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Scylla / Mid Mage Conquest [Season 5]

0 0 10,107
by PeterRow updated February 21, 2018

Smite God: Scylla

Build Guide Discussion 1 More Guides
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Scylla Build

Start

Build Item Sorcerer's Staff Sorcerer's Staff
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion
2

Full Build

Build Item Warlock's Staff Warlock's Staff
Build Item Shoes of the Magi Shoes of the Magi
Build Item Book of Thoth Book of Thoth
Build Item Book of the Dead Book of the Dead
Build Item Spear of Desolation Spear of Desolation

Last item / Situational

Build Item Chronos' Pendant Chronos' Pendant
Build Item Polynomicon Polynomicon
Build Item Obsidian Shard Obsidian Shard
Build Item Rod of Tahuti Rod of Tahuti
Build Item Magi's Cloak Magi's Cloak

Relics (Order varies)

Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet

Scylla's Skill Order

Sic 'Em

1 X Y
Sic 'Em
2 10 11 12 13

Crush

2 A B
Crush
1 3 6 7 8

Sentinel

3 B A
Sentinel
4 15 16 18 19

I'm a Monster

4 Y X
I'm a Monster
5 9 14 17 20
Sic 'Em
2 10 11 12 13

Sic 'Em

1 X
Scylla sends two hounds forward, damaging, rooting, and crippling the first enemy hit.

At max rank, two additional enemies nearby the first target will also be hit.

Ability Type: Line
Damage: 60 / 110 / 160 / 210 / 260 (+75% of your Magical Power)
Root Duration: 1.75s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 10s
Crush
1 3 6 7 8

Crush

2 A
Scylla creates a magical field that Slows enemies. After 5s it detonates and damages enemies, dealing 30% increased damage to Minions and Jungle Camps. Scylla may activate the ability again to detonate it early.

At max rank, enemies in the area also have their Magical Protection reduced, and targets hit by the damage retain the debuff and are Slowed for 1s.

Ability Type: Ground Target
Damage: 100 / 155 / 210 / 265 / 320 (+85% of your Magical Power)
Slow: 30%
Max Rank Debuff: 15% Magical Protection Reduced
Radius: 20
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 10s
Sentinel
4 15 16 18 19

Sentinel

3 B
Passive: Scylla gains MP5.

Active: Scylla summons a Sentinel to the target area, granting vision of enemies for 5s. Scylla may activate the ability again within 5s to move to the Sentinel location.

At max rank, the vision is granted through line of sight blockers, and placement range increases.

Ability Type: Ward, Leap
Passive MP5: 8 / 10 / 12 / 14 / 16
Vision Range: 40 / 50 / 60 / 70 / 80
Summon Range: 70
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 15s
I'm a Monster
5 9 14 17 20

I'm a Monster

4 Y
Scylla reveals her true nature, becoming immune to Crowd Control for the next 6s, and gaining movement speed. She may make one powerful attack during this time. If she kills an enemy god with the attack, she gains another 6s and may attack again.

At max rank, the movement speed bonus doubles.

Ability Type: Ground Target
Damage Per Hit: 400 / 500 / 600 / 700 / 800 (+120% of your Magical Power)
Movement Speed: 35 / 35 / 35 / 35 / 70%
Range: 60
Cost: 100
Cooldown: 90s

Summary

Standard current meta Scylla build for playing mid in Conquest. Works well for other Mages as well.

Provides a ton of Magical Power and sustain from Warlock's Staff stats and Book of the Dead's passive.
Don't put any point on abilities at level 8, wait for level 9 to put a point in your 2 and a point in your ult. Maxing an ability gives you 20 Magical Power (from Scylla's passive), thus a power spike at level 9.

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1
Kriega1 (143) | February 24, 2018 8:17am
Book of the Dead has been nerfed since 5.3 patch, I would now swap it out for something like Ethereal Staff.
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League of Legends Build Guide Author PeterRow
Scylla / Mid Mage Conquest [Season 5]
Table of Contents

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