Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x

Vote received! Would you like to let the author know their guide helped you and leave them a message?

Banner for Freya guides

Not the Goddess of Mercy

2 0 7,877
by Lrv7795 updated June 22, 2013

Smite God: Freya

Build Guide Discussion 6 More Guides
Tap Mouse over an item or ability icon for detailed info

Freya Build

Build

Build Item Shoes of the Magi Shoes of the Magi
Build Item Fatalis Fatalis
Build Item Warlock's Staff Warlock's Staff
Build Item Rod of Tahuti Rod of Tahuti
Build Item Obsidian Shard Obsidian Shard
Build Item Bancroft's Talon Bancroft's Talon

Consumables

Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion

Freya's Skill Order

Irradiate

1 X Y
Irradiate
2 8 11 12 14

Pulse

2 A B
Pulse
1 4 6 7 10

Banish

3 B A
Banish
3 15 16 18 19

Valkyrie's Discretion

4 Y X
Valkyrie's Discretion
5 9 13 17 20
Irradiate
2 8 11 12 14

Irradiate

1 X
Freya activates a Buff that makes her Basic Attacks do bonus Magical damage. Freya may cancel this ability early to put it on cooldown.

Ability Type: Buff, Damage
Damage per Attack: 35 / 50 / 65 / 80 / 95 (+20% of your Magical Power)
Duration: 5s
Cost: 45 / 50 / 55 / 60 / 65
Cooldown: 8s
Pulse
1 4 6 7 10

Pulse

2 A
Freya activates a Buff that makes her Basic Attacks ranged, dealing bonus Magical damage and Slowing the target and all nearby enemies. The area effect and slow are lost when Irradiate is active.

Ability Type: Area, Buff, Damage
Damage Per Attack: 20 / 30 / 40 / 50 / 60 (+15% of your Magical Power)
Duration: 6s
Slow: 15 / 17.5 / 20 / 22.5 / 25%
Cost: 45 / 50 / 55 / 60 / 65
Cooldown: 12s
Banish
3 15 16 18 19

Banish

3 B
At her ground target location, Freya Banishes her enemies into the air for a short time. The enemies can't be hit or take action while in the air.

Ability Type: Circle, Banish
Banish Duration: 1.5s
Radius: 10
Cost: 70 / 65 / 60 / 55 / 50
Cooldown: 18 / 17.5 / 17 / 16.5 / 16s
Valkyrie's Discretion
5 9 13 17 20

Valkyrie's Discretion

4 Y
Freya uses her Cloak of Feathers to fly above the battlefield where she fires down blasts of Magical damage up to 4 times while flying. Freya can't be hit when at full ascension and can cancel it anytime.

Ability Type: Circle, Damage
Damage Per Blast: 90 / 125 / 160 / 195 / 230 (+35% of your Magical Power)
Duration: 3.6s
Radius: 12
Cost: 90 / 95 / 100 / 105 / 110
Cooldown: 110s

Introduction

This is my Freya build and strategy for laning. It does focus heavily on ranged attacks, so if you prefer melee Freya, this is not for you. This is my first ever god guide, so please add suggestions and +1. I will update it based on the guide's comments.

Pros / Cons

Pros


+High damage (158.8 damage when fully built)
+High Speed
+Can switch between ranged and melee
+High attack speed
+Good at killing towers
+Can play duo or mid

Cons


-Squishy
-No easy escape

Skills

Irradiate is a self buff that gives Freya a boost in damage and a small amount of lifesteal for 5 seconds.

Pulse is a self buff that makes her basic attacks ranged, slows the enemy, gives a small amount of lifesteal, and a boost in damage for 5 seconds.

Banish is an AOE ability that lifts an enemy or 2 up in the air for up to 2 seconds.

Valkyrie's Discretion is Freya's ult. She flies up into the air and can fire 4 shots in an AOE on the ground. While ulting, she has full movement capabilities, decent range, and is immune to all damage and crowd control effects.

NOTE: Valkyrie's Discretion does NOT provide any movement buffs, so it is NOT ideal for escaping (most of the time). See General Strategy for more on ulting out of battle.

Items

This is a great item for all mages. If gives early mana, magical penetration, speed, and magical power. The mana is especially helpful because you will likely be spamming Pulse like crazy.

This is essential for Freya (in my opinion anyway). It gives a major boost to attack and movement speed allowing for 3 extra shots when using Pulse.

Warlock's Sash The extra health and mana from this item is great for sustaining your lane. The magical damage is good for making sure you continue getting more powerful throughout the course of the game.

This is where you can start destroying your opponents. The magical power increase by 25% at level 3 is invaluable.

This item is more for taking out tanks. By now, tanks should have so much protection it takes 2 or 3 gods to take one out. With the magical penetration from this, you are able to cut through their armor like butter.

This gives you some extra damage and lifesteal. More importantly, it gives you 1 magical power per 1% of missing health. Late game, you can truly maximize your K/D. When you are low on health you get more damage and the more damage you do, the more health you recover.

Grabbing about 2 of these will help you sustain both early and late game.

During early game, it is advantageous to have about 2 of these. As the game progress and you get more MP5, you should only need 1.

General Strategy

The best way I have found to play Freya is to:

-Play mostly ranged. Since your so squishy, your going to want to keep your distance most of the time.

-Move constantly. Try to move so fast they can't hit you. If you keep a distance from melee gods and dodge attacks from ranged gods, you won't take much damage.

-Use ults wisely. When I play Freya, I generally poke them with pulse then, when they are at about 1/3 health, destroy them with Valkyrie's Discretion. Since you can't take damage when ulting, you can tower dive extremely well.

-Use the 3-1 combo. When you pulse is down, (or it is just inconvenient to use it) lift them with banish, activate Irradiate, then right as they begin to fall, unleash your auto attack. This is great for finishing off enemies when your ult is down. This also tends to work better late game because Irradiate won't be as strong early game.

-Play passive at first. During early game, you will only have boots, so you should play passive. When you buy Fatalis, you can shoot up to 8 times with pulse, which will help keep the pressure on your opponent. Next, when you get Warlock's Sash, you get the mana and health you need to sustain longer.

-Be greedy when you know you can get the kill AND survive. Because of your speed, you can tower dive and get a couple hits before you take any serious damage.

-Use Irradiate and Pulse together. You gain buffs from both abilities but lose the slow and area effect, so this combo is better for single target damage. I only recommend this if you need to kill a tower extremely fast or finish off an enemy that is on the brink of escaping.

-Use Banish effectively. When being chased, you generally can outrun any opponent; however when you can't, you can quickly turn around, use Banish, and escape without taking much damage. The circle for Banish is pretty small, so be sure you are able to make the hit before you cast it. With practice, you can hit your target very quickly and minimize damage taken.

-Watch out for assassins. Because you are very squishy, they will target you first. If someone like a Loki surprises you and takes half your health, simply cast banish and run away.

-Keep the pressure. With Pulse, you should keep the pressure by activating it whenever you are even in range of enemy gods or minions. Pulse has an AOE, so if you keep attacking their minions while your opponent is near, they will also take damage.

-Ult out of trouble. Valkyrie's Discretion should only be used for escaping when someone like Hades or Ares is ulting. If Freya gets caught in one of those ults, it is almost certain death; however, if she ults, she is immune to all crowd control effects and damage, allowing for a clean escape.

-Use Irradiate when Pulse is on cooldown. If you are waiting for Pulse to cooldown and still have minions to take care of, use Irradiate to finish them off.

Duo Lane

When playing Freya, you will usually be in a duo lane situation.

-Lane with the right god. Freya is best when laning with some type of tank or bruiser to absorb some of the damage, because when laning with a carry or assassin, you end up competing over kills and it is much harder to sustain.

-Remember: play range. Let your tank melee the minions while you range them out.

-Use 1-2 combo to destroy towers. (as stated in general strategy)

-Gank hard. Almost every time I come back to my lane from base I will gank my own lane when using Freya. If your tank gets pushed back to the tower while you were at base, gank the lane. You do so much damage and move so fast that they will probably retreat quite far back, which will allow your tank to go back and heal. It has work for me countless times.

Mid Lane

Although unlikely, you may have to play mid with Freya every once in awhile.

-Remember: you are an assassin. Mid lane gods are usually mages like Ra or Anubis, which means they will be squishy. Take advantage of this and inflict damage whenever possible without putting yourself at too much of a risk.

-Keep up the pressure. Like I said before, use pulse whenever you can hit an enemy. When Pulse is down, use Irradiate to finish off minions. This will give you the extra push that is needed when playing mid.

-Ganking is still effective, even if it is just you. When returning to your lane, gank the enemy god. They will most likely be squishy, and because you so much damage, you will either get a kill or a big retreat from your opponent.

Jungling and Ganking

Jungling


- Freya is better at staying in lane than in the Jungle. This is because Freya, when laning, usually plays the role of mage, which is needed to sustain and push the lane.

-Only pick up buffs when you are not need in lane. (which won't be very often because a range is almost always needed).

-Get Speed and Mana. All buffs are helpful when playing Freya, but speed and mana are especially good. Speed increases you survivability and damage output and mana improves sustainability.


Ganking


- Freya is an excellent ganker, because she is fast and does lots of damage.

-Gank from behind. This maximizes the amount of time you can spend attacking before the enemy god gets out of range.

-Use Pulse. It does a large amount of damage and has the slow effect which allows you and your teammate to maximize damage output.

-Don't forget your 3-1 combo. If the enemy is about to go into range of their tower, use Banish to catch up then attack with Irradiate as they are falling to finish them off.

-Gank your lane. As previously stated, gank your lane when you come back from base. It will help you push the enemy back to their tower with ease.

Conclusion

Freya is one of my favorite gods and this build and strategy has served me well. Thank you for reading my guide and hopefully it will improve your game. +1 if you like it please.

Leave a Comment

You need to log in before commenting.

Collapse All Comments

1
Lrv7795 (1) | June 30, 2013 9:26pm
Thanks for the feedback. I think you're right about spear and gem. Thanks for the help!
1
Rkraz3d (6) | June 30, 2013 2:20pm
okay, so based off of my past with freya heres what i would build.

Replace warlocks sash for gem.

Reason: Warlocks requires farming, and for a God with a lot of kill potential like freya, your not going to be sitting in lane and farming. Warlocks is meant for steady farmers such as ao kuang who can clear a wave with one tornado. Why would you get gem? Because gem's passive go amazing with freya's pulse, double slow, easier for you to chase or escape.


Shard for Spears of magus.

Reason: So i really dont understand why people believe that shard is a better pen item then spears. The passive on spears not only allows your magical damage dealers on your team to do more damage but it stacks. So Freya landing many pulse + irradiate combos with the attack speed from Fatalis will stack the spears passive quickly thus creating more damage. ( same for her ult, where her 1st shot will stack the spears passive.)

If you fix these it will good. Remember with the current meta and map change, laning and farming is not possible, teamfights happen every few minutes, thus you want more kill potential. especially with a damage dealing juggernaut like freya.
1
Lrv7795 (1) | May 30, 2013 12:11am
TubaDan44 wrote:

1/10 Would not build.

I hope people realize you are my friend and are joking. I know for a fact you don't even own Freya.
1
TubaDan44 | May 29, 2013 8:37pm
1/10 Would not build.
1
Lrv7795 (1) | May 28, 2013 10:28am
All4Games wrote:

so how much damage does a shot from your 2 with this build?


158.8 damage per shot. Remember you also get up to 8 shots within 5 secs with a 25% slow on each successful hit.
1
All4Games (54) | May 28, 2013 8:24am
so how much damage does a shot from your 2 with this build?
Loading Comments...
Load More Comments

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved