Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

It's time for the SMITE 2 Season 0 Guide Contest! Create or update guides during the following 6 weeks to compete for the $2,000 prize pool! 🏆
Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x

Vote received! Would you like to let the author know their guide helped you and leave them a message?

Banner for Cthulhu guides

S8 - Cthulhu - Support

49 8 99,944
7.6
by Moreton22 updated February 9, 2021

Smite God: Cthulhu

Build Guide Discussion 6 More Guides
Tap Mouse over an item or ability icon for detailed info

Cthulhu Build

Start 1

Notes You can adjust the amount of potions that you require depending on how Aggressive / passive you like to play in the early Laning phase.

Notes

You can adjust the amount of potions that you require depending on how Aggressive / passive you like to play in the early Laning phase.

Build Item War Flag War Flag
Build Item Glowing Emerald Glowing Emerald
Build Item Healing Potion Healing Potion
3
Build Item Multi Potion Multi Potion

Start 2

Build Item Sentinel's Gift Sentinel's Gift
Build Item Magic Shoes Magic Shoes
Build Item Healing Potion Healing Potion
2

Start 3

Notes As with start 1, you can adjust the amount of potions you require.

Notes

As with start 1, you can adjust the amount of potions you require.

Build Item Sentinel's Gift Sentinel's Gift
Build Item Glowing Emerald Glowing Emerald
Build Item Healing Potion Healing Potion
3
Build Item Multi Potion Multi Potion

Sample build 1

Build Item Spartan Flag Spartan Flag
Build Item Sentinel's Embrace Sentinel's Embrace
Build Item Shoes of Focus Shoes of Focus
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Sovereignty Sovereignty
Build Item Divine Ruin Divine Ruin
Build Item Oni Hunter's Garb Oni Hunter's Garb
Build Item Elixir of Speed Elixir of Speed
Build Item Ethereal Staff Ethereal Staff

Sample build 2 - Siege monster

Build Item Sentinel's Embrace Sentinel's Embrace
Build Item Reinforced Shoes Reinforced Shoes
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Sovereignty Sovereignty
Build Item Shogun's Kusari Shogun's Kusari
Build Item Emperor's Armor Emperor's Armor
Build Item Elixir of Speed Elixir of Speed
Build Item Ethereal Staff Ethereal Staff
Build Item Belt of Frenzy Belt of Frenzy

Build 3 - If your ADC is a god

Notes As rare as rocking horse ****, but sometimes we get those ADC mains that are capable of solo carrying your games, in the rare occasion that this happens, consider building for that player, your elo will thank you.

Notes

As rare as rocking horse ****, but sometimes we get those ADC mains that are capable of solo carrying your games, in the rare occasion that this happens, consider building for that player, your elo will thank you.

Build Item Spartan Flag Spartan Flag
Build Item Shoes of Focus Shoes of Focus
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Sovereignty Sovereignty
Build Item Shogun's Kusari Shogun's Kusari
Build Item Pythagorem's Piece Pythagorem's Piece
Build Item Elixir of Speed Elixir of Speed
Build Item Divine Ruin Divine Ruin
Build Item Belt of Frenzy Belt of Frenzy
Build Item Sundering Spear Sundering Spear

Build 4 - Anti magical dive

Build Item Sentinel's Embrace Sentinel's Embrace
Build Item Shoes of Focus Shoes of Focus
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Heartward Amulet Heartward Amulet
Build Item Emperor's Armor Emperor's Armor
Build Item Divine Ruin Divine Ruin
Build Item Elixir of Speed Elixir of Speed
Build Item Ethereal Staff Ethereal Staff

Cthulhu's Skill Order

Sanity Break / Sever

1 X Y
Sanity Break / Sever

The Mire / Devastate

2 A B
The Mire / Devastate

Rushing Terror / Transfuse

3 B A
Rushing Terror / Transfuse

Descend Into Madness

4 Y X
Descend Into Madness
Sanity Break / Sever

Sanity Break / Sever

1 X
Sanity Break: Cthulhu sends out a terrifying blast of energy, dealing damage to all enemies hit and reducing their Attack Speed. Enemies hit by this ability also do reduced damage to Cthulhu for 6s.
This ability applies 1 stack of Torment, 2 if the enemy hit is facing Cthulhu or Fears them instead if they are afflicted with Insanity. Successfully consuming Insanity permanently increases the base mitigation of this ability.

Ability Type: Cone, Fear, Damage
Damage: 90 / 140 / 190 / 240 / 290 (+40% of your Magical Power)
Attack Speed Slow: 20 / 22.5 / 25 / 27.5 / 30% for 3s
Fear Duration: 1.5s
Damage Mitigation: 20% + 0.5% (Max 30%)
Cost: 60
Cooldown: 10s

Sever (Ultimate Form): Cthulhu swipes down at the ground beneath him, creating 3 large projectiles. These projectiles damage enemies and apply a stacking Protection Reduction debuff. This ability does not proc item effects.

Ability Type: Line, Debuff, Damage
Damage: 100 / 140 / 180 / 220 / 260 (+25% of your Magical Power)
Protection Reduction: 4% stacking up to 4 times
Debuff Duration: 5s
Cost: 0
Cooldown: 1s
The Mire / Devastate

The Mire / Devastate

2 A
The Mire: Cthulhu summons a portal creating a slowing field of eldritch mire at the target location. The Mire continues to grow as the portal fires out two masses of corruption that hit and damage all enemies in the field. The first shot also Slows enemies while the second Roots them, both hits applying 1 stack of Torment.

Ability Type: Circle, Crowd Control, Damage
Damage per shot: 60 / 105 / 150 / 195 / 240 (+30% of your Magical Power)
Slow: 10%
Corruption Slow: 35%
Corruption Slow/Root Duration: 1s
Mire Duration: 3s after ability end
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 14s

Devastate (Ultimate Form): Cthulhu fires a devastating blast of psychic energy that damages and knocks up enemies.

Ability Type: Circle, Knockup, Damage
Damage: 140 / 175 / 210 / 245 / 280 (+20% of your Magical Power)
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 5s
Rushing Terror / Transfuse

Rushing Terror / Transfuse

3 B
Rushing Terror: Cthulhu creates two twisting projectiles at his sides as he unfurls his wings and charges forwards, damaging, stunning and knocking away enemies hit. The projectiles follow at a slightly slower pace but travel further, damaging enemies as well. Enemies hit by Cthulhu or the projectiles gain 1 stack of Torment.

Ability Type: Dash, Knockback, Damage
Damage: 70 / 110 / 150 / 190 / 230 (+30% of your Magical Power)
Stun Duration: 0.4s
Projectile Damage: 40 / 70 / 100 / 130 / 160 (+20% of your Magical Power)
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16s

Transfuse (Ultimate Form): Cthulhu transfuses his own life force into the area around him giving Allies Health, Movement Speed and Power. Enemies are also hit, taking more damage the closer they are to Cthulhu. This ability damages Cthulhu for 4% of his Maximum Health. If Cthulhu is below 20% Health, this ability does not damage Cthulhu but all Ally effects are reduced by 50%.

Ability Type: Circle, Heal, Damage
Damage: 120 / 140 / 160 / 180 / 200 (+20% of your Magical Power)
Ally Healing: 5 / 6 / 7 / 8 / 9% Max Health
Power: 20 / 25 / 30 / 35 / 40
Movement Speed: 20%
Duration: 3s
Cost: 70
Cooldown: 6s
Descend Into Madness

Descend Into Madness

4 Y
Cthulhu reveals his true form as he plunges the battlefield into R’lyeh while any enemies caught nearby are damaged.

In this form Cthulhu gains increased Health, becomes immune to Crowd Control and gains access to new abilities. Enemies near Cthulhu gain stacks of Torment, increasing in pace if they are facing him. Enemies also suffer the debuff effects of Sanity Break, causing them to deal less damage to Cthulhu.

Ability Type: Circle, Buff, Damage
Damage: 160 / 205 / 250 / 295 / 340 (+50% of your Magical Power)
Max Health: 20%
Duration: 10 / 11 / 12 / 13 / 14s
Debuff Radius: 50
Cost: 100
Cooldown: 120s

*NOTE* Cthulhu cannot use relics while in his ultimate form.

Leave a Comment

You need to log in before commenting.

Collapse All Comments

1
memon8s | February 14, 2021 3:10am
I'm new to the game and I'm struggling with something... In "sample build 1, I have 8 items, what should I choose over what?
1
Kriega1 (143) | February 14, 2021 7:30am
The first 2 items there are starter upgrades. The last item is mentioned after Elixir of speed, so in the lategame once you’re full build buy elixir of speed and once you have enough gold sell your boots late for the last item.

Also I wouldn’t recommend Cthulhu as a Support in conquest, he’s mainly a solo laner.
1
Big Damage (37) | February 14, 2021 3:38am
Most guide creators will specify things within a build in the "NOTES" in the top right of a a list of items. However, Moreton22 has not done this.

From the jist of his guide, he has shown there are 2 starter items that you can pick between, and the first 2 items in the "sample build 1" are the upgrades from either of the starters you pick. If you went Sentinel's Gift you would get Sentinel's Embrace, if you got War Flag you would get Spartan Flag. So that's 1 item off but that still leaves 7.

When you get to the later stages of the game you can purchase Elixir of Speed. This grants you the same movement speed that your boots do for 1500 gold, once you have bought that item you can purchase another whole item which by the looks of it is Ethereal Staff in this case. This leaves us with the whole 6 item build.
2
memon8s | February 14, 2021 9:51am
Thank you very much for the detailed attention!! I'm certainly looking forward to learn more about this game with a community like this!!
Load more comments (2 more replies) →
Loading Comments...
Load More Comments
League of Legends Build Guide Author Moreton22
S8 - Cthulhu - Support
Table of Contents

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved