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Meditation Cloak is a suggestion, not a requirement.
I recommend that you use it at the beginning for extra healing to sustain just a bit longer the first few beginning fights then use it to help heal your teammates later in the game.
Meditation Cloak is a suggestion, not a requirement.
I recommend that you use it at the beginning for extra healing to sustain just a bit longer the first few beginning fights then use it to help heal your teammates later in the game.
-This is an example for if the enemy team builds a lot of anti-heal.
-Berserker shield, Shogun, frost-bound, and Mantle of Discord are core to this build while determination can be switched out for any of the situational items depending on how you want to play and how the enemy is playing or who they are playing as.
This are just suggestions.
You can use any relics you want.
This build is a sustain attack speed build meaning you poke fast and are hard to kill.
-Warning about this build if the enemy team builds heavy into anti-heal refer to the example build and its notes.
-The main reason in the example build you do not see toxic blade is cause Death's toll then Death's embrace helps to make up for the lack of protections but if you don't have that healing you'll need protections.
Erlang's abilities, especially the ability 72 Transformations, are very useful but they all have long cooldowns so knowing when to use your abilities and when to wait is critical to effectively use all of them.
1) Spot Weakness - This ability can be used right off the bat when attacking the enemy gods and should be reactivated as soon as possible if you are attacking enemy gods still. I do not recommend that you use this on the minion waves cause it does not last that long and is more effective against enemy gods.
2) Pin - This is an ability that you may use to damage a whole minion wave or wait to use it on the enemy god and root them so you can poke them just a few more times before that try to get away.
3) 72 Transformations - This is Erlang's most useful ability so use it wisely. I recommend either saving it to run away if you need to play safe or use the Turtle transformation to knock the enemy into the air and it gives you a shield to help sustain just a bit longer.
-The Turtle transformation is for when you want to sustain yourself in a fight and by throwing the enemy up into the air disrupting one of their abilities and giving yourself a shield. Can also be used to run away from enemies for similar reasons above.
-The Mink Transformation is for when you want to deal a bunch of burst damage onto an enemy due to the Mink form being both faster and dealing more damage than the turtle form and it gives you an attack speed boost for a few seconds. Can also be used to run away/chase enemies due to it being faster than turtle form.
*Warning you will transform out of the Mink form after hitting an enemy god.*
4) 9 Turns Blessings - This is Erlang's Ult and must never be used right off the bat in a fight. When you activate his ult you taunt all enemies in a cone in front of him which can be used to save an ally or disrupt an enemy's ability. The main reason to never use the ability right off the bat is that his ult will heal him after 4 seconds of casting it for a flat rate plus 15% of his max health and this can be used to turn a fight in your favor in an instant.
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Also mention Blink for Relics. Not really sure Med is still ideal in Solo atm either, especially on Erlang who pretty much usually always wants Blink Beads.
-I have no idea how I forgot to add toxic blade to situational but I've changed the build to have toxic blade instead of Cad shield cause I've found it's better to get than cad shield.
-I've also added notes to both starts to better clarify that Meditation cloak is a suggestion and not a requirement