mana (
6 damage with Transcendence!) and
25% Cooldown reduction, making our spells useable even more often! It's the perfect item after we have our strong sustain!
Updates! The
15 physical penetration is an amazing addition!
The Executioner!
It's still not the #1 Physical Penetration item for Neith and should therefore not be focused over
Titan's Bane. It's Penetration is less, but more effective on low Physical Protection targets. The
30 Physical Power is a good increase for all Neith's spells and the
20% attack-speed helps landing more basic attacks! The penetration stops at
15 physical protection and
21% extra physical penetration!
Voidblade!
A Physical item made to counter Physical gods. It gives
30 physical power, once again a big deal for our spells,
60 physical protection, making up a bit for dropping Leviathan, the higher physical protection isn't really there for you to go daring against phyiscal gods, because they usually always have penetrations all over their items, but you can feel a bit more comfortable around them, rather than magic gods.
The physical protection reduction kind of counters your
Titan's Bane slightly, due to reducing their physical protection by a strict amount the % from it will let you penetrate less than before, even so, the instant AoE penetration of 25 physical protection will let you strike those low physical protection targets to bits, especially with some stacks of
The Executioner as well.
Actives!
Sprint
Sprint!
Pure movement speed in an active! The 3 seconds of slow immunity is a life-saver and the extra
35% movement speed for 6 seconds can get you out of ganks that your Backflip couldn't get you out of! It's the more replaceable active I recommend, since all it gives is a movement speed. Don't be afraid to use it to chase or get out of a stick situation, especially if the enemies have some annoying slow, then you should pop it early and get out of there.
Purification Beads!
This is a great active for many uses. You get 2 seconds of CC immunity. It's perfect to get away from even trickier situations, that involve some heavy CC, such as
Ymir's
Frost Breath.
Aegis Amulet!
A perfect active to avoid heavy-damage spells, such as
Ao Kuang's Spirit's Tempest or
Ymir's
Shards of Ice! It's very risky, compared to
Purification Beads, since if you use it wrong, you can't move for 2 seconds, so you might be caught up by enemies and become an easy target!
Girdle of Might!
A great active that increases everyone's power around oneself! I've never had it myself, but if you're doing well 20 physical power and 10% increased physical power is quite a big deal, but I'd still prefer it on a tank or a supportive god.
Mana Potions!
Honestly, until you have Transcencede these little guys will be your best friends! You'll want to stack up as many as you can handle as you head out into lane, just so you can spam your spells! They give you sustain as you can use
Unravel more without running out of mana, you can use
Spirit Arrow without fear of going out of mana, so you can't use Backflip to get away!
Healing Potions!
These are usually not necessary, but they can be helpful in case you have a real tough lane. I'd recommend getting these if you died early in lane, because you'll probably need safer sustain than what
Unravel can give you!
Wards!
These little eyeballs are way too underused in my opinion! They have so many uses. Catching enemy junglers off-guard as they farm their jungle, becoming aware if that
Poseidon is just hiding to jump his own lane or if he's on his way to your lane. And it allows you to use your spells over walls to steal buffs. It's a great utility and having one or two might even save your life!
Prevent ganking, buy a ward!
Potion of Physical Might
Potion of Physical Might
A great late-game item, or in case you just have an advantage for the moment, using this item you'll be brought up above your current level. I think this item speaks for itself. Buy it if you have extra
Gold!
So, lets have some more math moments and return to
Transcendence!
Our beloved core item needs some more love, so lets see how much damage we get from it!
Before we stated that with Neith's level 20 mana and Transcendence max stacked, it gave
71 physical power! And with a few more items, that'll turn out to be
82 physical power, from one item alone!
Alright, lets just add all our stats together now, to see how much fun we got!
Physical Power! =
77 Transcendence +
30 Warrior Tabi +
30 Titan's Bane +
40 Jotunn's Wrath +
30 The Executioner +
30 Voidblade =
237 physical power +
75 Neith =
312 physical power!
Mana! =
700 Transcendence +
300 Jotunn's Wrath =
1000 mana +
1010 Neith =
2010 mana!
Physical Penetration! =
15 Warrior Tabi +
15 Jotunn's Wrath +
33%
Titan's Bane =
30 +
33% (The physical power removal of The Executioner and the reduction from Voidblade is not shown here, since they are not penetrations, rather, they remove armor from that target until the debuff is gone, allowing your team-mates to do some extra damage to them as well.)
The rest of the stats are individual from items and will not be calculated here, since they can be found in those items.
I do have some questions like why build Titan's Bane before Jotun's wrath when the wrath gives you a bit of pen AND more Phys power and mana (so even more power in conjunction with Transcendence0.. Is the extra pen really that worth it?
And also it seems like Void Blade is no longer in the game so any suggestions on a replacement? Maybe even a replacement for Executioner too? Do you definitely think the Rage + Death combo would be counter-productive on this kind of build?
Cheers!
Another substitute to go with that one in tandem would be replacing the void shield with heartseeker. If you're confident with Neith, you can get a substantial amount of power from it at full stacks (75 Power total) for a rather cheap amount of gold (1950). It provides the bonus of a modest amount of movement speed as well. I like to actually build this item first as Neith. Since its cheap, I can get it quickly and start building stacks. It really ramps up your power early.
That's just my two cents though, I don't have a TON of games under my belt with Neith, but those are my impressions of her so far. Like you, I'm treating her as a "physical magician" to make her abilities do a frightening amount of damage with power and penetration. Even with iffy attack speed, hopefully you only need a couple basic attacks (if your abilities don't nuke them) to finish off squishier targets, and the penetration is great for poking tankier characters.
I just saw what equipment I had to use, and it's helpful ! Thanks, it works great !
Sorry for mistakes, I'm French.
I totally agree. Neith to me is more like a ranged version of Bastet, with deadly abilities and great escapes and sustain, than an Anhur or Artemis who are focused on basic attacks.
Great guide, dude. And as you say, I really recommend Sunfall's one.
Edit: I just thought of a potential change. You do know the necessity of having Transcendance, and I agree with you. You do also know that Neith's got one of the best escape tool of the game.
Then how about buying Transcendance first and then buying boots? Early on, boots are quite not necessary as Neith just needs to sit and farm and is not about getting early kills or ganks like other gods. Her escape tools (3 then 1) allows her to be safe enough without boots to me.
its the way armor works in smite, it makes penetration sooooo strong.
I checked it out, if my calculations are correct, an Artemis without Physical Protection from an outside source will be dropped to 4 physical protection if all attacks are hit with this build.
Oh, and I like the penetration idea, I'll have to try it out sometime. (Currently when me and my friends play we don't really go much further than the 15 minute mark.)
its the way armor works in smite, it makes penetration sooooo strong.