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If the enemy team has little CC but a lot of burst, you could also opt for Aegis Amulet instead of Purification beads.
The reason for investing in Poison Star is that the stats on this item will be much better for this stage of the game, rather than immediately investing into Wind Demon. I am assuming that you will activate your 2nd ability (pick me up) right before a team fight / boxing someone. The steroid within the ability will make the passive for Wind Demon (bonus attack speed) basically useless. But the slow and the damage reduction in the Poison Star passive will help you much more at this point in the game.
Here, you could opt for more crit, attack speed, lifesteal or just a touch more penetration depending on the enemy team composition.
Opting for Wind Demon will bring you to over 2.0 attack speed with the passive, so your 2nd ability will just be for a little boost.
Odysseus' Bow will give you a lot of attack speed, and will mean that you never use your 2nd ability.
Bloodforge will give you some power and additional lifesteal, so you can sustain against the enemy team better.
Titan's Bane will provide you with some % penetration, to deal with the tank targets.
Tap each threat level to view Rama’s threats
His reflect damage means that even without thorns, you can kill yourself trying to auto a late game Kuzenbo.
Array ( [god] => Array ( [god_id] => 85 [display_name] => Kuzenbo [url] => kuzenbo ) [scoreVal] => 2 [notes] => His reflect damage means that even without thorns, you can kill yourself trying to auto a late game Kuzenbo. ) 1
The idea with this build is that if the situation arises that you can not succeed with Critical Strike (even though it is the saving grace for hunters in S5) you can go a full penetration build and eat structures for breakfast
The double lifesteal from ASI and Devourer's Gauntlets should give you enough sustain to stay in teamfights indefinitely, given that you hit your autos and heal up
Choose either of these for your last item slot, based on what your team needs.
With hunters struggling in S5, many players are looking towards magical character like Sol and Freya to bring the damage in early / mid game. But as the season continues, and more balances are made, late game hyper-carry hunters like Rama and Artemis are getting another chance to shine. I have played Rama since i first played Smite, gathering over 2.5k worshippers. This is my take on the build, and you might want to adjust it according to your needs.
Rama is a pure AA based hunter, and his kit amplifies that greatly.
Rama's 1st ability is Astral Strike: This ability makes your autos wider, and they pass through walls or enemies. This ability also slows enemies, so this provides a very reliable chase potential
Rama's 2nd ability is Pick me up: In it's active state, this is a steroid.
Rama's 3rd ability is Rolling Assault: This ability is a dash, which can be directed in any direction. The first AA after this ability will cripple the enemy, if you have an Astral Arrow available.
Rama's ultimate ability is Astral Barrage: This is the montage ability, where Rama goes in the air and shoots 3 arrows at his ground target location, each reducing in AOE and increasing in Damage
With the critical strike build, you always have to keep an eye out on the enemy builds. With full build, your crits will hit for over 700. If the enemy builds Nemean, or thorns, you will probably kill yourself from the reflect damage before you ever get close to killing them.
In case you are facing against a tank heavy composition, i suggest you go with the penetration route, as it will keep you safer and help with structure push
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