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Honestly this is probably the best build I came up with without looking online, so much fun to use and im pretty new and doing well helping my team seeing what they do and learning off them while pushing the objectives with them. I tried dps and tanky traditional guans and really they dont do it. Then i got one of them key magiggers saw this as said "yes, i would like to be a unicorn wizard and fight the lord of hell" and thus I made this. Its good at forcing enemies into predictable patterns and foiling their would be successful ambush attempts if not for you gracefully charging in with a heal for you ally and a taolu assault to the enemy allowing your ally a few precious seconds to make a safe escape before your off to the next crisis our holding down their line.
You need to know when it's safe to abandon a line. depending on the gear you got, you may be hurting for mana without a chalice between battles, after all you are a warrior without alot of magic assist items. However do not just teleport home, make sure your ally makes it out alive safe too or is well enough to be left alone. You more then likely can take a good beating without fear of death if someone on your team needs to take some hits and stall while they re-arm for the next fight. If things look like you will die, do a wand thrust out of the fight and use your horse to get to safety.
Speaking of the horse its not a weapon (most times) it purely escape and to rush in and save an ally. It's cranked to 2 most of the match because anything above level 2 damage you think u can kill you probably cant and shouldnt be chasing it. Be an opportunist, not an optimist.
Your job is to ward anything suspicious and give your allies peace of mind knowing if they get into trouble on their conquest, their wizard buddy will spring into action and try to save them and turn the tide of the battle with an array of spells... mostly heals and a wand whacking to shoo em off hahaha.
The meditation cloak is mandatory, not for you, but for your team, at some point upgrade it when u can spare and give your allies their mana back.
For the starters I recommend both the watcher and the war flag, the watcher keeps your coin up as you travel line and getting roadblocked by enemies in lines and the war flag keeps your buddy & his troops with a constant stream of mana and health in battle.
For shoes take the ones that give you movement and gold, you need it. For arena though i'd recommend going foot & sandal like a true wizard or the warrior tabi if you really feel you need shoes in arena because you cant escape by horseback.
The relic dagger & witchblade are essentials too since relic blade gives you your relic abilities back faster and depending on your matchup up might need as many teleport stone, or shield uses as possible. The witchblade always helps your team survive group fights lowering the incoming dps with it's passive, plus all the stats it provides covers most of what you need
The shield of regrowth is VERY good too, you pop your heal and run faster, great for escapes or getting to the fight fast plus the stats keep you alive and mana charged.
Transcendence is how you get you power flowing at the end of the game. You probably have more then one way you got mana increased by now either through you own means or allies and at level 15 you can get a bit of that mana essence back as damage. Depending on how well it goes you can stack on jotuns wrath also for more stronger hits in a 2 item combo that will catch your assailants off guard as the the puny wizard they learned not fear has released his bearded powers and its unexpectedly back in the fight killing them!
The rest of the gear is purely optional and situational based upon your allies and enemies choices.
If theres alot of enemy healers bring pestilence
Enemy swinging on your buddy too fast? Frosthammer poke him in check.
Alot of mage damage? Ancile or Runic Shield can help cool those wanna-be-wizards down.
Need to push lines faster? Shogun Kusaragi & Emperor Armor will do the trick.
Forced into a more melee role again because of anti heal or other reasons? Well you got a titans bane on there which can help you switch gears back into offense as a self sustained solo fighter.
You get the idea counter as much as you can. This build is flexible and you can add any other option you think might be useful like more movement speed or different auras. Just keep in mind you wont have power till around level 12-15+ to fight stronger end game gods guan yu can typically take on in more dps builds because of ability loadout
That's about it, now that you read the pamphlet I'm off to spread the good word of our savior, Raptor Jesus, to others. May your mana pools be full, and your beards always long. Good luck, have fun, dont give up.
P.S. dont be discouraged if your 3 or 4 levels behind your team, thats normal, dont worry your helping them and soon the fat exp will come your way just hold on till end game.
Pros
- very hard to kill
- agile to help multiple lines and push objectives
- huge teamfight advantage
Cons
- Poor 1 vs 1, or god fights in general
- No real power till end game, and even then it's not overwhelming force.
- Mana can be hard to manange depending on your purchasing for buffs.
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