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Ra, touch the sun and you get burned! (updated)

2 1 8,894
by Silvercp13 updated March 6, 2013

Smite God: Ra

Build Guide Discussion 0 More Guides
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Ra Build

start of the game

Build Item Chronos' Pendant Chronos' Pendant
3
Build Item Healing Potion Healing Potion
2
Build Item Boots of the Magi Boots of the Magi
3

mid

Build Item Gem of Isolation Gem of Isolation
3
Build Item Mystical Mail Mystical Mail
3
Build Item Rod of Tahuti Rod of Tahuti
3

Build Item Bancroft's Talon Bancroft's Talon
3

consumables at the end

Build Item Potion of Magical Might Potion of Magical Might
3
Build Item Ward Ward
3
Build Item Elixir of Power Elixir of Power
Build Item Elixir of Defense Elixir of Defense

abilities

Build Item Aegis Amulet (Old) Aegis Amulet (Old)
Build Item Girdle of Might Girdle of Might

Ra's Skill Order

Celestial Beam

1 X Y
Celestial Beam
1 4 7 10 12

Divine Light

2 A B
Divine Light
3 8 11 15 18

Solar Blessing

3 B A
Solar Blessing
2 6 14 16 19

Searing Pain

4 Y X
Searing Pain
5 9 13 17 20
Celestial Beam
1 4 7 10 12

Celestial Beam

1 X
Ra summons a moving beam of intense light from the sky, doing damage to anyone caught under the beam.

Ability Type: Line, Damage
Damage: 95 / 155 / 215 / 275 / 335 (+100% of your Magical Power)
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 10s
Divine Light
3 8 11 15 18

Divine Light

2 A
Light starts to emanate from Ra, stacking a Slow every .5s on enemies near him, and twice as fast on enemies facing him. After 2s, the light detonates, doing damage, applying another Slow stack, and increasing the Slow duration. Any enemies facing Ra at the time of the explosion are also blinded. Additionally, Ra cleanses himself of Slows and becomes immune to Slows for 0.6s when activated.

Ability Type: Circle, Crowd Control, Damage
Damage: 70 / 120 / 170 / 220 / 270 (+70% of your Magical Power)
Slow per Stack: 5%
Detonate Lifetime: 3s
Radius: 30
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Solar Blessing
2 6 14 16 19

Solar Blessing

3 B
Ra summons a pillar of blessed light that persists for 6s. Allies inside the blessing have increased Protections and Power and are Healed every second. Enemies are damaged every second.

Ability Type: Circle, Buff, Damage
Damage per Tick: 20 / 32 / 44 / 56 / 68 (+25% of your Magical Power)
Heal per Tick: 12 / 24 / 36 / 48 / 60
Protections: 10 / 15 / 20 / 25 / 30
Physical Power: 10 / 15 / 20 / 25 / 30
Magical Power: 20 / 25 / 30 / 35 / 40
Radius: 20
Cost: 50 / 60 / 70 / 80 / 90
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Searing Pain
5 9 13 17 20

Searing Pain

4 Y
Ra calls on the power of the sun to decimate his foes in an extreme blast of heat in front of him, doing damage to all enemies unlucky enough to find themselves in the path. Enemy gods take additional damage based on their maximum Health.

Ability Type: Line, Damage
Damage: 400 / 475 / 550 / 625 / 700 (+110% of your Magical Power)
Additional Damage: 5% of target's maximum Health
Range: 120
Cost: 90
Cooldown: 80 / 75 / 70 / 65 / 60s

Introduction

Hi guys I'm sivercp13 and this is only my 3rd guide here on smite fire. My other two haven't getting much success so I am really hoping this one will! I have been using this build for a while and so far it's brought me nothing but greatness, so I hope the same happens for you.

GOOD LUCK!

Skills

Speed of Light
Key Bind: Passive

Each time Ra uses an ability, his groundspeed is increased by 10%. Stacks 3 times.


Celestial Beam
Key Bind: 1

Ra Summons a moving beam of intense light from the sky, doing 95 / 145 / 195 / 245 / 295 (+70% of your magical power) magical damage to anyone caught under the beam.

Cost: 70 / 80 / 90 / 100 / 110 mana.

Cooldown: 10 s.



Divine Light
Key Bind: 2

Light starts to emanate from Ra, stacking slow on enemies near him the longer they stay. After 3 s, the light detonates, doing 60 / 100 / 140 / 180 / 220 (+40% of your magical power) magical damage and increasing the slow by an additional 3s. Any enemies facing Ra at the time of the explosion are also blinded.

Cost: 60 / 70 / 80 / 90 / 100 mana.

Cooldown: 12 s.


Solar Blessing
Key Bind: 3

Ra summons a pillar of blessed light that lasts for 6s. Allies inside the blessing are healed for 10/20/30/40/50 (+10% of your magical power) per second and gain a 10 / 15 / 20 / 25 / 30 magical and physical power bonus. Enemies are damaged for 20 / 35 / 50 / 65 / 80 (+20% of your magical power) magical damage and incur a 10 / 15 / 20 / 25 / 30 magical and physical power debuff.

Cost: 65 / 75 / 85 / 95 / 105 mana.

Cooldown: 18 s.



Searing Pain
Key Bind: 4

Ra calls on the power of the sun to decimate his foes in an extreme blast of heat in front of him, doing 400 / 475 / 550 / 625 / 700 (+100% of your magical power) magical damage to all enemies unlucky enough to find themselves in the path.

Cost: 90 mana.

Cooldown: 70 / 65 / 60 / 55 / 50 s.
this ability is super strong

Teamwork

Ra can be used alone or with partners in a team fight Ra can easily get some kills while your team is fighting you can be in the back with support like blinding your enemies giving your team health shooting in your celestial beams And searing pain so you can get your abilities off all day long in a team fight

Jungling

Ra isn't the best jungler so I wouldn't go for the buffs but you should get friendly with the forest because Ra has no escaping moves.

Summary

So that's my guide for Ra I hope you enjoyed it I have been doing good with Ra with this one guide I am open for any comment towards it I want to hear your recommendations with Ra again I'm open for discussion so I hope you ask and vote up on my guide. Please give me some constructive criticism on my guide!

thank you
Silvercp13, OUT!

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League of Legends Build Guide Author Silvercp13
Ra, touch the sun and you get burned! (updated)
Table of Contents

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