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Hi this is my very first a build for Aphrodite. Shes a great Healer and great support. I personally play her offensive because her doves are overpowered but still a helpful support.
Her 3 Love Birds is a great early and late game wave clear so she can
help the carrier clear waves easier and push lanes easier. Her healing helps her soul mate a lot when in bad situations when CC or when taking to much damage. She can go mid where shes mana hungry early game and vulnerable to jungler, but thats when you group up with your soul mate and slay the enemy where you get the assists.
She can get out of tricky situations with her ultimate with her soul mate. When an ally is almost dead and the enemy is chasing almost dead you can pop your 2 and get the kill. When supporting the carry healing will make it look like nothing happened, so you can be aggressive and supportive anytime.
She can quickly switch her soul mates and quickly heal them so they can go back in battle and get the kill.
Now lets go through her Skills.
You Will want divine ruin because when you use your 3 it leeches crazy with reduced healing. When with carry helping secure the kill will be easy when you stun with your kiss so help leeching the health will be good.
You might want void stone when being tanky with carry because it will make them vulnerable to all your abilities where you combo with divine ruin where it hurts to death. When you get ganked the god is highly vulnerable to your abilities.
Spear of Desolation is a must have because combining with all items above will do massive damage. Send one dove flying and BOOM! You get 100hp x5. It also helps if you have other mages that have massive crowd control around.
You will want Lotus crown when with a squishy god because it creates a shield that has 20% magi and phys protection combining with other items will make more protections.
You will want Rod of Aseclepius because when your near allied gods it will be easy to switch with your 1 and heal more. And when in combat it will heal twice so just being near your allies you will act as the fountain almost.
You might want gem of isolation because being tanky comboing with Divine ruin, void stone, and spear of magus will make your abilities get magical penatration x500.
PROS
-High Healing
-Good wave clear
-Good support with Good crowd control
-Strong Backing out of in bad situations because of ultimate
-Massive Healing on single god
-Stun constanly
CONS
-Early game mana hungry
-Has no escape only stun and slow
-Has more cooldown when Solo
-Having little Cooldown can result carry to die without
-Can only heal one god
Her passive is (CENTER OF ATTENTION) is where whenever your near any allied gods you gain 4+ magi and phys per god. Its good to be near the carry whenever to fully use kit. While in group fights it gives you a free 20% magi and phys protection which is very useful.
Her 1 Kiss can be attached to a god to get faster movement speed which is good for fleeing. She can stun enemy gods while its attached to an allied god which
stuns the enemy and gives a jealousy buff(increases damage) to your ally. Its good comboing with an adc with a second buff so it can do twice as much. When support you always want to kiss whenever because using the ability when not attached to a god it will have a longer cooldown which sucks. Whenever you see any god that you know has used beads and dashes at you like Sobek,or***bakarhna,Susanoo, or basically any god dashing you want to stun(kiss) them because that 1 sec cooldown can be the end of there life.
Her 2 Back Off! is a blast that slows an enemy and does massive damage. While connected with an ally with your 1 activating it will activate it on the ally too. You can activate it when ever your ally is getting attacked which literally pushes them. But whenever you activate it you might KS(kill steal) there kill or back them too far which lets them get away easier, so be wary when using this abillity. Make sure you pop it if your clearing jungle camps with an attached allied because its easy clearing with 2 of your 2s expoloding. Its a good combo with your 1 because whenever the enemy is stunned you should pop your 1 if there to close. Or for example when ever Fenrir is chasing you you can stun(her 1) than pop your 2 if to close or just pop it right away.
Her 3 Love Birdsis a line that sends doves that leech off of anything it touches. It provides healing and damage. You want to use this to heal your attached ally asap whenever you notice his/hers? health is low. It can leech off of every single minion which each tick provides health. You want to use this ability if your going to ever heal on minion waves because it heals more rather than just activating it. You want to combo with your 1 and then activate it on an enemy because late game in ticks 5x which can do 200 damage. You want to stun(1), tick(3), [WHEN ENEMEY LOW HEALTH] you can pop your 2 and finish off.
Her 4(Ultimate)Undying Love is a buff that removes all crowd control effects, and gives a free beads. Using this ability activates it on your ally too, which means when ever you see your ally in an ultimate you want to activate it. ONLY activate it when you know there going to live cause you might have your 1 active and you could save another allies life instead of having both getting chased. If you do save there life pop your 3 asap and if enemies are chasing you, you want to stun(1),Back off!(2), and use your three so your ally gets double healed while the enemy is fleeing.
Overally I think she is a great and I mean it great support because at the same time she can do massive healing and massive damage. Some her abilities take the lifesaver route which she can save lifes when ever close calls happen, some of her abilities take the lifetaker path which can leech each second of life from the enemy.
TIPS Never rush in with out a soul mate or ally attached with you because your stun has more cooldown and when alone stunning alone happens 1sec which means if your up against Arachne,or Lokibecause you get ganked you wont have fast cooldown and you might waste your ult on a wasted death which now has cooldown because you were not with a soul mate.
When you want to heal and enemy is missing your lane use your 3 on minion waves instead of just using it without the doves ticking. Use your ult on soul mate when stunned so your ally doesn't take as much damage. Always use your 1 on an ally thats taking to much damage during a fight because you took the lifesaver path. Always stun first if you have bad accuracy than use either your 2 or 3.
Your good comboing with Izanami,Xblanque,Artemis,Rama because of your jealousy buff.
When ever ganking with jungler dont attach to them because enemy might back off to easy wait until jungler ganks than attach and attack
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