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S6 Hel Conquest guide - A balance between devastation and restoration

1 0 20,911
by Perfxction updated May 20, 2019

Smite God: Hel

Build Guide Discussion 2 More Guides
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Hel Build

Starter

Build Item Book of Souls Book of Souls
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion
2

Full Build - hybrid

Notes With build you have some defense and some focus on healing while still being abled to deal a lot of damage. It is a solid build that will be good in most situations.
Replace Spear of Desolation with Divine Ruin if they have healing.
Replace Boots with Chronos Pendant or Rod of Tahuti depending on if you need more cdr or not.

Notes

With build you have some defense and some focus on healing while still being abled to deal a lot of damage. It is a solid build that will be good in most situations.
Replace Spear of Desolation with Divine Ruin if they have healing.
Replace Boots with Chronos Pendant or Rod of Tahuti depending on if you need more cdr or not.

Build Item Book of Thoth Book of Thoth
Build Item Shoes of Focus Shoes of Focus
Build Item Spear of Desolation Spear of Desolation
Build Item Mantle of Discord Mantle of Discord
Build Item Obsidian Shard Obsidian Shard
Build Item Rod of Asclepius Rod of Asclepius

Full Build - Damage

Notes This Build is very risky because hel needs to be pretty close to get off all her damage but it can oneshot people easily.
As Boots replacement i would recommend Rod of Tahuti.
Could also go Chronos Pendant in which case i would go Divine Ruin instead of Spear of Desolation because else you will overcap cdr with your 500 Pot.

Notes

This Build is very risky because hel needs to be pretty close to get off all her damage but it can oneshot people easily.
As Boots replacement i would recommend Rod of Tahuti.
Could also go Chronos Pendant in which case i would go Divine Ruin instead of Spear of Desolation because else you will overcap cdr with your 500 Pot.

Build Item Book of Thoth Book of Thoth
Build Item Shoes of Focus Shoes of Focus
Build Item Spear of Desolation Spear of Desolation
Build Item Soul Gem Soul Gem
Build Item Obsidian Shard Obsidian Shard
Build Item Soul Reaver Soul Reaver

Full Build - alternativ start

Notes You would start with full boots which is possible because of the speedboost you get at the start of the game. you would stop at the speed buff wall to share the exp and then go to mid without losing a creep.
This Builds gives you a lot of cdr very early and is pretty damage/healing focused.

Notes

You would start with full boots which is possible because of the speedboost you get at the start of the game. you would stop at the speed buff wall to share the exp and then go to mid without losing a creep.
This Builds gives you a lot of cdr very early and is pretty damage/healing focused.

Build Item Shoes of Focus Shoes of Focus
Build Item Chronos' Pendant Chronos' Pendant
Build Item Soul Reaver Soul Reaver
Build Item Obsidian Shard Obsidian Shard
Build Item Rod of Tahuti Rod of Tahuti
Build Item Rod of Asclepius Rod of Asclepius

Hel's Skill Order

Decay / Restoration

1 X Y
Decay / Restoration
1 3 5 6 9

Hinder / Cleanse

2 A B
Hinder / Cleanse
4 12 13 14 15

Repulse / Inspire

3 B A
Repulse / Inspire
2 7 8 10 11

Switch Stances

4 Y X
Switch Stances
16 17 18 19 20
Decay / Restoration
1 3 5 6 9

Decay / Restoration

1 X
DECAY (Dark Stance) - Hel fires an orb of decay that deals damage and passes through minions. The orb will explode in a 12 unit radius if it hits a god or reaches max range.

RESTORATION (Light Stance) - Hel fires an orb of restoration that damages enemy minions and stops on gods. Hitting an enemy god deals damage. Hitting an allied god provides that god and Hel Health and Mana.

Ability Type: Line, Heal, Damage
Dark Damage: 70 / 120 / 170 / 220 / 270 (+60% of your Magical Power)
Light Heal: 45 / 60 / 75 / 90 / 105 + 4 per level
Light Mana Heal: 55 / 70 / 85 / 100 / 115
Light Damage: 70 / 120 / 170 / 220 / 270 (+50% of your Magical Power)
Cost: 45 / 50 / 55 / 60 / 65
Cooldown: 8s
Hinder / Cleanse
4 12 13 14 15

Hinder / Cleanse

2 A
HINDER (Dark Stance) - Hel debuffs all enemies in the targeted area, reducing their Magical Protection and slowing them for 3s.

CLEANSE (Light Stance) - Hel cleanses all allied gods in the targeted area, removing all Crowd Control effects instantly and protecting them from future ones for a duration.

Ability Type: Circle, Debuff
Dark Protections Debuff: 5 / 10 / 15 / 20 / 25 + 5% Magical Protection Reduction
Dark Slow: 20 / 25 / 30 / 35 / 40%
Light CC Immunity: 1.5s
Range: 55
Radius: 20
Cost: 60
Cooldown: 16 / 15 / 14 / 13 / 12s
Repulse / Inspire
2 7 8 10 11

Repulse / Inspire

3 B
REPULSE (Dark Stance) - Hel conjures a burst of dark energy around her, damaging all nearby enemies.

INSPIRE (Light Stance) - Hel conjures a burst of light energy around her, healing herself instantly and applying a heal over time to nearby allies that ticks every 1s. This heal is half as effective when healing minions. Hel gains Increased Movement Speed, and allies gain a reduced amount (10%) for the duration. Hel and allies also gain 20% Attack Speed while the buff is active.

Ability Type: Circle, Heal, Damage
Dark Damage: 70 / 120 / 170 / 220 / 270 (+75% of your Magical Power)
Light Self Heal: 45 / 60 / 75 / 90 / 105 + 6 per level
Light Heal Per Tick: 10 / 12 / 14 / 16 / 18 + 0.9 per level
Light Movement Speed: 20%
Light Duration: 5s
Radius: 30
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Switch Stances
16 17 18 19 20

Switch Stances

4 Y
Dark Stance - Hel's abilities cause damage and she gains increased Magical Power.

Light Stance - Hel's abilities heal and support her allies and she gains increased Protections.

Passive - Hel gains increased MP5 and half of all benefits gained, including Physical Power, from Switch Stances are shared with allied gods within 55 units.

Ability Type: Buff
Dark Magical Power: 30 / 40 / 50 / 60 / 70
Light Magical and Physical Protections: 13 / 16 / 19 / 22 / 25
MP5: 15 / 20 / 25 / 30 / 35
Cost: 0
Cooldown: 1s

Introduction

Hel is a situational God that will not always be your best pick and she is also pretty risky because she needs to get close to get her damage off. Anti heal is strong currently so your healing will mainly happen out of combat when your team retreats from a fight and heals up to be abled to start the next fight soon after while the other team is still pocked from the first fight.

Skills

- You want to max your 1 first because it is the safer clear and poke ability and it has a lower cooldown than the 3.

- Your 2 is a great ability in both stances to get a massive debuff on your enemys protections and movement speed and to cleans your teammates from cc.

-Your 3 is a great aoe heal over time for your team while being instant for you and does a lot of damage with a medium range.

-Your ult gives you power/protections but i would still max it last because your other abilities give you bigger benefits.

Pros / Cons

Pros:

- High damage
- High healing
- CC cleanse counters gods like Ares and Daji really hard but also every other cc in the game as long as you dont get hit you can cleanse your team


Cons:

- Low range on some of her damage
- Very squishy
- No escape

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1
Kriega1 (143) | May 20, 2019 3:14pm
You should start her 3 at level 1 not her 1, it's stronger wave clear and you can heal the minion wave with the light stance 3.
1
Perfxction (1) | May 20, 2019 11:45pm
you definetly start the 1 because the cooldown is a lot lower and you get outcleared even if you heal your wave with the 3 while burning way too much mana.
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League of Legends Build Guide Author Perfxction
S6 Hel Conquest guide - A balance between devastation and restoration
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