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Scylla Just don't give a f**k

3 1 21,499
by RSDuce updated May 9, 2015

Smite God: Scylla

Build Guide Discussion 2 More Guides
Choose a Build: You are indeed a monster
You are indeed a monster A little more utility (ranked Games)
Tap Mouse over an item or ability icon for detailed info

Scylla Build

Can slap like Chris Brown

Build Item Vampiric Shroud Vampiric Shroud
Build Item Tiny Trinket Tiny Trinket
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion
2
Build Item Shoes of the Magi Shoes of the Magi
Build Item Warlock's Staff Warlock's Staff
Build Item Obsidian Shard Obsidian Shard
Build Item Bancroft's Talon Bancroft's Talon
Build Item Chronos' Pendant Chronos' Pendant
Build Item Rod of Tahuti Rod of Tahuti

What big teeth you have

Build Item Gem of Isolation Gem of Isolation
Build Item Spear of the Magus Spear of the Magus
Build Item Book of Thoth Book of Thoth
Build Item Shoes of Focus Shoes of Focus

I need a band aid

Build Item Spirit Robe Spirit Robe
Build Item Hide of the Urchin Hide of the Urchin
Build Item Magi's Cloak Magi's Cloak
Build Item Celestial Legion Helm Celestial Legion Helm
Build Item Breastplate of Valor Breastplate of Valor

If you need cheats

Build Item Aegis Pendant Aegis Pendant
Build Item Weakening Curse Weakening Curse
Build Item Greater Purification Greater Purification
Build Item Heavenly Agility Heavenly Agility
Build Item Greater Blink Greater Blink
Build Item Shielded Teleport Shielded Teleport

Scylla's Skill Order

Sic 'Em

1 X Y
Sic 'Em
2 10 11 12 13

Crush

2 A B
Crush
1 4 6 7 8

Sentinel

3 B A
Sentinel
3 15 16 18 19

I'm a Monster

4 Y X
I'm a Monster
5 9 14 17 20
Sic 'Em
2 10 11 12 13

Sic 'Em

1 X
Scylla sends two hounds forward, damaging, rooting, and crippling the first enemy hit.

At max rank, two additional enemies nearby the first target will also be hit.

Ability Type: Line
Damage: 60 / 110 / 160 / 210 / 260 (+75% of your Magical Power)
Root Duration: 1.75s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 10s
Crush
1 4 6 7 8

Crush

2 A
Scylla creates a magical field that Slows enemies. After 5s it detonates and damages enemies, dealing 30% increased damage to Minions and Jungle Camps. Scylla may activate the ability again to detonate it early.

At max rank, enemies in the area also have their Magical Protection reduced, and targets hit by the damage retain the debuff and are Slowed for 1s.

Ability Type: Ground Target
Damage: 100 / 155 / 210 / 265 / 320 (+85% of your Magical Power)
Slow: 30%
Max Rank Debuff: 15% Magical Protection Reduced
Radius: 20
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 10s
Sentinel
3 15 16 18 19

Sentinel

3 B
Passive: Scylla gains MP5.

Active: Scylla summons a Sentinel to the target area, granting vision of enemies for 5s. Scylla may activate the ability again within 5s to move to the Sentinel location.

At max rank, the vision is granted through line of sight blockers, and placement range increases.

Ability Type: Ward, Leap
Passive MP5: 8 / 10 / 12 / 14 / 16
Vision Range: 40 / 50 / 60 / 70 / 80
Summon Range: 70
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 15s
I'm a Monster
5 9 14 17 20

I'm a Monster

4 Y
Scylla reveals her true nature, becoming immune to Crowd Control for the next 6s, and gaining movement speed. She may make one powerful attack during this time. If she kills an enemy god with the attack, she gains another 6s and may attack again.

At max rank, the movement speed bonus doubles.

Ability Type: Ground Target
Damage Per Hit: 400 / 500 / 600 / 700 / 800 (+120% of your Magical Power)
Movement Speed: 35 / 35 / 35 / 35 / 70%
Range: 60
Cost: 100
Cooldown: 90s

Introduction

Scylla is one of my personal favorite's among the gods. Her kit allows you to make some sweet plays and then just dip(troll mode activated). The main goal of this build is to just dominate mid-late game. Let me know what you guys think of the build. This is my first guide so let me know if I should add something or if you guys see some wrong info.

Items

This is what you want to buy to start out. With this build you just want to focus on clearing minions. I like to have the 2 mana pots for the extra sustain. Vampiric Shroud and Tiny Trinket Will give you all the life steal you need for early game.


Shoes Of the Magi
Extra 35 mp and 250 mana.


Warlocks Sash
If your rich you've got stacks of money, why not have stacks of you own....in health and magic power that is. This item will also give you quite a bit of sustain mid to late game once you have full stacks.


Obsidian Shard
Penetration is very important as you head into late game, once you buy this your notice a big jump in your Sic 'Em/crush combo


Bancrofts Talon
This will give you even more sustain, plus it gives you a lot of magic power as well. This is a must buy even if you change everything else.


Chronos Pendant
This will allow you to be able to use I'm a monster every 67 sec. Also having the additional 25 MP5 will allow you to have a mini blue all the time.


Rod of Tahuti
Not much to add for this item. This is a must build and if you want the extra damage over CDR, you can switch Chronos Pendant and Rod of Tahuti's buy order


Option 1
Another option is to get Shoes of focus instead of the Shoes of the magi. If you want to cap your CDR, get this. You'll be able to use I'm a monster every 54 sec

Option 2
If you feel comfortable with Scylla, then i recommend buying Book of Thoth and substitute it with Warlocks Stash. This will back your burst insane, just know you will be super squishy. You will be close to capping you magic power....844 out of 900.

Option 2
If you want to add some protections then i recommended a Spirit Robe. This will give you all the protections you need as well as 15% CDR. If you bought Shoes of focus, sell them for Shoes of the Magi to not over cap your CDR.

Skills

Passive - Quick Learner
Each of Scylla's abilities gain an additional effect at max rank. In addition, Scylla gains 20 magical power for each max rank ability. At max stacks, Scylla gains +80 Magical Power.


1st Ability - Sic 'Em
Scylla sends two hounds forward, damaging, rooting, and crippling the first enemy hit. At max rank, two additional enemies nearby the first target will also be hit.
Damage: 60/110/160/210/260 (+60% of your magical power)
Root Duration: 1.15/1.3/1.45/1.6/1.75s
Cooldown: 10 seconds
Cost: 60/70/80/90/100 mana


2nd Ability - Crush
Scylla creates a magical field that slows enemies. After 5s it detonates and causes damage. Scylla may activate the ability again to detonate it early. At max rank, enemies in the area also have their Magic Protection reduced, and targets hit by the damage are slowed for an additional 1s.
Damage: 90/140/190/240/290 (+80% of your magical power)
Magical Protection Debuff: 0/0/0/0/25%
Cooldown: 10 seconds
Slow: 30%
Cost: 70/80/90/100/110 mana


3rd Ability - Sentinel
Passive: Scylla gains MP5. Active: Scylla summons a sentinel to the target area, granting vision of enemies for 5s. Scylla may activate the ability again within 5s to move to the sentinel location. At max rank, the vision is granted through line of sight blockers, and placement range increases.
Passive MP5: 4/6/8/10/12
Summon Range: 65/65/65/65/70
Cooldown: 15 seconds
Vision Range: 40/50/60/70/80
Cost: 70/75/80/85/90 mana


Ultimate - I'm a Monster
Scylla reveals her true nature, becoming CC immune for the next 6s, and gaining movement speed. She may make one powerful attack during this time. If she kills an enemy god with the attack, she gains another 6s and may attack again. At max rank, the movement speed bonus doubles.
Damage per Hit: 400/500/600/700/800 (120% of your magical power)
Movement Speed: 35/35/35/35/70%
Cooldown: 90 seconds
Cost: 100 mana

This Is Very Important

When you get the chance to upgrade your 1 or 3 for level 8. Do not, wait until you hit level 9 the upgrade your 2 and you ult. This will allow you to max your 2 and get the plus 20mp one turn early as well as your ult without loosing a level

Pros / Cons

Pros

    Literally will make god's disappear from the map
    Huge radius on Crush
    Passive can put you over the edge in mid lane
    Great mobility with sentinel
    Great in team fights (stay back and spam crush
    I'm a Monster will reset if you get a kill with it
    Utility in the form of Magic Protection Reduction, Roots, Cripples, Slows, and Vision
    Great scaling

Cons
    Early game,if gods look at her wrong she will die (super squishy)
    If your abilities are on cooldown, she can.....well she can't do anything
    Her abilities are also very very very....1000 years later....very very very slow
    Mobile champions will run circles around you (actually had that happened to me with Bellona, I hate her so much)
    If you miss with her abilities you pretty much are useless then

How to be a monster


Early game
This is when Scylla is at her most vulnerable. Because of this you want to play pretty passive. Just focus on last hitting minions. She won't be able to completely clear a wave until she reaches level 9. To counter this pick up red buff. This will allow you to clear waves a lot easier. Look for opportunities to engage. If they push your lane up quite a bit then make them pay. Once you hit level 5 let your jungler know to set up a gank. You can kill your mid opponent with your ult if they have 1/3rd of the health or less.

Mid game
This is when Scylla becomes a liability for you opponents. Remember her passive, once you hit 10 you will get a free 20 mp. Make sure to use this to your advantage. This is when you can start to play aggressive. Push your lane up but don't just tunnel vision your tower. My favorite part about Scylla is rotating to duo lane and getting a double kill with I'm a monster. Stay one the other side of the wall so they don't see you. To do this use your sentinel to hop over walls and stay out of popular warding area's. Don't forget though about your lane, continue to push. Also for those who don't know every time you go back to base, pick up at least one ward.

Late game
This is when you want to focus on fighting as a team. If you try and go off by yourself you will die. She cannot split push so don't even try. When in team fights stay back a bit. Your abilities have quite a bit of range especially crush. Also be smart on who you use your sic 'em on. If you choose right and root the correct god (most likely an assassin or an adc), you can destroy in team fights. Also if they are all grouped together, just ult'em. Even if you don't get a kill this way it will take a huge chunk out of their HP, this can also just make you win a team fight.

Summary

All in all a very fun god to play. Here are her stats once you hit 20 and have a full build.

Offensive

Basic Attack: 215
Power: 761
Attack Speed: 1.16
Lifesteal: 12
Penetration: 0

Defensive

Physical: 61
Magical: 30
Health: 2325
HP5: 15

Utility

Movement: 413
Cooldown: 25
Mana: 2068
MP5: 53

Item Passives

PASSIVE - You permanently gain +3 Health and +.6 Magical Power per stack, and receive 5 stacks for a god kill and 1 stack per minion kill. (max. 100 stacks)
PASSIVE - You gain 1 additional magical power per 1% of your missing health.
PASSIVE - Your ability cooldowns are reduced by 25%.
PASSIVE - You gain +33% Magical Penetration.
PASSIVE - Increases magical power by 25%.

Abilities
Sic 'em
Damage: 716
Cooldown: 7.5s
Cost: 100

Crush
Damage: 899
Cooldown: 7.5s
Cost: 110

Sentinel
Cooldown: 11.25s
Cost: 90

I'm a monster
Damage: 1713
Cooldown: 67.5s
Cost: 100

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1
The Dyce | August 15, 2015 6:50pm
Just started playing as Scylla and am starting with this build, (because the best way for me to get used to a god is use an OP as balls build lol).
1
theLONEWOLFera (2) | April 22, 2015 12:18pm
Can confirm. Beat them like Chris brown
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