This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Vote received! Would you like to let the author know their guide helped you and leave them a message?
Any updates/edits will be noted here.
EDIT:*I changed the skill sequence, it's way better now.
EDIT: Changed the builds based on suggestion and testing.
EDIT (Oct 10, 14): Changed the build and added Item and Build explaination. Also added early, mid, late game guide as well as a tip/trick.
* I will continue to update and tweak this guide as time passes.
Hey there everyone! I've only had a really small space of time to play Sylvanus in the PTS, but I believe I have found a few builds I enjoy.
Keep in mind that Sylvanus is a TRUE support character. He will not get you many kills. He secures kills for your team and uses his abilities to demolish teamfights.
This is indeed my first guide for Smite, but I have done a few builds and guides for DotA before.
SO, here is my guide for Sylvanus, Keeper of the Wild
Pros:
- Lane presence
- True supporting class
- Synergizes well with a lot of other abilities
- Buffing allies and damaging enemies with a single skill use
- High sustain
- Zoning capabilities
- Basic attack is too good
- Kill Securing for days
Just entering a lane can sometimes make opponents back off if they're a bubble blowin' baby
His ability to buff allies constantly while also damaging enemies is a great feature to Sylvanus.
His Pod has a defense mechanism that balances nicely (You lose something, they lose something)
His AoE's are endless and useful in team fights and can't be countered as easily as let's say Ares'.
Sylvanus' Ult can be extremely helpful when tanking towers/Fury/Titan/Giant, much like Ymir's.
All his abilities can be used in unison with other God's skills to secure kills and decimate a lane.
*Keeping people inside Zeus's ult. *Keeping people in Vulcan's ult. *Keeping people in Kukulkan's ult. ETC.
Artemis can set up a lot with Nature's Grasp
Sylvanus + Mercury.
Nature's Grasp + Special Delivery can put an enemy deep in your tower.
Even Tyr can make a lot of plays with the help of Sylvanus
Cons:
- No escape (Except speed buffs or actives)
- Very low damage output
- His 3 has a low range and can be escaped from easily
- Basic attack takes time to get used to
- Passive can be useless in laning phase
- Not very useful one on one
Like Cabrakan and Ares his escape is pretty much null and void.
He does little to no damage with his basic attack, but his DPS is better than other tanks.
The pull has a range of 60, but can easily be thwarted by a well timed escape or active ability
The AoE ranged basic attack takes practice to get right
His passive has a 25% chance to root an enemy that lands a basic attack on Sylvanus, this can sometimes be useless early game as 1/4 basic attacks will mostly be from minions
One on one Sylvanus will not do very well unless built fully. Having no escape, no option to kite, big target, low damage and not to mention having to burn through all your skills in order to at least survive a solo fight.
Passive: Nature's Protection
His passive, Nature's Protection has a 25% chance every 12s to root an enemy that lands a successful basic attack on Sylvanus for 1s.
This is a very good passive to have as support, simple, effective and helps secure kills.
Starting Items
Watcher's Gift (800 gold)
I use this starting item because, since Sylvanus has little to no damage he can still get benefits from helping team mates.
Hand of the Gods (300 gold)
This is a must have active for Support classes, it helps you with blue buff for your duo partner and can clear minions quickly
Shoes (300 gold)
Movement speed is always a good thing, plus you want to build your Midas boots first anyway.
- Multi Potion (1) Ward (1) (100 gold)
Multi Potion is only used so you have space for a Ward and heals both mana and health.
Ward is used... because junglers.
Early Game
In early phases, buy your starter items and head for the duo lane (Longest lane). Go in through the jungle from mid and wait at the mana camp for the minions to spawn. Hit them with Hand of the God's and back out of the circle (but continue to hit the mob from outside the circle) letting your duo partner get last hit and the blue buff.
Place a Ward in the middle section before the lane. Then go farm to level 5, keeping distance from the other lanes duo team. Use Wisps and Hand of the Gods to quickly clear waves or scare off any aggressive opponents.
Don't be afraid to leave lane and let your Hunter get some solo farm, they'll need it as early as possible. Go help mid lane for a bit. Going back to base every once in a while to buy another Ward, potions and upgrades.
Mid Game
By now you should be at least level 10 and Wisps should be maxed out. At least 1-2 towers should be destroyed as well.
Make sure to get the blue buff for your hunter ASAP every time it spawns. With Wisps maxed you can do it solo, letting them farm more while you kill the jungle minions. Help your team as much as you can, don't stay in one lane too long.
Late Game
With all skills maxed and your full build, you can really prevail in tanking Gold fury and Fire giant (And of course towers). Getting to the opponents phoenix in at least 2 lanes is the next priority. Use judgement calls on taking Fire Giant, make sure to Ward it as soon as the 3rd tower is destroyed in a lane.
My absolute favorite thing to do is use Nature's Grasp to pull an enemy into my tower range, hit them with Verdant Growth to root them and blast them with Wrath of Terra and then Wisps. They'll either die from the tower or from Sylvanus' damage over time.
SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.
Copyright © 2019 SMITEFire | All Rights Reserved
Meditation is only in 1 build, and thats my arena build where its very helpful.
False. Meditation is useless in Arena as well. Ge blink instead so you can blink in and ult.
Don't ever, EVER get meditation...
Meditation is only in 1 build, and thats my arena build where its very helpful.
Maybe when your done full build you could replace boots.
I usually do, but I added it to the guide! Thanks!
This build is **** get hastened fatalis m8
Outta ma face, trollzilla.
Either that, or you're ******ed.
This build is **** get hastened fatalis m8
?????
Definitely a quality guide for a new god! Only suggestions I have is to have a breakdown and strategic explanation of item builds instead of the generic labeling. Also, you absolutely need Hide of the Urchin! It is a incredible asset for all supports, especially one such as Sylvanus
I will be adding stuff periodically! I'll also have a guide on Tiermonster front page here soon.
Urchin shall be in my defensive mixandmatch, I agree entirely!