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I grab 2 HP pots and 1 Mana Pot but the Mana Pot can be swapped for a ward, Multi-Pot, or another HP Pot.
You can choose either boots, but I prefer Talaria to rotate to camps faster. You want to purchase full boots before finishing Mace.
Crusher and Heartseeker allow you to do tons of Ability damage. Arondight allows you to chase or run away better after ulting. I usually will sell blessing for Bloodforge for more damage and sustain.
If you are dying a lot and need defense I recommend these. Void Shield if you need physical and Runic for magic, or Spirit Robe if you need Hybrid. Shifters can be substituted out for Void if you want more damage but a little defense.
These are items you are gonna grab if you need them. Most games you will need anti-heal so Brawler's is a must have item. Titan's Bane is only useful if they have a ton of defense and you need the large penetration, it's not often that you will need this.
I usually start with blink but you may need beads early depending on what the enemy team has. These are the 3 relics I usually take but you can use whatever relics you like.
This is my usual build before selling boots. I would sell boots to grab Speed Potion, and either another damage item or defense item depending on what is needed.
So Nike is a warrior who can be very fun and good in the jungle role. I have been playing her recently and having a blast so I thought I would share my build and let others try it out.
For my level order I max the 1 because it is your main damage and clear ability. It does lots of damage and can reduce protections and apply a disarm.
I like to Level the Ultimate whenever possible because it increases the damage it does in an AOE around you and also increase the percentage of the shield you gain. This allows you to do lots of damage and stay alive in a fight easier.
Then I max the 2. The 2 puts up a wall in front of you that blocks Ranged Basic attacks, not melee ones. Also you can push back enemy gods and minions with it dealing damage. You can re-fire the ability to have a small cone of damage shoot out in front of it. I max this before the jump because its damage scales faster.
Finally, I max the 3 which is the leap. I level the 3 before the 2 before level 5 because it is a great engage and escape tool to have for early game ganks. I don't level it till the end due to it's cooldown doesn't decrease and the damage doesn't scale as fast as the 2.
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