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This is my recommended build , considering physical junglers are very popular.
You can always experiment with different item paths.
For the purpose of this guide I am analyzing my tactics, showing my tricks and generally the way i like to play Olorun jungle.
Tap each threat level to view Olorun’s threats
Hello!
I am MEGAgamias, a SMITE player since season 2. I have been playing at the top levels of ranked since late season 3. This is my first guide and what better god to start off, than my favorite off-meta pick this season!
Olorun Jungle
These are my current olorun stats and rank during the making of this guide:https://ibb.co/fHKTk09
Below you will find a guide on how to play olorun in the jungle.
This is a guide for players that have a basic understanding of the game. This means that i don't analyze every small detail on how to play Olorun jungle and i expect you to use your imagination and the information i give you to develop your own style.
You can use this guide as a reference to play Olorun in other roles aswell.
Enough talking.
Let's go!
PROS
- Good sustain in the jungle
- Good jungle clear
- Good structure damage
- Healing and protections for the team
- Strong ultimate ability
- High reward
CONS
- Easy to get invaded by the enemy
- Weak early
- High risk
Olorun is a very versatile god. Because of the critical provided by his passive Touch of Fate it is very hard to create a standard build.
In this section i will analyse the suggested build as well as its pros and cons. Feel free to build according to the situation you are facing as well as your personal preferences.
Start Build
Assassin's Blessing : Standard for junglers
Emerald Ring : It is the highest power item you can get in combination with a starter. Also it will help you build up on attack speed later which is a very important stat for Olorun. !!!Any other item will result in a slower blue buff clear time, assuming the solo laner doesn't help you with clear.
Healing Potion Multi Potion : Because of his low mana consumption and the sustain from assasin's blessing you buy these potions in case of some early game aggression where you will need to use both potions to maximize your early-game survivability. Experiment and see if you prefer Mana Potion instead of one of the recommended.
1st Item
Traveler's Shoes : These shoes provide much needed movement speed and mp5 to make sure you will have an easier time to keep up with the clearing and rotation times of meta junglers.
2nd Item
Demonic Grip : It is the cheapest item on the Emerald Ring item tree. It provides much needed attack speed and power to help you be relevant throughout the early and mid game phase, which are Olorun's weakest points.
3rd Item
Telkhines Ring : This will give you a much needed power-spike. In combination with your 2nd item purchase ( Demonic Grip) you will get a lot of value out of this purchase, due to the good synergy these 2 items have.
At this point I would like to add that the build path below is completely optional.
4th Item
Pythagorem's Piece : Provides your team a powerful aura that will help you in every scenario, with increased survivability for you, as well as extra power for your team.
lotus crown 5th Item
lotus crown : It will increase your team fight potential, as well as increase the chances of you winning a 1v1 against the enemy jungler.
6th Item
Polynomicon : Despite not synergizing well with Overflowing Divinity this item will give you a much needed burst damage boost which this build lacks.
After selling boots
Obsidian Shard : It rounds up the recommended build pretty nicely, enabling you to shred the enemy support and solo laner.
Pros
- Doesn't lack player/structure damage
- Provides a lot of utility
Cons
- Lack of burst
Below I explain in short a few key tips for each ability
1st ABILITY Focused Light
It is a short/long range ability. Depending on the situation you may not need to wait the full casting animation. The ability does the same damage at all distances. You can cast the ability early by 1) using your ability key again, 2)right clicking, 3) left clicking.
2nd ABILITY Overflowing Divinity
An ability that stacks and stores damage while you use it. If you have 0 stacks stored, the ability does 1 tick of damage.Due to poor visual feedback in-game, please remember that the cooldown of this ability is hidden until you can't use the damaging part of this ability.
This ability can trigger the Polynomicon effect only after the use of the damage-part of this ability.
3rd ABILITY Consecration
Incredibly strong in the early-game phase. You should be trying to heal your allies so you can get the protections buff which can turn a fight around.
4th ABILITY Sanctified Field
You should have a clear understanding of your enemies intentions before using this ability. Imagine your ultimate as a stun OR as a great wall of denial (depending on the situation) that can only be countered by beads and cc immune abilities.
Your ultimate is a powerful tool. Even if you are getting chased by enemies who used beads to get inside your ultimate, don't be afraid to stay and run around in it. Once the effect of purification beads runs out, your enemies will be slow again.
THE combo
Likely, the most rewarding, but sadly, the only combo i could find:
Use Sanctified Field to slow the enemies and close the gap between you and them, so you can use Consecration.
This will extend the knock-up time from Consecration to what some may describe as a lifetime.
Early-game
Olorun has good mana sustain so don't be afraid to use your heal Consecration between camps and waves, to help your teammates out. BUT make sure to have your 3rd ability Consecration ready, if you expect aggression from the enemy team.
Olorun is weak early, meaning he does very little damage. But he is very good at supporting and protecting his team, so good synergy is optimal.
Mid-game
Now is the time that you have some damage items ''online''. Now you are able to start ganking and being annoying to the enemy team. Preferably you want to force fights in mid and duo lane because gods there, are usually easier to kill. Keep in mind that counter-ganking an Olorun jungle is extremely costly for the enemy team, because with a well placed Olorun ultimate Sanctified Field, the enemies have to invest their ultimates or Purification Beads, just to get in the fight. So be mindful.
Late-game
Use your ultimate Sanctified Field during important fights, objectives or help your teammates out of sticky situations. Also don't forget to spam your heal Consecration in order to keep your team at full health.
At this stage of the game Olorun is a beast.
Is it viable?
The real question is ''Are you comfortable enough?''. If you enter the battlefield thinking that lose is certain, then why try in the first place? If you want to win, first of all you have to believe. With this principle in mind, yes Olorun in the jungle can be viable and that is why i made this guide. Because I really believe in his viability despite him being a very underrated pick.
Why Olorun?
He is a control mage with very high damage-per-second (dps) and he can do well against most meta junglers at the moment. What enables him to be successful is his sustain and unique ultimate, which despite being very predictable in a lane setting (for example Olorun adc), it can be very annoying and difficult to deal with when he is constantly roaming the map.
Please help me improve
As i stated before this is my 1st guide. I tried to keep it simple, so that i don't make any mistakes. As you may have noticed, I have added a lot of new sections and improved whatever i could improve on. I was very excited to see that many people got interested and actually clicked on my guide. In short, please let me know if you would like to see an in-depth guide, or help me out to improve this guide. Any comment or suggestion is greatly appreciated.
See you in the battleground
Reconstructed the whole guide
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