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You will start building your Book of Thoth first to get your stacks sooner. With the speed buff you won't be missing the movement speed from boots.
The point of this build isn't to utilize the lifesteal, it's to stack the effect of Typhon's fang with the effect of Book of Thoth to maximize your magical power. Don't worry about the enemy countering with antiheal.
Games are obviously situational. These are a few items to switch into your build should circumstances call for it. If your team falls behind build defensively. If they have healers build Divine Ruin. Common Sensical building is the key to victory.
Tap each threat level to view Scylla’s threats
Welcome to the definitive Scylla Jungle guide! The items in this build I've been using since season 6. Most of them haven't undergone many changes so the build is set to work out well in the future.
As I highlighted in the notes of the build, don't worry about the enemy counterbuilding antiheal. The point of this build isn't to utilize the antiheal, that's just an added bonus. The point is to take high advantage of maxing out Book of Thoth and Typhon Fang's passive abilities to boost your magical power.
With Bancroft's Talon in the build it's very likely you'll see your MP hit into the 900's. Otherwise it will sit around the 750-850 range.
Scylla is a mage, as such she is susceptible to most assassin's. Your role as a jungler is to come in the backline and disrupt the enemy mage and adc; however, because of Scylla's range and the way her Crush(2) works, it's extremely possible to stay in the midline with your mid and adc to keep yourself out of harm's way. NEVER go ahead of your frontline. Even with all of the lifesteal in the world you will not survive multiple abilities.
Utilize your Sic 'Em(1) at max rank to root as many enemies in a team fight as possible.
Lastly, I'd like to talk about Scylla's ult. It's one of the best and most versatile ults in the game. While it doesn't offer anything in the way off CC, it is extremely daunting and is a great way to zone enemies out of a fight. Likewise, it can also be used to engage(though not highly recommended). Nothing is as great for your team as going into a team fight with the enemy jungler already missing 2/3 of their health. Most often what you'll be using your ult for though is cleanup, especially as the jungler. Hit that reset as much as possible to keep the damage rolling. If you the engagement starts to tilt, use the movement speed to escape the situation and reset.
PROS
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>With Bancroft's Talon in the build it's very likely you'll see your MP hit into the 900's. Otherwise it will sit around the 750-850 range.
Which means with red buff or power pot or fire giant buff you will be overcapped, meaning you can get Spear of Deso instead due to its flat pen.
Correct me if I'm wrong though
From SMITE Wiki:
Power is the statistic used by all gods to increase their damage output and potency of their abilities. Abilities tend to have a Power percentage scaling, and so do a god's basic attacks. Most gods start with 0 Power and increase it by acquiring items or with certain abilities. Gods are restricted to one kind of Power: Physical or Magical. Hunters, Warriors and Assassins use Physical Power while Guardians and Mages use Magical Power. Gaining a boost for the opposite kind of Power has no actual effect on the god. There is also a neutral Damage buff that provides a direct Power bonus to the god that picks it up. While looking at the scoreboard, the Physical Power and Magical Power progress bars cap at 400 and 900 respectively, but the actual stats are not attached to this (which means gods can have over 400 Physical Power and 900 Magical Power).