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Scylla is one of my personal favorite's among the gods. Her kit allows you to make some sweet plays and then just dip(troll mode activated). The main goal of this build is to just dominate mid-late game. Let me know what you guys think of the build. This is my first guide so let me know if I should add something or if you guys see some wrong info.
This is what you want to buy to start out. With this build you just want to focus on clearing minions. I like to have the 2 mana pots for the extra sustain. Vampiric Shroud and Tiny Trinket Will give you all the life steal you need for early game.
Shoes Of the Magi
Extra 35 mp and 250 mana.
Warlocks Sash
If your rich you've got stacks of money, why not have stacks of you own....in health and magic power that is. This item will also give you quite a bit of sustain mid to late game once you have full stacks.
Obsidian Shard
Penetration is very important as you head into late game, once you buy this your notice a big jump in your Sic 'Em/crush combo
Bancrofts Talon
This will give you even more sustain, plus it gives you a lot of magic power as well. This is a must buy even if you change everything else.
Chronos Pendant
This will allow you to be able to use I'm a monster every 67 sec. Also having the additional 25 MP5 will allow you to have a mini blue all the time.
Rod of Tahuti
Not much to add for this item. This is a must build and if you want the extra damage over CDR, you can switch Chronos Pendant and Rod of Tahuti's buy order
Option 1
Another option is to get Shoes of focus instead of the Shoes of the magi. If you want to cap your CDR, get this. You'll be able to use I'm a monster every 54 sec
Option 2
If you feel comfortable with Scylla, then i recommend buying Book of Thoth and substitute it with Warlocks Stash. This will back your burst insane, just know you will be super squishy. You will be close to capping you magic power....844 out of 900.
Option 2
If you want to add some protections then i recommended a Spirit Robe. This will give you all the protections you need as well as 15% CDR. If you bought Shoes of focus, sell them for Shoes of the Magi to not over cap your CDR.
Passive - Quick Learner
Each of Scylla's abilities gain an additional effect at max rank. In addition, Scylla gains 20 magical power for each max rank ability. At max stacks, Scylla gains +80 Magical Power.
1st Ability - Sic 'Em
Scylla sends two hounds forward, damaging, rooting, and crippling the first enemy hit. At max rank, two additional enemies nearby the first target will also be hit.
Damage: 60/110/160/210/260 (+60% of your magical power)
Root Duration: 1.15/1.3/1.45/1.6/1.75s
Cooldown: 10 seconds
Cost: 60/70/80/90/100 mana
2nd Ability - Crush
Scylla creates a magical field that slows enemies. After 5s it detonates and causes damage. Scylla may activate the ability again to detonate it early. At max rank, enemies in the area also have their Magic Protection reduced, and targets hit by the damage are slowed for an additional 1s.
Damage: 90/140/190/240/290 (+80% of your magical power)
Magical Protection Debuff: 0/0/0/0/25%
Cooldown: 10 seconds
Slow: 30%
Cost: 70/80/90/100/110 mana
3rd Ability - Sentinel
Passive: Scylla gains MP5. Active: Scylla summons a sentinel to the target area, granting vision of enemies for 5s. Scylla may activate the ability again within 5s to move to the sentinel location. At max rank, the vision is granted through line of sight blockers, and placement range increases.
Passive MP5: 4/6/8/10/12
Summon Range: 65/65/65/65/70
Cooldown: 15 seconds
Vision Range: 40/50/60/70/80
Cost: 70/75/80/85/90 mana
Ultimate - I'm a Monster
Scylla reveals her true nature, becoming CC immune for the next 6s, and gaining movement speed. She may make one powerful attack during this time. If she kills an enemy god with the attack, she gains another 6s and may attack again. At max rank, the movement speed bonus doubles.
Damage per Hit: 400/500/600/700/800 (120% of your magical power)
Movement Speed: 35/35/35/35/70%
Cooldown: 90 seconds
Cost: 100 mana
This Is Very Important
When you get the chance to upgrade your 1 or 3 for level 8. Do not, wait until you hit level 9 the upgrade your 2 and you ult. This will allow you to max your 2 and get the plus 20mp one turn early as well as your ult without loosing a level
Pros
Early game
This is when Scylla is at her most vulnerable. Because of this you want to play pretty passive. Just focus on last hitting minions. She won't be able to completely clear a wave until she reaches level 9. To counter this pick up red buff. This will allow you to clear waves a lot easier. Look for opportunities to engage. If they push your lane up quite a bit then make them pay. Once you hit level 5 let your jungler know to set up a gank. You can kill your mid opponent with your ult if they have 1/3rd of the health or less.
Mid game
This is when Scylla becomes a liability for you opponents. Remember her passive, once you hit 10 you will get a free 20 mp. Make sure to use this to your advantage. This is when you can start to play aggressive. Push your lane up but don't just tunnel vision your tower. My favorite part about Scylla is rotating to duo lane and getting a double kill with I'm a monster. Stay one the other side of the wall so they don't see you. To do this use your sentinel to hop over walls and stay out of popular warding area's. Don't forget though about your lane, continue to push. Also for those who don't know every time you go back to base, pick up at least one ward.
Late game
This is when you want to focus on fighting as a team. If you try and go off by yourself you will die. She cannot split push so don't even try. When in team fights stay back a bit. Your abilities have quite a bit of range especially crush. Also be smart on who you use your sic 'em on. If you choose right and root the correct god (most likely an assassin or an adc), you can destroy in team fights. Also if they are all grouped together, just ult'em. Even if you don't get a kill this way it will take a huge chunk out of their HP, this can also just make you win a team fight.
All in all a very fun god to play. Here are her stats once you hit 20 and have a full build.
Offensive
Basic Attack: 215
Power: 761
Attack Speed: 1.16
Lifesteal: 12
Penetration: 0
Defensive
Physical: 61
Magical: 30
Health: 2325
HP5: 15
Utility
Movement: 413
Cooldown: 25
Mana: 2068
MP5: 53
Item Passives
PASSIVE - You permanently gain +3 Health and +.6 Magical Power per stack, and receive 5 stacks for a god kill and 1 stack per minion kill. (max. 100 stacks)
PASSIVE - You gain 1 additional magical power per 1% of your missing health.
PASSIVE - Your ability cooldowns are reduced by 25%.
PASSIVE - You gain +33% Magical Penetration.
PASSIVE - Increases magical power by 25%.
Abilities
Sic 'em
Damage: 716
Cooldown: 7.5s
Cost: 100
Crush
Damage: 899
Cooldown: 7.5s
Cost: 110
Sentinel
Cooldown: 11.25s
Cost: 90
I'm a monster
Damage: 1713
Cooldown: 67.5s
Cost: 100
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