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ONE SHOT ZUES CARRY/MID BUILD

3 0 1,359
by TheSmiteMessiah updated February 3, 2025

Smite God: Zeus

Build Guide Discussion 0 More Guides
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Zeus Build

Starting build

Build Item Gilded Arrow Gilded Arrow
Build Item Gem Gem
Build Item Multi Potion Multi Potion
Build Item Health Potion Health Potion
2

Base Build

Notes If they are playing 3 tank (warrior/ guardian) wou may want to swap order of executioner and qins, but also may not matter.

Notes

If they are playing 3 tank (warrior/ guardian) wou may want to swap order of executioner and qins, but also may not matter.

Build Item Sharpshooter's Arrow Sharpshooter's Arrow
Build Item Bracer Of The Abyss Bracer Of The Abyss
Build Item The Executioner The Executioner
Build Item Demon Blade Demon Blade
Build Item Bloodforge Bloodforge
Build Item Deathbringer Deathbringer
Build Item Qin's Blade Qin's Blade

AntiHeal Option

Notes I would go this in case you were facind a high healing comp or a lifesteal mage mid such as Hades or Anubis, just note it has less penetration

Notes

I would go this in case you were facind a high healing comp or a lifesteal mage mid such as Hades or Anubis, just note it has less penetration

Build Item Sharpshooter's Arrow Sharpshooter's Arrow
Build Item Bracer Of The Abyss Bracer Of The Abyss
Build Item Divine Ruin Divine Ruin
Build Item Qin's Blade Qin's Blade
Build Item Demon Blade Demon Blade
Build Item Blood-Bound Book Blood-Bound Book
Build Item Deathbringer Deathbringer

Zeus's Skill Order Notes You want to focus levelling one ability at a time, you want to focus detonate because ot dpes the most damage and can stun which is very quick and usefull in !v!'s, but dont level it first fecause it doesnt AOE which is terrible for lane clear. However you can choose either oft he other abilities for level one, I prefer chain lighning becuase its safer level one but thunderclap will do more damage to wave.

Notes

You want to focus levelling one ability at a time, you want to focus detonate because ot dpes the most damage and can stun which is very quick and usefull in !v!'s, but dont level it first fecause it doesnt AOE which is terrible for lane clear. However you can choose either oft he other abilities for level one, I prefer chain lighning becuase its safer level one but thunderclap will do more damage to wave.

Chain Lightning

1 X Y
Chain Lightning
1 15 16 18 19

Thunderclap

2 A B
Thunderclap
3 10 11 12 14

Detonate Charge

3 B A
Detonate Charge
2 4 6 7 9

Lightning Storm

4 Y X
Lightning Storm
5 8 13 17 20
Chain Lightning
1 15 16 18 19

Chain Lightning

1 X
Hurl a bolt of lightning that arcs between enemies.
  • Deals Magical Damage and Slows
Damage: 70 / 115 / 160 / 205 / 250
Damage Scaling: 50% Intelligence
Slow: 20%
Slow Duration: 2s
Bounces: 5 / 5 / 5 / 6 / 6
Range: 8.8m
Radius: 0.6m
Cooldown: 13s
Cost: 50 / 55 / 60 / 65 / 70

Additional Notes:
  • Projectile stops on walls.
Thunderclap
3 10 11 12 14

Thunderclap

2 A
Call down lightning, dealing Magical Damage to nearby enemies.
  • You also gain increased Attack Speed and Movement Speed.
Damage: 80 / 130 / 180 / 230 / 280
Damage Scaling: 75% Intelligence
Attack Speed: 25 / 27.5 / 30 / 32.5 / 35%
Movement Speed: 20 / 22.5 / 25 / 27.5 / 30%
Buff Duration: 5s
Radius: 3.2m
Cooldown: 12s
Cost: 60 / 65 / 70 / 75 / 80
Detonate Charge
2 4 6 7 9

Detonate Charge

3 B
Detonate the Charges on all enemies, dealing Magical Damage for each Charge.
  • Enemies at Max Charges are Stunned.
Damage: 50 / 75 / 100 / 125 / 150
Damage Scaling: 25% Intelligence
Stun Duration: 0.5s
Cooldown: 12 / 11.5 / 11 / 10.5 / 10s
Cost: 70 / 75 / 80 / 85 / 90

Additional Notes:
  • This ability cannot be activated unless an enemy has a Charge.
  • Damage is multiplied by 1/1.7/2.4 based on number of Charges.
Lightning Storm
5 8 13 17 20

Lightning Storm

4 Y
Conjure a lightning storm that deals Magical Damage repeatedly in an area.

Damage Per Tick: 100 / 140 / 180 / 220 / 260
Damage Scaling Per Tick: 55% Intelligence
Range: 8.8m
Radius: 4.8m
Cooldown: 90 / 85 / 80 / 75 / 70s
Cost: 100

Additional Notes:
  • This ability hits 5 times over 4.5 seconds.

Zeus Threats

Tap each threat level to view Zeus’s threats

Max
4
Major
1
Even
1
Minor
0
Tiny
0

Zeus Synergies

Tap each synergy level to view Zeus’s synergies

Ideal
3
Strong
2
OK
0
Low
0
None
0

Introduction

Zeus is one of the most powerful characters in the game, however he is a glass cannon. He has almost no movement options, and no CC Immunity, however I believe he can be played to great effect in all ADC/MID and even SOLO positions but this build will mostly focus on ADC/MID, I will probably add SOLO later, I will also try to keep this updated so feel free to come back to it.

Introduction (to his roles)

As Mid Zeus you may want to consider swapping out the multi potion at start for a ward, but there are ward rewards from jungle camps so I personally dont.
Your first priority should be clearing wave, then winning poke battle. Zeus's level one clear is pretty easily beat but his leevel 3+ clear in unbeatable, early you should try to prioritize farm until you are a level or two ahead and then you will be able to wreck the other mid, at this point unless thei jungle is going crazy you should be a 1-3 levels above him too, if you get your first item before the other mid you can easily 1v2 if you play it right.
~~~~~
As ADC you really want to clear purple camp first and then focus first wave, try to poke out the enemy adc without taking too much damage from minions or getting to close to enemy SUPP's CC abilities. Basically a lot of this whole role is farming, its really hard to win with ANY ADC from behind. You are also the main objective damage in this role, so structure damage is important.

Pros / Cons

Pros:
  • Good burst damage
  • Decent harassment and poking with his Chain Lightning
  • Good waveclear
  • Great area of effect damage
  • Has an in kit stun
  • Has Great Kill confirm his with Detonate
  • One of the best are control ults in the whole game
  • Insane 1v1
  • High structure damage for a mage
Cons:
  • Very squishy
  • Movement pretty garbage
  • Hard to counter better pushers in lane early game
  • May rely on peel without great relice, positiioning (or just good enemy jungler)
  • Vulnerable to slows
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.
.
.
.

Items

This build has an AUTO ATTACK focus, this is NOT an ability damage build, even though that is how mid is usually played, i feel this is the best current build for Zeus. I will also make an ability damage Zeus build but it will not be for a min.

The first two items (starter item and Bracer) of this build are focused on setting up the damage of your autos. This is THE BEST 2 item combo for ability damage early.

Your third and seventh items of this build are penetration for tanks.

Your fourth and sixth items are crit-
Demon Blade is a really good on crit stim
DeathBringer makes all of your crits do more damage outright

Bloodforge is for Survivability since Zeus does not have much.

Skills



Thunderclap


skills

Team Work

As Zeus late game you really want to stick with a tank, preferably the more CC abilities they have the better, more than likely you will be the number one target of the whole game. You want to do damage but play your life at all costs, use your ult to sway teamfights/ secure jungle objectives. If you find yourself ahead and have decent ward coverage feel free to gank your sidelanes, as mid has access to most farm on map your level advantage could easily influence and carry the entire map. With this build specifically you can also take towers like a maniac mid to late game, especially if you pop your second ability as it gives an atack speed stim.

Ranked Play / Counters

In ranked, especially in the early slimb your prize bans are gonna be (in my personal priority); Hun Batz, Loki, and then Thana. Your main issue in ranked games most likely wont be other mid at all and will be primarily be the jungle, and as mid you cant even really build any items to prevent this, which can suck. But the plus side is that the counter is a non build item and costs 50 gold, Wards are used to see where enemies are in the jungle and they are Zeus's best friend, he doesnt love Hera, or his brothers, he loves Wards.

There are a few mids he can struggle against early, mainly being Agni who can outrange him, for agni I would highly consider getting a health chalice and maybe upping your lifesteal item in build order so that his constant long range poke will be offput a little by self sustain.
Others he might have trouble against are Hades and Anubis, who have really good starting clear and their own self sustain to counter Zeus's poke, and both have ults that just outright beat pretty much everything Zeus got early on, I would suggest the anti heal build I provided and try to play safe for late game teamfights where you and adc can one shot them and thaie healing doesnt matter, because theyre getting one shot.

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