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Ra (Mid) Conquest Sniper!

3 4 129,199
5.5
by Pyrolisfer updated May 24, 2018

Smite God: Ra

Build Guide Discussion 6 More Guides
Tap Mouse over an item or ability icon for detailed info

Ra Build

Ra Snipe-Sustain Master

Build Item Mage's Blessing Mage's Blessing
Build Item Uncommon Staff Uncommon Staff
Build Item Mana Potion Mana Potion
2
Build Item Healing Potion Healing Potion
Build Item Warlock's Staff Warlock's Staff
Build Item Shoes of the Magi Shoes of the Magi
Build Item Soul Reaver Soul Reaver
Build Item Chronos' Pendant Chronos' Pendant
Build Item Obsidian Shard Obsidian Shard
Build Item Rod of Asclepius Rod of Asclepius

Optional Stuff

Build Item Shoes of Focus Shoes of Focus
Build Item Breastplate of Valor Breastplate of Valor
Build Item Bancroft's Talon Bancroft's Talon
Build Item Divine Ruin Divine Ruin
Build Item Winged Blade Winged Blade
Build Item Spear of Desolation Spear of Desolation

Optional Start

Build Item Soul Stone Soul Stone
Build Item Imperial Helmet Imperial Helmet
Build Item Mana Potion Mana Potion
Build Item Dynasty Plate Helm Dynasty Plate Helm

Ra's Skill Order

Celestial Beam

1 X Y
Celestial Beam
2 3 7 8 12

Divine Light

2 A B
Divine Light
4 15 16 18 19

Solar Blessing

3 B A
Solar Blessing
1 6 10 11 14

Searing Pain

4 Y X
Searing Pain
5 9 13 17 20
Celestial Beam
2 3 7 8 12

Celestial Beam

1 X
Ra summons a moving beam of intense light from the sky, doing damage to anyone caught under the beam.

Ability Type: Line, Damage
Damage: 95 / 155 / 215 / 275 / 335 (+100% of your Magical Power)
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 10s
Divine Light
4 15 16 18 19

Divine Light

2 A
Light starts to emanate from Ra, stacking a Slow every .5s on enemies near him, and twice as fast on enemies facing him. After 2s, the light detonates, doing damage, applying another Slow stack, and increasing the Slow duration. Any enemies facing Ra at the time of the explosion are also blinded. Additionally, Ra cleanses himself of Slows and becomes immune to Slows for 0.6s when activated.

Ability Type: Circle, Crowd Control, Damage
Damage: 70 / 120 / 170 / 220 / 270 (+70% of your Magical Power)
Slow per Stack: 5%
Detonate Lifetime: 3s
Radius: 30
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Solar Blessing
1 6 10 11 14

Solar Blessing

3 B
Ra summons a pillar of blessed light that persists for 6s. Allies inside the blessing have increased Protections and Power and are Healed every second. Enemies are damaged every second.

Ability Type: Circle, Buff, Damage
Damage per Tick: 20 / 32 / 44 / 56 / 68 (+25% of your Magical Power)
Heal per Tick: 12 / 24 / 36 / 48 / 60
Protections: 10 / 15 / 20 / 25 / 30
Physical Power: 10 / 15 / 20 / 25 / 30
Magical Power: 20 / 25 / 30 / 35 / 40
Radius: 20
Cost: 50 / 60 / 70 / 80 / 90
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Searing Pain
5 9 13 17 20

Searing Pain

4 Y
Ra calls on the power of the sun to decimate his foes in an extreme blast of heat in front of him, doing damage to all enemies unlucky enough to find themselves in the path. Enemy gods take additional damage based on their maximum Health.

Ability Type: Line, Damage
Damage: 400 / 475 / 550 / 625 / 700 (+110% of your Magical Power)
Additional Damage: 5% of target's maximum Health
Range: 120
Cost: 90
Cooldown: 80 / 75 / 70 / 65 / 60s

Ra Threats

Tap each threat level to view Ra’s threats

Max
0
Major
2
Even
1
Minor
0
Tiny
0

THE EPIC RA

INTRODUCTION TO RAAH



Ra, The Sun God
Ra is a burst mage with high healing and good sustain, in season 3 his biggest enemy are
burst assassins like Daji, Merc and Serqet.


UPADATED!!! FOR SEASON 5! (I Try and keep up to date)


Has very strong team fight healing and very high ability scaling but 0 escapes, so be wary of anything. Very bursty, if positioned in back-line you will be guaranteed the team fight win if it gets long (well unless their team ins't fed)

Remember Ra has amazing wave clear, use that to your advantage!

TIPS AND TRICKS

Ra has seen a lot of love over the last two seasons and has a lot of burst potential so you will out clear and you can secure mid camps (or damage) when the jungler is busy ganking other lanes. Midcamps are very nice for Ra as he can heal and use divine light to bring them low and secure with the beam (careful of mana consumption)

Dont hold your ult, it has low cooldown, if you miss you miss but if you proc a soulreaver you are going to be chunking.

Also remember the heal may not help in team fights, never place it when a team engages you. The automatic response is that your team gather around the heal, this us prone to any aoe that stuns of slows, a Ymir can blink in and ultimate, a Poseidon can release the kraken, or even a kukulkan storm, will make your team lose the edge in a team fight. Your heal is often a lure so guide your team in the right place.

THE BUILD

Firstly get this clear, I have played it in ranked and I have mastery 10 Ra. I don't mind suggestions, but these work.

It's too time consuming to code the new item so it looks flashy.

Mages Blessing is staple for mp5 and damage.

Warlocks, the health and mana are welcome and no damage is lot. Mages have very defensive starts now and the aim is mid-late game. Junglers do a LOT of burst now so mages keep quiet and farm. So stacks are easy to come by.

Boots (Magi), you need speed and flat pen delays the need for obsidian.
(in update 5.9 focus is a little more viable)

Soul reaver, combined with any ability you will have a huge power spike and you will be ready to destroy the 'starting to rotate solo' which often builds physical protection.

Chronos Pendant, getting cooldown, BREASTPLATE is also viable, this slot can be switched with obsidian if you need extra pen (if you build focus)

Obsidian! Strong pen, with 5.9 it might be switched but on Ra I don't know what as Magus is hard to stack on Ra.

Last item (sell mages) is up to you to whatever you need, yes really! The don't have much anti heal maybe Bancrofts, you have self healers on your team too? Rod of Ascelpius, Divine Ruin for anti heal, Winged blade for slows and survivability, Maybe a spear of desolation if you are in hectic teamfights.

EXTRAS

These extras are outdated but could be useful

Ward the mid sides, It helps.

When leaving base spam your 3 abilities to activate passive. with divine light being last as the charge up makes your passive stay on a little longer.

Don't bother with Divine light as a clear, it is obvious but unless you have some low back archers don't waste your "escape"-ish move. The damage inst great and the slow and the blinding (if you can pull it off) is the most important part of Divine Light. Great combos for me is to jump in with divine light plant a 3, receive some damage, gain some from heal, if they attack to punish, there in your heal if you dodge their ability and you hit a beam they may be running, so hit them with a searing pain. Searing pain is a battle of wits, if your opponent is weak or seems weak hit them straight on, give them some breathing distance so you can calculate. If not aim for a side, especially your right, they have a slight more chance of going that way but its what you feel like they are going to do.



Extra- If in doubt and you have flaming minions at your titan or your losing mid lane, hit searing pain, a great wave clear, the cooldown isn't too bad.

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Collapse All Comments

1
Pyrolisfer | May 5, 2016 2:01am
Updated S3 boyz
1
Pyrolisfer | March 4, 2015 10:24am
lol my bad XD
1
Devampi (105) | January 26, 2015 8:41am
Pyrolisfer wrote:

edited


Uhm you know that you need to push the publish button for updating (saving is only for yourself). because I didn't spot any differences
1
Pyrolisfer | January 25, 2015 12:32pm
edited
1
Devampi (105) | January 22, 2015 11:05am
I agree completely with zilby. I was also missing the final item. Vampiric Shroud is a good item but in the end game it has terrible stats and the passive is worthless. So I would reccomwend switching this for Obsidian Shard as it really lacks pen.

Also what I'm missing is optional items. Because sometimes you are better of with a breatplate of valor or boots of focus etc. ( Gem of Isolation is fun too). the next thing can be because it's confusing because tahuti and healing are both called the rod. But you should never switch out tahuti for another item. you can delay it but then you should remove it for Rod of Healing (laziness). Sometimes I like to get healing sooner for the speed boost.

On the leveling I myself would really level divine light as last because mostly you will be using it to slow for an escape.

and as last formatting. This is the point I found so annoying. putting everything in Italic is just annoying to read. Also your keyboard got an enter key use it more often (e.g. going to the next item or next tip) this makes things easier to read and understand.
1
Zilby (132) | January 21, 2015 10:23pm
There are only 5 core items here, as you will eventually sell Vampiric Shroud because it's a starter item. Might I suggest a penetration item? While this build does have great power and utility, it is lacking on the penetration side, and even with the Shoes of the Magi, you're only going through a fraction of a squishy god's base magical defenses, let alone more tanky gods and gods with magical defense items.

Also, you discuss "The rod" quite a bit, but it's kinda unclear whether you mean Rod of Tahuti or Rod of Asclepius seeing as they're close to each other in the build.

Aside from that, good build and tactics, definitely a lot of stuff new and experienced Ra players should know.
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League of Legends Build Guide Author Pyrolisfer
Ra (Mid) Conquest Sniper!
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