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Serqet, Madame of the Jungle

1 1 14,825
by JumpThis updated March 31, 2015

Smite God: Serqet

Build Guide Discussion 3 More Guides
Tap Mouse over an item or ability icon for detailed info

Serqet Build

Starter Items

Build Item Bumba's Mask Bumba's Mask
Build Item Hand Of The Gods (Old) Hand Of The Gods (Old)
Build Item Boots Boots
Build Item Healing Potion Healing Potion
2

Core Items

Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Deathbringer Deathbringer
Build Item Malice Malice
Build Item Rage Rage
Build Item Hydra's Lament Hydra's Lament
Build Item Warrior Tabi Warrior Tabi

Alternate Items

Build Item Hastened Fatalis Hastened Fatalis
Build Item Ninja Tabi Ninja Tabi
Build Item Qin's Sais Qin's Sais
Build Item Titan's Bane Titan's Bane
Build Item Witchblade Witchblade
Build Item The Executioner The Executioner
Build Item Brawler's Beat Stick Brawler's Beat Stick

Defensive Items

Build Item Magi's Cloak Magi's Cloak
Build Item Witchblade Witchblade

Active Items

Build Item Fist of the Gods Fist of the Gods
Build Item Aegis Pendant Aegis Pendant
Build Item Improved Sprint Improved Sprint
Build Item Greater Purification Greater Purification
Build Item Combat Blink Combat Blink

Serqet's Skill Order

Deathbane

1 X Y
Deathbane
1 3 6 7 10

Cobra's Kiss

2 A B
Cobra's Kiss
2 8 11 12 14

Ambush

3 B A
Ambush
4 15 16 18 19

Last Breath

4 Y X
Last Breath
5 9 13 17 20
Deathbane
1 3 6 7 10

Deathbane

1 X
Serqet dashes three times from side to side, dealing damage and applying Deathbane Poison to each enemy hit. This ability can Critical Hit, and Serqet is immune to Knockup while dashing.

Deathbane Poison reduces a target's Physical Protection for a short time, and remains in a lingering dormant state for 20s.

Ability Type: Dash, Debuff, Damage
Damage per Hit: 50 / 70 / 90 / 110 / 130 (+50% of your Physical Power)
Protection Reduction: 5% for 3s
Range: 50
Cost: 60
Cooldown: 13s
Cobra's Kiss
2 8 11 12 14

Cobra's Kiss

2 A
Serqet launches her two blades forward, dealing damage and applying the Cobra's Kiss Poison. Cobra's Kiss Poison drives gods to madness, forcing them to attack nearby allies dealing this damage again, or walk harmlessly towards Serqet. Cobra's Kiss remains in a lingering dormant state for 20s.

Ability Type: Line, Crowd Control, Damage
Damage: 40 / 55 / 70 / 85 / 100 (+75% of your Physical Power)
Madness Duration: 1.2s
Range: 40
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 12s
Ambush
4 15 16 18 19

Ambush

3 B
Serqet vanishes, Rooting herself in place. She may leap once, revealing herself and dealing damage to enemies. She will stay hidden until she leaps or cancels this ability. Enemy gods within range 12.5 will also reveal her.

Ability Type: Circle, Leap, Damage
Damage: 80 / 125 / 170 / 215 / 260 (+100% of your Physical Power)
Range/Radius: 65 / 15
Cost: 70
Cooldown: 16s
Last Breath
5 9 13 17 20

Last Breath

4 Y
Passive: Serqet gains increased Critical Strike Chance.
Active: Serqet leaps to an enemy, Stunning them and gaining 50% damage mitigation. She then applies the Last Breath poison and pushes them 30 units away. The poison deals true damage to the target over the next 5s, and prevents them from healing. If an enemy dies while infected with Last Breath, they will explode, applying the poison to all enemies within 20 units.

Ability Type: Target, Debuff, Damage
Damage: 102 / 150 / 198 / 252 / 300 (+130% of your Physical Power as True Damage)
Stun Duration: 1s
Healing Reduction: All Healing
Critical Strike Chance: 0 / 5 / 10 / 15 / 20%
Radius: 10
Cost: 100
Cooldown: 90s

Introduction

Hello everyone, my name is Jumpthis, and I'd like to spend this time to talk about one of my favorite Gods (or in this case Goddess) in SMITE!


About the Goddess


Serqet is a high mobility, high single target damage Assassin. She excels at catching out high priority squishy champions such as the enemy teams Hunter (or Mage in some cases).

Pros / Cons


Pros


-High mobility
-High single target damage
-Enemy taunt
-Stealth
(Unless enemy is within 12.5 units)

Cons


-Very squishy
-When crippled, both her first and third abilities are silenced ( Ares Pls)
-Stuns and other CC abilities against Serqet usually mean death
-Skills can be hard to land (Especially for players new to playing her)

Skill Information


Catalyst (Passive)


Serqet's Basic Attacks apply Catalyst, which consumes her lingering Poisons. If the target us affected by two or three different lingering poisons, they take additional damage.

2 Poisons consumed: 10% of the Targets Maximum Health as Physical Damage.
3 Poisons consumed: 20% of the Targets Maximum Health as Physical Damage.


To explain this in other words, when you use one of the three abilities that apply a Poison to your target, there will be a small notification on your targets health bar which shows how many stacks of Poison you have on a target.
  • Also, Auto-attacking with only one stack of Poison consumes the stack and does not deal any extra damage.

Deathbane (1st Ability)


Serqet dashes three times from side to side, dealing damage and applying Deathbane Poison to each enemy hit. This ability can critical hit, and Serqet is immune to knockup while dashing. Deathbane Poison reduces a target's physical protection for a short time, after which it remains in a lingering dormant state for 20s.

  • Damage: 60/80/100/120/140(+45% of your physical power)
  • Cost: 60 mana
  • Max Distance: 50
  • Protection reduction: 15% for 3 seconds[/color
  • Cooldown: 10 seconds[/color

This ability is going to be your most used ability more than likely. The Zig-zag pattern of the skill can be hard to master, learning to adjust the length of the skills dash can take some time. Fortunately, each strike of the ability can Critically hit, this is good to know because this means that while dueling one enemy, you can use the abilities shortest dash (looking downwards) to maximize damage.
Additionally, this ability is affected by items such as Deathbringer and Rage.
  • This ability will add one stack of Poison to your target, even though it hits three times.

Cobra's Kiss (2nd Ability)


Serqet launches her two blades forward, dealing damage and applying the Cobra's Kiss Poison. Cobra's Kiss Poison drives gods to madness, forcing them to attack nearby allies, or walk harmlessly towards Serqet. After the madness, Cobra's Kiss remains in a lingering dormant state for 20s.

  • Damage: 50/70/90/110/130 (+40% of your physical power)
  • Cost: 70/75/80/85/90 mana
  • Range: 40
  • Madness Damage: 50/60/70/80/90 (+45% of your physical power) per Hit[/color
  • Madness Duration: 1/1.1/1.2/1.3/1.4s[/color
  • Cooldown: 18 seconds[/color

The ability to taunt your enemies into the direction you want them to move is very strong (and valuable to your kit), although, it comes with one downside... if the enemy you hit has an ally nearby, they will instead go for them. As difficult as this ability can be to hit in certain situations, learning how to use it will be very beneficial.
  • This ability hits twice, but only adds one stack of Poison to your target. Both blades shot out can hit two individual targets, this is good for getting poke damage on two targets that you can't quite go after. Otherwise, try to land both blades on your main target.

Ambush (3rd Ability)


Serqet vanishes, rooting herself in place. She may leap once, revealing herself and dealing damage to enemies. She will stay hidden until she leaps or cancels this ability. Enemy gods within range 12.5 will also reveal her.

  • Damage: 80/140/200/260/320 (+50% of your physical power)
  • Cost: 70/75/80/85/90 mana
  • Radius: 15
  • Cooldown: 15 seconds[/color

Wonderful, a high mobility skill, that also has a small stealth attached? Somebody call SMITE and tell them to nerf Serqet already!
All jokes aside, while this ability may seem very strong for an assassin, being rooted while stealthed balances out the strength of this skill to make this ability probably one of the weaker links of Serqet's Kit. This being said I by no means find this ability to be weak.

This ability is great to use for a nice over-the-wall engage for your ganks. Although, consider your opponent, and the person you're ganking for. If you use this ability to engage, and the enemy has an escape ability, is it worth using Deathbane to catch up and lose out on some pretty major damage? Does the person you're ganking for happen to be Hercules and have the ability to bring the enemy back into the mix?
  • This ability does not apply a stack of Poison.

Last Breath (Ultimate -- 4th Ability)


Serqet leaps to an enemy, stunning them, applying the Last Breath poison, then pushing them 30 units away. The Last Breath poison deals damage over the next 5s, and prevents healing. If an enemy dies while infected with Last Breath, they will explode, applying the poison to all nearby enemies.

  • Damage: 228/342/456/570/684 True Damage over 5s
  • Cost: 100 mana
  • Radius: 20
  • Healing Reduction: 100%
  • Stun Duration: 1s
  • Cooldown: 90 seconds

Finally, Last Breath, very interesting skill, closely resembles Mercury's ability Special Delivery. This ability has many uses as well, though it may seem like a very straight-forward skill. When used, this abilities effects persist even after Auto-attacking and proccing your passive, Catalyst, using up the stacks of Poison you applied, leaving them with very low Health points running into their team for safety.

Oops, did that enemy just die, explode in a gas of poison... affecting all nearby enemies with 228/342/456/570/684 True Damage over 5s depending on rank? Oh, whoops! My Bad.
  • This ability applies one stack of Poison. This ability can also be used on Minions and Jungle camps. Can't quite reach your intended target, but you really want to hit them with poison? Just throw a minion at them!

Plans to Update/Add

  • Items Section explaining my choice in item build
  • Team work Section
  • Creeping/Jungling route section

Feel free to comment with other things on that you feel should be on this list of updates/Sections-to-add.

Thanks again for reading this guide, hopefully, you were able to take something from the information currently provided which helped you with learning how to play this wonderful Goddess!

Also, if there are any spelling/grammatical errors, please do alert me. Looking at lines of text laced with BBCode sometimes makes it difficult to notice errors like these.

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Collapse All Comments

1
LaniKat | June 15, 2015 3:01pm
I actually wouldn't trade Malice out. If you were to choose one to trade, I'd go with Hydra's Lament. If you're only getting it for the CD, Spirit Robe could finish that for you since they buffed it now, but typically Magi's Blessing is needed, unless you're lucky and they have almost no CC or your Beads are enough for what they have. If you're doing it for the extra damage after using her 1, again, you'd apply more damage with her 1 having Malice on your build then you'd get from that one hit. Plus Serqet isn't an AA based goddess which brings me to the next thing; Brawler's Beatstick. You won't be doing a lot of AA so there's really no point in ever getting that. Nor do I think you should get The Executioner as again, not an AA type goddess. Basically, she doesn't need anything with attack speed, so I'd remove Hastened Fatalis, Qin's Sais and Ninja Tabi. Titan's Bane is her typical go to for pen. I'd also remove the Rage as it doesn't proc with her 1 since it only procs off of auto attacks.

If you're looking to just have fun and do something unexpected then you could try out the more AA type build with the alternative items you have, but her strength is in her abilities, especially her 1.
1
JumpThis | April 3, 2015 10:14am
Thanks for the advice, very much appreciated!
Hopefully will be working on the sections you listed very soon.
1
Zilby (132) | April 3, 2015 12:24am
Like this Serqet guide, lots of good info on the abilities and decent build. You do want to make sure to make that item section explaining choices and such, as well as hopefully a little more about her gameplay aside from skills. Also, try to give a build order in your core items (I'm assuming you don't actually want to get Warrior Tabi as your last item).

Only real criticism would come from your build. You should probably make Magi's Blessing as a core item rather than Malice since you'll probably have all the damage you need by late game and survivability should be more of a focus.

Good guide though, +1
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