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So when starting out depending on if the have very heavy CC gods pick blink or beads.
The best starting route for Arachne is to hide behind the enemy red buff and right after the they kill red buff the mid player will walk out to his lane and before he gets there web him with your 3 and easy kill.
So after you finish your build and get into late game be aware the Arachne will fall off some and you will have to pick your fights.
When your team gets in team fights you CAN NOT be in the mid of the fight cause you will die (you soft and the enemy team will focus you if they see you. instead you should be looking for picks in the enemy back line during team fights.
So if they have gods that relies on self heals or their ADC, or mid has gone life steal you will need to pick up toxic blade or some ani-heal item or you will not be able to burst them down before they are able to kill you.
Tap each threat level to view Arachne’s threats
Array ( [god] => Array ( [god_id] => 6 [display_name] => Anubis [url] => anubis ) [scoreVal] => 1 [notes] => ) 1
Array ( [god] => Array ( [god_id] => 96 [display_name] => Baron Samedi [url] => baron-samedi ) [scoreVal] => 2 [notes] => ) 1
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Smite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds.
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But yes, the skill leveling is not nearly optimal. A crit build can be fun but is usually less functional than a power/pen/AS build. I also don't like the late-game sub of