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PELE BUILD

5 1 12,186
7.7
by HARESOOYAA_3 updated June 4, 2023

Smite God: Pele

Build Guide Discussion 0 More Guides
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Build Summary

Notes CHOOSE WHATEVER RELICS YOU ARE COMFORTABLE WITH<3

Notes

CHOOSE WHATEVER RELICS YOU ARE COMFORTABLE WITH<3

Build Item Eye Of The Jungle Eye Of The Jungle
Build Item Jotunn's Wrath Jotunn's Wrath

Notes Buy SOUL EATER only when you do NOT have a healer on your team. If you do, use this build

Notes

Buy SOUL EATER only when you do NOT have a healer on your team. If you do, use this build

Build Item Jotunn's Vigor Jotunn's Vigor
Build Item Bloodforge Bloodforge
Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item The Crusher The Crusher
Build Item Heartseeker Heartseeker
Build Item Protector Of The Jungle Protector Of The Jungle

Pele's Skill Order Notes For the ultimate upgrade it whenever it is available if you decide to.

Notes

For the ultimate upgrade it whenever it is available if you decide to.

Pyroclast

1 X Y
Pyroclast
2 7 9 10 15

Eruption

2 A B
Eruption
1 4 6 11 12

Magma Rush

3 B A
Magma Rush
3 8 13 14 16

Volcanic Lightning

4 Y X
Volcanic Lightning
5
Pyroclast
2 7 9 10 15

Pyroclast

1 X
Pele flourishes and fires out a magma orb ahead of her in a line, dealing damage and granting fuel per enemy hit. Once the fiery projectile reaches maximum distance it hovers for a brief instant, solidifies, and then returns back in pieces, dealing damage to enemies on the way back. The number of shards returning is dependent on the rank of this ability.

Pele has 2 charges of this ability.

Ability Type: Line, Damage
Damage: 60 / 100 / 140 / 180 / 220 (+60% of your Physical Power)
Return Damage: 30 (+15% of your Physical Power)
Fuel Gain: 5
Range: 60
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 15s
Eruption
1 4 6 11 12

Eruption

2 A
Pele fiercely erupts energy into the ground, exploding in an area around her, causing damage and Knockup to all enemies.

At ranks 3 and 5 the area expands again at a delay, dealing less damage and a smaller Knockup.

Ability Type: Circle, Knockup, Damage
Inner Damage: 70 / 115 / 160 / 205 / 250 (+80% of your Physical Power)
Outer Damage: 140 / 180 / 220 (+60 of your Physical Power)
Radius: 15 / 25 / 35
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15s
Magma Rush
3 8 13 14 16

Magma Rush

3 B
Pele churns the land around her, dealing damage to nearby enemies and providing constant movement speed while this ability is active.
Toggle this ability again to enter an amplified state, expending more fuel but dealing more damage and providing additional movement speed.
This ability has no cooldown but uses fuel and cannot be activated when below 10 fuel.
This damage does not trigger Item effects.

Ability Type: Circle, Buff, Damage
Damage: 10 / 15 / 20 / 25 / 30 (+5% of your Physical Power)
Speed: 30%
Amplified Damage: 20 / 35 / 50 / 65 / 80 (+20% of your Physical Power)
Amplified Speed: 60%
Initial Fuel Cost: 5
Cost: 10
Cooldown: 0s
Volcanic Lightning
5

Volcanic Lightning

4 Y
After a short warm up, Pele dashes forwards dealing massive damage and a slow to the first enemy God hit, and dealing additional damage to enemies behind in a cone.

For the next 10 seconds or 4 attacks, every time Pele hits an enemy with a basic attack, she instead deals ability damage in a cone originating from that enemy. During this time Pele's basic attacks deal 40% reduced damage.

Ability Type: Cone, Slow, Damage
Damage: 180 / 265 / 350 / 435 / 520 (+60% of your Physical Power)
Cone Damage: 100 / 140 / 180 / 220 / 260 (+50% of your Physical Power)
Slow: 20 / 25 / 30 / 35 / 40%
Slow Duration: 3s
Range: 60/35
Cost: 100
Cooldown: 90s

Extended Build

Pele Woke Up Early

When early game focus on leveling up OR earning gold your choice. Of course help out your teammates when they need it or when you feel like it. One combo I suggest to learn is use 2, basic attack, then 1 then basic attacks to finish it off. If you have damage boost from a relic it would be easier to finish someone.

Easy Kills

Mid game is when you start growing that damage as much as you can with the items. Reminder this is what helps ME if you feel like it would not apply to YOU switch it up a bit to your liking. Gank lanes, use a new combo when you have upgraded your abilities not all the way but mid way. After you used your ultimate target who you want to use the combo. FIRST use 2, then hit it with the boosted attack from your ultimate then hit them with 1 then finish it off with basic attacks. This should be easier since you already have more damage applied.

Assassin ERA

Late game when you’re at your prime and you’re feeling the mood to finish someone. Mostly to the solo laner. When they are attacking your tower simply use your ultimate then 2 and DEMOLISH them for an easy kill. If you want to be a REAL assassin style in team fights wait until enemy’s waste their ultimate you look for low health enemy’s and then you dash in with your ultimate (Hopefully you don’t miss) if they try to run but they are REALLY low health use 1(don’t miss). If they aren’t THAT low use 3 to try and catch up if you aren’t fast enough (if you bought blink) use it and then use 2 then 1 to finish them. If you don’t want to use the assassin style go solo and catch the enemy’s by surprise and just give it your all to kill the other enemy. When you go in first to a team fight you need to fight to stay alive because when you go in as Pele you either kill people and MAYBE come out alive OR you don’t come out alive but with kills.

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