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Sun Wukong, Meme Lord (joust, he isn't viable in Conquest anymore)

0 1 10,533
by UberHaxorBuscus updated November 8, 2016

Smite God: Sun Wukong

Build Guide Discussion 8 More Guides
Choose a Build: Classic Sun
Classic Sun Advanced Sun Sun WuMemes
Tap Mouse over an item or ability icon for detailed info

Sun Wukong Build

Good ol' classic sun

Build Item Transcendence Transcendence
Build Item Reinforced Greaves Reinforced Greaves
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Sovereignty Sovereignty
Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Frostbound Hammer Frostbound Hammer

Viable starter items (in order of viability)

Build Item Watcher's Gift Watcher's Gift
Build Item Bluestone Pendant Bluestone Pendant
Build Item Death's Toll Death's Toll

Sun Wukong's Skill Order

The Magic Cudgel

1 X Y
The Magic Cudgel
1 7 11 12 13

Master's Will

2 A B
Master's Will
4 10 17 18 19

72 Transformations

3 B A
72 Transformations
2 3 6 8 9

Somersault Cloud

4 Y X
Somersault Cloud
5 14 15 16 20
The Magic Cudgel
1 7 11 12 13

The Magic Cudgel

1 X
Sun Wukong's Magic Cudgel grows in length, and he slams it down, damaging all enemies in front of him. Minions and Jungle Camps take an extra +20% damage.

Ability Type: Line, Damage
Damage: 100 / 140 / 180 / 220 / 260 (+60% of your Physical Power)
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 12s
Master's Will
4 10 17 18 19

Master's Will

2 A
Sun Wukong strikes around him, damaging, Slowing, and Slowing the Attack Speed of all enemies hit.

Ability Type: Circle, Slow, Damage
Damage: 90 / 140 / 190 / 240 / 290 (+65% of your Physical Power)
Movement Slow: 30% for 3s
Attack Speed Slow: 30% for 3s
Cost: 60
Cooldown: 11s
72 Transformations
2 3 6 8 9

72 Transformations

3 B
Sun Wukong transforms into an Eagle, Tiger, or Ox, and charges forward.

Eagle: Is the fastest of the three forms. Immune to Slow and Root effects.
Tiger: Mauls the first enemy he runs into, Stunning and causing damage.
Ox: Knocks aside all enemies in his path and causes damage. Immune to Slow, Root, and Knockup effects.

Ability Type: Dash, Crowd Control, Damage
Tiger Damage: 100 / 170 / 240 / 310 / 380 (+80% of your Physical Power)
Tiger Stun: 1.4s
Ox Damage: 70 / 105 / 140 / 175 / 210 (+60% of your Physical Power)
Cost: 65 / 70 / 75 / 80 / 85
Cooldown: 16 / 15.5 / 15 / 14.5 / 14s
Somersault Cloud
5 14 15 16 20

Somersault Cloud

4 Y
Sun Wukong leaps onto his cloud for up to 5s, leaving a Pet behind to fight. While on the cloud Sun Wukong is invisible and regenerates Health. He may leap off before the duration expires, dealing damage. The Pet inherits 100% of Sun Wukong's Health and Protections and 50% of his Basic Attack Power. The Pet is killed instantly if hit by a hard Crowd Control excluding Banishes and Knockbacks. If the Pet dies, Sun Wukong is revealed on his cloud.

Ability Type: Circle, Heal, Damage
Damage: 200 / 275 / 350 / 425 / 500 (100% of your Physical Power)
Healing: 3.5% per second
Radius: 25
Cost: 100
Cooldown: 110 / 105 / 100 / 95 / 90s

Why pick Transcendence instead of any starter items?

Transcendence, when rushed along with boots gives you a huge power spike early game. This gives you the early game advantage, which can carry over late game.
Why pick it?
Its default mana increase is greater than the MP5 and HP5 that the starter items can give you. Also, the stacks being built early game can bring you online earlier than other gods.
Let's compare
Death's toll
This is the least viable starter item because of its very small power spike and its incredibly small mana regen mechanic. If i can explain, in every minion wave there are between six and nine minions. If you can get basics in, you can get about 25 hits before the next wave comes, which relates to 50 total mana gain.
To say the least this is ineffective.
Transcendence increases your default mana pool and it gives you max mana stacks, sure you will need mana buff, but a pot or just returning to base could be better after the initial teamfight. Because you will most likely be getting kills and minion waves in, you will be gaining mana stacks. That makes death's toll obsolete.
"But what about the health regen?" I hear you screaming.
Who needs health regen when you have a team?
Almost 1/5 of the gods in smite have a healing mechanic. Use it.
This pairs well with a sobek who has huge sustain or a Cupid or aphrodite who can give you dem spicy heals from level 1.

Bluestone pendant
Does NOT give you as big of a power spike as you think. It ain't no soul stone. It only does bonus damage when you use abilities, which can be useful paired with his magic cudgel, BUT it doesn't give as big of a spike as trans.
End of discussion

Watchers' gift
This is by far the most viable option, the bonus gold gained by it greatly decreases the time it takes you to get online. This results in you being far ahead of the competition, allowing you to snowball early and make sure that you get the items you need to survive the late game.

Notes on classic build

Feel free to replace sovereignty with another prot item if neccecary.
If you REALLY have to, you can play with hydra's lament. I do NOT reccomend it, even after the most recent patch when it is more viable.

Spicy meme stories (to be added)

*send spicy meme stories with this build to AngryDuck14 on smite or Nerdius_maximus on steam! (Steam and smite use the SPQR banner most often)

E A SPORTS (is just game)

Remember! This is a game, a team game, but also is just game.
If you want to try hard that's on you, I personally try hard at everything I do, your call.
If you want to get better, I would suggest watching a streamer or a YTer that is a pro smite player and get all up on his case. That's how I got in the top 10% anyway.
Also, for the love of god don't play on console and come over to PC claiming you're good. The reaction times are so much faster on PC that you will be so far behind that you can't even comprehend what's going on in a teamfight until you see an aOe ult, and by then you're dead.

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1
Stuke99 (56) | November 8, 2016 10:52am
The build, the skill leveling, and your attitude about him are completely wrong.
1
Branmuffin17 (400) | November 8, 2016 10:56am
Damn Stuke, I mean I know you loved SWK before, but...you're just showing how much of his b**** you are. XD
1
Stuke99 (56) | November 8, 2016 11:09am
I hate bad guides, I also hate guide about a god they disregard in such a low way. I gave this a down vote for everything I said in my original comment.
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1
masterricu (12) | November 8, 2016 10:32am
Sun Wukong has terrible % scaling on his abilities, meaning Titan's Bane will do more damage and cost less than Transcendence.

He also has a terrible hit chain, meaning he wont be meaning as much use of lifesteal as he would just more protections and health in general. Hide of the Urchin is a better pickup.

Frostbound is okay on warriors, but wukong has a built in slow, and like I said bad auto attacks. Since we dont have much magic defense, bulwark wouldnt be a bad pickup.

Crit on warriors is expensive, and while it might be more fun, Youd literally be better off just having another hunter on your team since they make better use of the items.
1
UberHaxorBuscus | November 8, 2016 10:34am
But, memes
1
Estidien (30) | November 8, 2016 8:26am
I'm sorry but please dont bother saying that SWK isn't viable in conquest, he's perfectly fine. Other than that you didn't advertise it as a guide and the build is okay.
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