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Ranger of the North

0 5 12,624
by WonderfullyBearded updated June 2, 2016

Smite God: Ullr

Build Guide Discussion 2 More Guides
Tap Mouse over an item or ability icon for detailed info

Ullr Build

Starter

Build Item Mark of the Vanguard Mark of the Vanguard

Core

Build Item Ninja Tabi Ninja Tabi
Build Item Hide of the Urchin Hide of the Urchin

Offense

Build Item Qin's Sais Qin's Sais
Build Item The Executioner The Executioner
Build Item Rage Rage
Build Item Deathbringer Deathbringer

Defense

Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Genji's Guard Genji's Guard
Build Item Sovereignty Sovereignty

Active/ Relic

Build Item Heavenly Wings Heavenly Wings
Build Item Cursed Ankh Cursed Ankh
Build Item Cloak of Meditation Cloak of Meditation

Consumables

Build Item Multi Potion Multi Potion
Build Item Elixir of Defense Elixir of Defense
Build Item Elixir of Power Elixir of Power
Build Item Potion of Power Potion of Power

Final Build(My preferred items)

Build Item Ninja Tabi Ninja Tabi
Build Item Qin's Sais Qin's Sais
Build Item Hide of the Urchin Hide of the Urchin
Build Item Rage Rage
Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Deathbringer Deathbringer
Build Item Multi Potion Multi Potion
Build Item Elixir of Power Elixir of Power
Build Item Heavenly Wings Heavenly Wings
Build Item Cloak of Meditation Cloak of Meditation

Ullr's Skill Order

Bladed Arrow / Thrown Axe

1 X Y
Bladed Arrow / Thrown Axe
3 8 12 13 16

Expose Weakness / Invigorate

2 A B
Expose Weakness / Invigorate
1 2 6 7 11

Hail of Arrows / Glory Bound

3 B A
Hail of Arrows / Glory Bound
4 9 14 17 19

Wield Axes / Wield Bow

4 Y X
Wield Axes / Wield Bow
5 10 15 18 20
Bladed Arrow / Thrown Axe
3 8 12 13 16

Bladed Arrow / Thrown Axe

1 X
Ranged: Ullr fires a bladed arrow in a line, dealing damage and passing through all targets it hits.

Melee: Ullr throws an axe in a line, hitting a single target dealing damage and Stunning it.

Ability Type: Line, Stun, Damage
Damage (Bow): 70 / 120 / 170 / 220 / 270 (+75% of your Physical Power)
Damage (Axe): 50 / 80 / 100 / 140 / 170 (+70% of your Physical Power)
Stun Duration (Axe): 1 / 1.1 / 1.2 / 1.3 / 1.4s
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 14s
Expose Weakness / Invigorate
1 2 6 7 11

Expose Weakness / Invigorate

2 A
Ranged: Ullr gains bonus Attack Speed for 5s.

Melee: Ullr gains bonus Move Speed for 5s.

Ability Type: Buff
Attack Speed (Bow): 20 / 25 / 30 / 35 / 40%
Move Speed (Axe): 20 / 22.5 / 25 / 27.5 / 30%
Duration: 5s
Cost: 50
Cooldown: 14s
Hail of Arrows / Glory Bound
4 9 14 17 19

Hail of Arrows / Glory Bound

3 B
Ranged: Ullr fires a volley at his target location, dealing damage.

Melee: Ullr leaps to his target location, dealing damage in an AoE on arrival.

Ability Type: Circle, Leap, Damage
Damage (Bow): 80 / 120 / 160 / 200 / 240 (+100% of your Physical Power)
Damage (Axe): 50 / 80 / 110 / 140 / 170 (+55% of your Physical Power)
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 14s
Wield Axes / Wield Bow
5 10 15 18 20

Wield Axes / Wield Bow

4 Y
Ullr changes stance. He gains half of the stat bonuses when in the opposite stance.

Ranged: Ullr uses his yew bow, removing Disarms and gaining additional attack speed.

Melee: Ullr uses his axes, removing Disarms and gaining additional Physical Lifesteal.

Ability Type: Buff
Physical Power (Bow): 20 / 26 / 32 / 38 / 44
Physical Lifesteal (Axe): 15 / 22.5 / 30 / 37.5 / 45%
Cooldown: 1s

Ullr was said to be the son of Sif and the stepson of Thor


Ullr is a very old god of the northern lands, so old that by the time the Iron Age Norse myths were written down, not much more was known about him except that he was a god of archery, hunting, and the winter. His name occurs so frequently as part of Scandinavian place-names that he must have been a much more important deity at one time. He was shown frequently with skates or skis on his feet, and because of this he has been hailed as the modern God of Skiing. One story talks about him "crossing water on a magic bone", alluding to crossing the frozen ice on skates. He was also called God of the Shield, and the shield was referred to as his "ship", which may be a reference to using a shield or shield-shaped board as a sled … or to the ice of winter enveloping the world like a shield.

Ullr's name comes from wuldor, an Old High German word meaning "glory". It was pronounced "Ool" in ancient times, but today is generally pronounced "Ooler". The Anglo-Saxons called him Vulder; in some places in Germany he was known as Holler and said to be the husband of the Germanic goddess Holda. Some modern Pagans feel that he eventually took up with Skadi, the winter goddess and huntress, after she left her first husband Njord.

Victorian Ullr was said to be the son of Sif and the stepson of Thor. Some claim that he was the son of Egill/Aurvandil, the great archer who was Thor's hunting companion and the father of Svipdag as well. Some see him as Aesir because of his mother and stepfather; some as Vanir because of his food-procuring hunter's nature. He lived in Ydalir, the Yew-grove, referring to the fact that yew wood was the favorite for making bows even thousands of years ago. In Saxo Grammaticus's works, where the Gods are recast as human heroes, Odin is temporarily exiled for rape and Ullr is chosen to lead in his place until Odin's return, which is an echo of his former importance to the people of the North.

In Lilla Ullevi, Sweden, an actual shrine to Ullr was unearthed. In the earth around it were found 65 rings; old references to swearing on Ullr's ring indicate that he was one of the Gods who watched over a vow. The rings were apparently used for swearing oaths and then buried at his shrine.

Asgardian Glory Hunter

Is there a better advantage than being Ullr? I would not think so. A well balanced god with the ability to fight at range and keep gods at bay, but also the ability to get up close and personal and be able to cause chaos for all. "You have my sword, and my bow, and my AXE!"

Build Description:

*WARNING* This is an experimental build that has worked for me. It may not work for you but have fun with it.

I start most games by purchasing Mark of the Vanguard to boost defenses early on, get an increase to health and all damage taken is slightly reduced.

*Only use starter items when you have a jungle to go into and take out camps or ambush gods*

*The relic/ active I start the game with is Sprint. It gives Ullr an escape ability that he greatly lacks*

After going into the jungle and getting XP camp and either Attack speed or Damage camp; then head to lane to get enough gold for the next item.

You will notice Ullr's attack speed and movement speed increase once you purchase Ninja Tabi.

The next item I purchase is my first offensive item in Qin's Sais for the additional power and speed.

*The nice part about Qin's Sais also is that they do extra damage to gods*


I get Hide of the Urchin to cap off my core items. It adds health & mana as well as magic and physical protection.

The next item I get is Rage. This build is more for critical damage so having the added ability to increase your chances of getting a critical helps with this item.

*Be opportunistic when going for kills and stay away from guardians or warriors unless you catch them by surprise. Use Guerrilla warfare tactics. Just hit and run unless they are near death.. That the helpful thing about a critical build*

Now go ahead and sell your start item Mark of the Vanguard and use gold from that to purchase Hide of the Nimean Lion to finish building your defense.

*The second relic/ active item I go with is Meditation. I prefer that because it gives you health and mana in tight situations*

The final item I purchase to cap off this build is Deathbringer for more physical power and additional critical chance and damage.

*All of the consumables are optional for this build*

Hunters are fun to play as but can be squishy so not running in the middle of conflicts and playing tactfully can win you the game in most cases and really be beneficial to your team.

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1
Scott Naaasty (1) | June 2, 2016 10:21am
Hello Wonderfully Bearded. I have a few suggestions that I think you should try and see if you like it better. First of all, He is a hunter and typically you don't build defensive items on a hunter. Hunters are made to be hyper-carries. Meaning they typically are late-game, high-damage output Gods. So if you are doing a starter item, I would go with Death's toll. It's going to give you sustain in early game. Secondly, I would build warrior boots instead of ninja tabby. The boost in damage will be of more use than the increase in attack speed, which we will get from other items. Transcendence is also a great item for Ullr because he is manna hungry and it gives a lot of power. After boots and transcendence I would build Asi, for some great lifesteal, attack speed, and penetration. After Asi, i would build Quins. The final two Items depend on the situation and play style. Double crit is an ok choice if you want to be all about the basic attacks. You can also get Jotunn's if you want some damage, pen, and cooldown. It really depends on the build of the other team. If they are squishy then build crits. If they are tanky, build pen and chunking items. Also, You mentioned getting sprint because Ullr "doesn't have great escape potential. Ullr actually is one of the better escape artists in the game. He has a move that roots, a move that gives him movement speed, and a leap. Another thing I would add is level up your 1 ability first instead of your 2. Your 1 is your main wave-clear move. When I play Ullr, I level the priority is 4,1,3,2. I play him more ability based until end-game when he becomes an excellent ADC. Anyways, these are just some suggestions, but if you like your build and do well with it, then go for it. Let me know if you try out my build and if you like it better. Best wishes and have fun!
1
WonderfullyBearded | June 7, 2016 3:36pm
I was finally able to test your build. I did have fun with it and enjoy it. I may make some changes to mine. I do enjoy mine because it fits to what I like to do really well. But adding an item or two from yours may help make it that much better. I tried your leveling system and that was probably my biggest hurdle since I do mine so oddly. Somehow seems to work for me. still not sure how. People still give me **** for it. But oh well. All of my builds are to fit my play style. Thanks for not being a troll and offering real sounds advice. Thanks man!
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