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Rama S5 Build

0 0 14,615
by RoBoneHead updated October 30, 2018

Smite God: Rama

Build Guide Discussion 1 More Guides
Choose a Build: Critical Strike Build FTW
Critical Strike Build FTW When critical strike fails you
Tap Mouse over an item or ability icon for detailed info

Rama Build

Start

Notes If the enemy team has little CC but a lot of burst, you could also opt for Aegis Amulet instead of Purification beads.

Notes

If the enemy team has little CC but a lot of burst, you could also opt for Aegis Amulet instead of Purification beads.

Build Item Hunter's Blessing Hunter's Blessing
Build Item Spiked Gauntlet Spiked Gauntlet
Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion
2
Build Item Purification Beads Purification Beads

Finish boots on first back

Build Item Ninja Tabi Ninja Tabi

Start stacking up!

Build Item Devourer's Gauntlet Devourer's Gauntlet

Get some attack speed up, and start chunking them health bars

Build Item The Executioner The Executioner

Now the special treats

Notes The reason for investing in Poison Star is that the stats on this item will be much better for this stage of the game, rather than immediately investing into Wind Demon. I am assuming that you will activate your 2nd ability (pick me up) right before a team fight / boxing someone. The steroid within the ability will make the passive for Wind Demon (bonus attack speed) basically useless. But the slow and the damage reduction in the Poison Star passive will help you much more at this point in the game.

Notes

The reason for investing in Poison Star is that the stats on this item will be much better for this stage of the game, rather than immediately investing into Wind Demon. I am assuming that you will activate your 2nd ability (pick me up) right before a team fight / boxing someone. The steroid within the ability will make the passive for Wind Demon (bonus attack speed) basically useless. But the slow and the damage reduction in the Poison Star passive will help you much more at this point in the game.

Build Item Deathbringer Deathbringer
Build Item Poisoned Star Poisoned Star

Options for last item

Notes Here, you could opt for more crit, attack speed, lifesteal or just a touch more penetration depending on the enemy team composition.

Opting for Wind Demon will bring you to over 2.0 attack speed with the passive, so your 2nd ability will just be for a little boost.
Odysseus' Bow will give you a lot of attack speed, and will mean that you never use your 2nd ability.
Bloodforge will give you some power and additional lifesteal, so you can sustain against the enemy team better.
Titan's Bane will provide you with some % penetration, to deal with the tank targets.

Notes

Here, you could opt for more crit, attack speed, lifesteal or just a touch more penetration depending on the enemy team composition.

Opting for Wind Demon will bring you to over 2.0 attack speed with the passive, so your 2nd ability will just be for a little boost.
Odysseus' Bow will give you a lot of attack speed, and will mean that you never use your 2nd ability.
Bloodforge will give you some power and additional lifesteal, so you can sustain against the enemy team better.
Titan's Bane will provide you with some % penetration, to deal with the tank targets.

Build Item Demon Blade Demon Blade
Build Item Odysseus' Bow Odysseus' Bow
Build Item Bloodforge Bloodforge
Build Item Titan's Bane Titan's Bane

Rama's Skill Order

Astral Strike

1 X Y
Astral Strike
1 3 6 7 10

Infinite Arrows

2 A B
Infinite Arrows
4 8 11 12 14

Rolling Assault

3 B A
Rolling Assault
2 15 16 18 19

Astral Barrage

4 Y X
Astral Barrage
5 9 13 17 20
Astral Strike
1 3 6 7 10

Astral Strike

1 X
Rama switches to a more powerful arrow that pierces and slows enemies. This ability consumes 1 of Rama's Astral Arrows and deals bonus damage with every shot. Damage from this ability is reduced to 80% for each enemy hit after the first. Rama cannot toggle this ability if he has no Astral Arrows. The slow can be stacked up to 3 times.

Ability Type: Buff
Bonus Damage: 10 / 20 / 30 / 40 / 50
Slow: 10% (Stacks up to 3 times)
Slow Duration: 1.5s
Cost: 15 + 1 arrow per shot
Infinite Arrows
4 8 11 12 14

Infinite Arrows

2 A
Passive: While this buff is active, every 3rd successful hit on an enemy god will immediately generate an Astral Arrow.

Active: Rama gains increased attack speed.

Ability Type: Buff
Attack Speed Increase: 40 / 45 / 50 / 55 / 60%
Attack Speed Increase Duration: 5s
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 15 / 14 / 13 / 12 / 11s
Rolling Assault
2 15 16 18 19

Rolling Assault

3 B
Rama performs a roll in the direction he is currently traveling. After performing a dodge roll, for 5s Rama's next basic attack will consume an astral arrow that cripples the target and deals bonus damage. Rama incurs no movement penalty during this shot.

Ability Type: Dash
Bonus Damage: 20 / 40 / 60 / 80 / 100 (+30% of your Physical Power)
Cripple Duration: 1 / 1.25 / 1.5 / 1.75 / 2s
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 11s
Astral Barrage
5 9 13 17 20

Astral Barrage

4 Y
Rama launches into the air and shoots 3 powerful arrows at the ground, each successive shot increasing in damage: 70%, 85%, 100% and decreasing in AOE size: 30, 20, 15. Every time Rama generates or picks up an Astral Arrow, the cooldown of this ability is reduced by 0.2s (includes passive regen + picked up deployables + generated arrows during stim).

Rama will fall down as soon as the 3 arrows have been used, or after 5s have passed. He is untargetable for the duration.

Ability Type: AoE
Damage: 190 / 280 / 370 / 460 / 550 (+55% of your Physical Power)
Damage (Max): 459 / 688 / 918 / 1147 / 1377 (+135% of your Physical Power)
Radius: 15 / 10 / 7.5
Cost: 80
Cooldown: 90s

Rama Threats

Tap each threat level to view Rama’s threats

Max
0
Major
1
Even
0
Minor
0
Tiny
0

Overview

With hunters struggling in S5, many players are looking towards magical character like Sol and Freya to bring the damage in early / mid game. But as the season continues, and more balances are made, late game hyper-carry hunters like Rama and Artemis are getting another chance to shine. I have played Rama since i first played Smite, gathering over 2.5k worshippers. This is my take on the build, and you might want to adjust it according to your needs.

Looking at abilities

Rama is a pure AA based hunter, and his kit amplifies that greatly.

Rama's 1st ability is Astral Strike: This ability makes your autos wider, and they pass through walls or enemies. This ability also slows enemies, so this provides a very reliable chase potential

Rama's 2nd ability is Pick me up: In it's active state, this is a steroid.

Rama's 3rd ability is Rolling Assault: This ability is a dash, which can be directed in any direction. The first AA after this ability will cripple the enemy, if you have an Astral Arrow available.


Rama's ultimate ability is Astral Barrage: This is the montage ability, where Rama goes in the air and shoots 3 arrows at his ground target location, each reducing in AOE and increasing in Damage

Situations

With the critical strike build, you always have to keep an eye out on the enemy builds. With full build, your crits will hit for over 700. If the enemy builds Nemean, or thorns, you will probably kill yourself from the reflect damage before you ever get close to killing them.
In case you are facing against a tank heavy composition, i suggest you go with the penetration route, as it will keep you safer and help with structure push

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1
Kriega1 (143) | October 31, 2018 1:58am
Don’t ever get Odysseus’ bow in a crit build and don’t ever get brawlers on Rama.
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