Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x

Vote received! Would you like to let the author know their guide helped you and leave them a message?

Banner for Ullr guides

"The Wyrm Slayer" Ullr Guide Season 3

1 0 6,465
by MasterGamer123 updated December 26, 2016

Smite God: Ullr

Build Guide Discussion 0 More Guides
Tap Mouse over an item or ability icon for detailed info

Ullr Build

"The GodSlayer"

Build Item Warrior Tabi Warrior Tabi
Build Item Transcendence Transcendence
Build Item Demon Blade Demon Blade
Build Item Deathbringer Deathbringer
Build Item Asi Asi
Build Item Bloodforge Bloodforge

Ullr's Skill Order

Bladed Arrow / Thrown Axe

1 X Y
Bladed Arrow / Thrown Axe
1 3 4 6 7

Expose Weakness / Invigorate

2 A B
Expose Weakness / Invigorate
13 14 16 17

Hail of Arrows / Glory Bound

3 B A
Hail of Arrows / Glory Bound
2 8 9 10 12

Wield Axes / Wield Bow

4 Y X
Wield Axes / Wield Bow
5 11 15 18 20
Bladed Arrow / Thrown Axe
1 3 4 6 7

Bladed Arrow / Thrown Axe

1 X
Ranged: Ullr fires a bladed arrow in a line, dealing damage and passing through all targets it hits.

Melee: Ullr throws an axe in a line, hitting a single target dealing damage and Stunning it.

Ability Type: Line, Stun, Damage
Damage (Bow): 70 / 120 / 170 / 220 / 270 (+75% of your Physical Power)
Damage (Axe): 50 / 80 / 100 / 140 / 170 (+70% of your Physical Power)
Stun Duration (Axe): 1 / 1.1 / 1.2 / 1.3 / 1.4s
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 14s
Expose Weakness / Invigorate
13 14 16 17

Expose Weakness / Invigorate

2 A
Ranged: Ullr gains bonus Attack Speed for 5s.

Melee: Ullr gains bonus Move Speed for 5s.

Ability Type: Buff
Attack Speed (Bow): 20 / 25 / 30 / 35 / 40%
Move Speed (Axe): 20 / 22.5 / 25 / 27.5 / 30%
Duration: 5s
Cost: 50
Cooldown: 14s
Hail of Arrows / Glory Bound
2 8 9 10 12

Hail of Arrows / Glory Bound

3 B
Ranged: Ullr fires a volley at his target location, dealing damage.

Melee: Ullr leaps to his target location, dealing damage in an AoE on arrival.

Ability Type: Circle, Leap, Damage
Damage (Bow): 80 / 120 / 160 / 200 / 240 (+100% of your Physical Power)
Damage (Axe): 50 / 80 / 110 / 140 / 170 (+55% of your Physical Power)
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 14s
Wield Axes / Wield Bow
5 11 15 18 20

Wield Axes / Wield Bow

4 Y
Ullr changes stance. He gains half of the stat bonuses when in the opposite stance.

Ranged: Ullr uses his yew bow, removing Disarms and gaining additional attack speed.

Melee: Ullr uses his axes, removing Disarms and gaining additional Physical Lifesteal.

Ability Type: Buff
Physical Power (Bow): 20 / 26 / 32 / 38 / 44
Physical Lifesteal (Axe): 15 / 22.5 / 30 / 37.5 / 45%
Cooldown: 1s

Introduction

Hello Guys, Today we will be talking about Ullr.He right now, is my main.So, what are we waiting for? Lets get right into it!
Ullr's Skills
Passive - Weapon Master

When Ullr uses an ability in either stance his cooldowns in the opposite stance are reduced by 1 second

1st Ability - Bladed Arrow (Thrown Axe)
Ranged: Ullr fires a bladed arrow in a line, dealing damage and passing through all targets it hits.
Melee: Ullr throws an axe in a line, hitting a single target dealing damage and stunning it.
Damage (Bow): 90/140/190/240/290 (+70% of your physical power) Damage (Axe): 60/90/110/150/180 (+60% of your physical power)
Stun Duration (Axe): 1/1.1/1.2/1.3/1.4s Ability Type: Line
Cooldown: 14 seconds Cost: 50/55/60/65/70 mana
2nd Ability - Expose Weakness (Invigorate)
Ranged: Ullr gains bonus physical power for 5s.
Melee: Ullr gains bonus move speed for 5s.
Physical Power (Bow): 10/20/30/40/50 Move Speed (Axe): 20/25/30/35/40%
Ability Type: Buff Duration: 5s
Cooldown: 18 seconds Cost: 60/65/70/75/80 mana
3rd Ability - Hail of Arrows (Glory Bound)
Ranged: Ullr fires a volley at his target location, dealing damage.
Melee: Ullr leaps to his target location, dealing damage in an AoE on arrival.
Damage (Bow): 80/120/160/200/240 (+120% of your physical power)
Damage (Axe): 50/80/110/140/170 (+50% of your physical power)
Cost: 70/75/80/85/90 mana
Cooldown: 15 seconds
Wield Axes (Wield Bow)
Ullr changes stance. In the skills tab many times there seemed like 2 different versions of every ability.The abilities change in the Axe (melee) stance and bow (ranged) stance
Ranged: Ullr uses his yew bow, removing disarms and gaining additional attack speed.

Melee: Ullr uses his axes, removing disarms and gaining additional physical lifesteal.
Ullr gets 25% attack speed when in his bow/ranged stance
Ullr gains 25% lifesteal when in his axe (melee) stance
1 second cooldown
0 mana used


Item Choices + Why
Warrior Tabi- But Why not Ninja Tabi? Ullr's ability's are immensely powerful and one of them has powerful scaling of 120% so Warrior Tabi, with the extra power is more helpful.However, the build will still be very Auto Attacked And Ability Mixed
Transcendence-Ullr is very mana hungry so transcendence is essential and vital to Ullr.
Wind Demon-Since this build dosent have the most attack speed, Wind Demon is a great choice.When you crit you get 20% atack speed and Movement speed increase.Also it gives 40 physical power to add on to abilities.Also, it gives 20% crit chance!
DeathBringer-The Powerhouse.The one and only.The item most essential to hunters.DeathBringer.It gives a flat 50 power and 20% critical strike chance.What makes it so good?It's passive.It increases your Critical strike power increase from 200% extra damage to 240% of your power.That is very good but comes at a massive price of 3200, but is worth it, in the long run.
Asi- Attack Speed,Penetration,Lifesteal.3 great things very useful on hunters.The only problem is that you get no power for your abilities,that are essential to Ullr.However it's passive gives you 25% extra lifesteal for 5 seconds when you are below 35% health.This allows you to be able to burst down enemies while lifestealing extra.
Bloodforge-Although it is highly "controversial" as an item, it is great on Ullr.It gives 75 physical power which is amazing for his abilities.Also you get 15% extra lifesteal which is great on top of Asi.In conclusion the passive gives you a shield that is great for chain-killing.It also grants 10% extra movement speed when you get the shield.You obtain the shield when you kill a enemy and lasts for 20 seconds.

Pros / Cons

Pros And Cons or Ullr

Pros
-6 abilities
-25% buit in LifeSteal And Attack Speed
-50 physical power buff and 40% movement speed buff
-Ullr's 3 in his bow stance has 120% scaling (AMAZING)
Cons
-Very Hard God To Play
-Extremely Hard Skill Shots
-Atrocious Early Game
-can be confusing
-No Ulttimate ;(
Only one cc ability

Ullr Combos

Now, the combos for ullr!
- RUN AWAY (Escape) press your 2 in your axe stance to get the movement speed buff.Then if they continue to chase you, throw your 1 out to stun them.Its ok if you miss.Then use your 3 in your axe stance to leap away from trouble
- GODSLAYER In your Axe stance use your 3 to leap onto the enemy.Then use your one to stun them (axe stance).Switch to your bow stance (your 4th ability).Use your 3 on the enemy.By now you've done this so fast, and the stun is done.then quickly use your 1 in bow stance to damage them.Then chase them if they alive with your 2 in your axe stance and basic attack them to death.
-Poke:Use your 3 in your bow stance.Then use your 1 in bow stance.

How a game Should go for Ullr!

Start: You buy yor boots and wait until you can fully purchase warrior Tabi.You stay in lane and occasionally clear camps.By now you only have your combat boots and have enough for to upgrade to warrior tabi and buy charged morningstar.(Buy combat boots.Farm in lane.Clear camps.Wait until you have 1850 gold, then back.Buy warrior Tabi then charged morningstar).
Early (10 minutes in).Start to poke your enemy with the combo's shown.You should have transcendence and started stacking.Continue to poke your enemy and not be afraid to try to snipe
Mid Game (15-20 minutes) You have obtained Wind Demon and ready to start deathbringer. Time to go offensive.Start using the "GodSlayer" combo to obliterate their health.
Late Game (25-30 minutes and later) You have all of your items.Start phoneix or tower diving because once you kill that enemy bloodforge will give you that shield to escape and survive, in cordination with asi.You've gotten yourself multiple kills maybe some deaths, which is ok.Just start pushing and try to use your 3 onto to them, then stun them, because at that time you will be feared and they will try to run.Chase them or use your stun to kill them.

Leave a Comment

You need to log in before commenting.

Collapse All Comments

Loading Comments...
Load More Comments
League of Legends Build Guide Author MasterGamer123
"The Wyrm Slayer" Ullr Guide Season 3
Table of Contents

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved