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Hunter, guardian, destroyer, menace; the Crocodile God, Sobek, swims where the Nile takes him and owes allegiance to no one.
Some say that Sobek was there when only the Dark Waters existed, so he helped create the world. Some say that Sobek made the Nile with his sweat and protects those that travel it if they pay him tribute, otherwise he destroys them. Some say that Sobek ushers the worthy dead down the Nile to the afterlife and aids in their rebirh, restoring sight and strength. Some say he is evil and hateful, ravaging those along the shores and terrorizing villages. Sobek, in truth, is all of these things and none.
Sobek is not a God of good or evil, of benevolence or malice, but a God of solitary neutrality, unless disturbed; a God that tends to his mighty river and performs his responsibilities to passing souls. The rest of time, he does what he wishes. For his protection to the living and the dead, he is to be worshipped and respected. For his power, ferocity, and ruthlessness, he is to rightfully feared.
Level 20 Sobek stats with the Build I use
OFFENSIVE
PROS
Can escape very quicly from dangerous situations
Can reach very fast low hp enemies
Good AOE damage
Good Crowd Control
CONS
All abilities have long Cooldown times
Sobek eats mana for breakfast, lunch AND dinner (really mana hungry)
I like to keep Charge Prey as well as an offensive skill but as an escape one too because that dash he performs is very quick.
Tail Whip is the skill i use most, and i upgrade it as fast as possible. It does damage (most of it) and it grants some pushback also wich gives you some little time to escape/charge/attack next. BONUS when you have little HP the pushback can make the difference between life or death.
Sickening Strike is my second favourite skill. what can you want more ? Damage + Heal !!!
Lurking In The Waters is Sobek ultimate. It's a very nice skill beacuse you can escape CC, slow enemies, deal some nice amount of damage and regenarate mana.
Smite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds.
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