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Sun Wukong Season 2 Support Guide

10 1 38,131
by AmorphousGamer updated February 22, 2015

Smite God: Sun Wukong

Build Guide Discussion 12 More Guides
Tap Mouse over an item or ability icon for detailed info

Sun Wukong Build

Health + Mana Pot start

Build Item Bluestone Pendant Bluestone Pendant
Build Item Hand Of The Gods (Old) Hand Of The Gods (Old)
Build Item Healing Potion Healing Potion
4
Build Item Mana Potion Mana Potion
3

Ward + Multipotion start

Build Item Bluestone Pendant Bluestone Pendant
Build Item Hand Of The Gods (Old) Hand Of The Gods (Old)
Build Item Multi Potion Multi Potion
5
Build Item Ward Ward
2

When even, or ahead, build this

Build Item Warrior Tabi Warrior Tabi

Alternate movespeed item

Build Item Winged Blade Winged Blade

Movespeed when behind

Build Item Reinforced Greaves Reinforced Greaves

Core Build

Build Item Sovereignty Sovereignty
Build Item Heartward Amulet Heartward Amulet
Build Item Magi's Cloak Magi's Cloak

Situational

Build Item Witchblade Witchblade
Build Item Shifter's Shield Shifter's Shield
Build Item Runic Shield Runic Shield
Build Item Midgardian Mail Midgardian Mail
Build Item Stone of Gaia Stone of Gaia
Build Item Spirit Robe Spirit Robe
Build Item Hide of the Urchin Hide of the Urchin
Build Item Pestilence Pestilence
Build Item Runeforged Hammer Runeforged Hammer

Actives

Build Item Shell of Absorption Shell of Absorption
Build Item Weakening Curse Weakening Curse
Build Item Heavenly Agility Heavenly Agility

Sun Wukong's Skill Order

The Magic Cudgel

1 X Y
The Magic Cudgel
1 3 6 7 9

Master's Will

2 A B
Master's Will
4 15 16 18 19

72 Transformations

3 B A
72 Transformations
2 8 10 11 12

Somersault Cloud

4 Y X
Somersault Cloud
5 13 14 17 20
The Magic Cudgel
1 3 6 7 9

The Magic Cudgel

1 X
Sun Wukong's Magic Cudgel grows in length, and he slams it down, damaging all enemies in front of him. Minions and Jungle Camps take an extra +20% damage.

Ability Type: Line, Damage
Damage: 100 / 140 / 180 / 220 / 260 (+60% of your Physical Power)
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 12s
Master's Will
4 15 16 18 19

Master's Will

2 A
Sun Wukong strikes around him, damaging, Slowing, and Slowing the Attack Speed of all enemies hit.

Ability Type: Circle, Slow, Damage
Damage: 90 / 140 / 190 / 240 / 290 (+65% of your Physical Power)
Movement Slow: 20 / 22.5 / 25 / 27.5 / 30% for 3s
Attack Speed Slow: 20 / 22.5 / 25 / 27.5 / 30% for 3s
Cost: 60
Cooldown: 11s
72 Transformations
2 8 10 11 12

72 Transformations

3 B
Sun Wukong transforms into an Eagle, Tiger, or Ox, and charges forward.

Eagle: Is the fastest of the three forms. Immune to Slow and Root effects.
Tiger: Mauls the first enemy he runs into, Stunning and causing damage.
Ox: Knocks aside all enemies in his path and causes damage. Immune to Slow, Root, and Knockup effects.

Ability Type: Dash, Crowd Control, Damage
Tiger Damage: 100 / 170 / 240 / 310 / 380 (+80% of your Physical Power)
Tiger Stun: 1.4s
Ox Damage: 70 / 105 / 140 / 175 / 210 (+60% of your Physical Power)
Cost: 65 / 70 / 75 / 80 / 85
Cooldown: 16 / 15.5 / 15 / 14.5 / 14s
Somersault Cloud
5 13 14 17 20

Somersault Cloud

4 Y
Sun Wukong leaps onto his cloud for up to 5s, leaving a Pet behind to fight. While on the cloud Sun Wukong is invisible and regenerates Health. He may leap off before the duration expires, dealing damage. The Pet inherits 100% of Sun Wukong's Health and Protections and 50% of his Basic Attack Power. The Pet is killed instantly if hit by a hard Crowd Control excluding Banishes and Knockbacks. If the Pet dies, Sun Wukong is revealed on his cloud.

Ability Type: Circle, Heal, Damage
Damage: 200 / 275 / 350 / 425 / 500 (100% of your Physical Power)
Healing: 3.5% per second
Radius: 25
Cost: 100
Cooldown: 110 / 105 / 100 / 95 / 90s

Author Introduction

Hello. My name is AmorphousGamer, and I'm a platinum support main. I primarily play aggressive gods. Warriors like Sun Wukong and Guan Yu, and guardians like Athena and Ymir.
I like the aggressive play style in the support role because if you dominate the enemies early in the long lane, you can get early gold furies and dominate the map.

I've got about 3500 worshipers on Sun Wukong by the time of writing this guide, and I've been playing season 2 since the PTS for it first came out, so I'm very familiar with the support builds by now. Also keep in mind that this is all my opinion. I will explain my reasoning behind every item, and you can feel free to take that information and use it or ignore it as you wish.

Changelog

Feb 17, 2015: Added explanation of Bluestone Pendant, because I completely forgot to do that.

Feb 22, 2015: Added more matchups, started working on ally synergy chapter. Added a chapter introducing Sun Wukong as a god as well.

Introduction to Sun Wukong


Sun Wukong is a high-mobility, high-poke warrior. He excels at maintaining early-game lane pressure, and late-game can still deal a fair amount of damage. Back in the warrior meta of the beta, he was despised by all, for his downright ridiculous escape mechanics, durability, and long-range damage. When used properly, he can still be a damn nuisance for the enemy team, even if the days of his unstoppable glory have passed.

Pros / Cons

Pros

+ HIGH MOBILITY
+ GOOD POKE
+ GOOD OBJECTIVE STEAL
+ NATURALLY DURABLE
Sun Wukong has great lane presence with The Magic Cudgel. It allows him to poke down the enemy support. If you clear the wave before the enemies, you can engage very effectively with the tiger form of 72 Transformations, and quite possibly get a kill. This is especially true if you're laning against a guardian like Athena, as they are quite squishy in the first few minutes of the game.

Cons

- LOW PEEL
- BAD TEAMFIGHT PRESENCE
- BAD ENGAGE
Sun Wukong doesn't have nearly the same level of peel guardians have with abilities like Confound and Frost Breath. He also only has a single-target engagement, so it's a little difficult to initiate a full teamfight as Sun Wukong.

Skills



Undefeated Body: Gives protections and critical chance when below 35% HP. Basically just makes you more durable against sustained damage like Hunters and DoT mages. Not very useful against burst mages like Vulcan and Scylla.


The Magic Cudgel: This is your main damage, and the skill you level first. It's all of your poke and clear, and a lot of your teamfight damage.


Master's Will: This is your AOE slow. It's okay for peel, but it's primarily used for chasing down enemies. Some players like to max this first for the damage, but this ability still has a slow, which makes it useful without levels. Unlike The Magic Cudgel, which requires levels to be useful. Therefore, I max it last, and use it entirely for the slow utility.


72 Transformations: This is your primary engage and peel, in the form of the tiger stun. It's also your most damaging ability, which makes it great for comboing into other abilities to melt squishy targets. The eagle form is for escapes, and for rotating quickly. It's also helpful to chase down distant enemies, to finish them off with a The Magic Cudgel. The Ox Form is for disrupting teamfights and escaping situations where the eagle isn't as useful.

I would also like to note that many players like to max this first, which is valid if you're being incredibly aggressive. Just keep in mind the Cudgel is far safer, so be careful when you decide to level this first.

Somersault Cloud: This is your ultimate. It's a great escape, and is all of your sustain. Great for healing and repositioning in the middle of a fight.

Passive Items

The start is pretty open. If you want to have wards throughout the early-game, you start with 5 multipotions and two wards. This way, you lose out on a little bit of sustain, but it's arguably worth it for the vision. Alternatively, you can just stay outside the enemy's tower before 3 minutes and any gank attempt should be foiled without much trouble.

The other start is 4 health potions and 3 mana potions. This gives you good sustain for the aggressive duo lane meta of season 2. This is the start I usually use, but early wards definitely have their place.

Of course, this is bought along with Bluestone Pendant. This item is invaluable on warrior and assassin supports because it provides power and sustain. Especially on a poke-centric support like Sun Wukong, it allows you to be much more liberal with your head-boops.


The first item you need to get is a movespeed item. Boots are very cost-efficient for this right now, though some people are doing Winged Blade instead. I don't personally like Winged Blade in this slot, because while it is a very good item, it is more expensive than boots and therefore delays your core build. Right now, the core support build is very rigid, and it's important that you get the items online as soon as possible. They will make your team much stronger in teamfights, and make objectives far more secure.

If you're ahead or even, I like Warrior Tabi because it gives you a good amount of damage, without sacrificing much from the other options. Another perfectly valid and common choice is Reinforced Greaves. I like these because, since Magi's Blessing lost the 40% Crowd Control Reduction, these boots can make up for that a little bit. I only build these when I'm falling behind, as they give a little bit of durability. Another thing to note is that they are a little bit cheaper than the alternative.

The core support build is Soveriegnty + Heartward Amulet. Because of the incredible stats and auras, you are going to build these items, one after the other, once you have your movespeed item. There are no exceptions to this rule, these items are too strong.

After you get Sovereignty and Heartward Amulet, I would almost always go Magi's Blessing. The reason is the same as it has always been. The item is great on supports, as it allows you to secure objectives (and do basically anything else involving the enemies) much easier. I would call it core, but it can be delayed until after a situational item. I would not do this unless you are in dire need of that situational item, but it is a valid thing to do.
Magi's Blessing

So here's where the builds start branching. If you're extremely far ahead and just want to bonk some noobs on the head with your cudgel, I would do Qin's Sais and then Ichaival. This seems very odd, but let me explain. At this point in the game, you have no damage. You'll want attack-speed based damage in this scenario, but if you get a cheaper, more efficient attack speed item like Ichaival first, you still don't have any damage. So, you go Qin's for the damage, then Ichaival. It's a little inefficient, but the final stats are pretty effective. And again, this is only when you're so far ahead that being a little inefficient doesn't matter much.

Assuming you're still even, you're going to be looking at situational (defensive) items, like Witchblade, Spirit Robe, Pestilence, and the like. There's not a lot more to say about it, you pick these items up if you feel you need them. Witchblade is great against AS-based gods like Bakasura, Pestilence is very effective against healers, Urchin and Spirit Robe are great defensive items, so on and so forth.

Active Items

As far as active items go, there's some variation in the second slot, but you'll have Wrath of the Gods after your movespeed item and before Sovereignty. There are no exceptions to this rule.

Since the Greater Aegis nerf, mages are occasionally getting Shell of Absorption. In Season 1, that was my most common second active as a support, since it is incredibly powerful in teamfights. However, if your midlaner buys it, you really don't need it. This has led me to occasionally buy Heavenly Agility for the extra mobility during fights. It has saved me and my team before and it's always more helpful to have than not to have.

Of course, if the enemy team has heavy healing, you're going to be looking at Weakening Curse. It's almost necessary that this be on a team against gods like Aphrodite and Hel, who have powerful burst healing late-game. Also can be useful against gods like Ra or Hercules, but it isn't as necessary. Ra, because he generally isn't healing people during a teamfight, and Hercules because if you're focusing him you're going to lose the fight, weakening curse or no.

If you wanna be funny, Greater Blink fills that slot just fine. Just when the enemies think they've caught the bird that let them twice around the map, he disappears through a wall. Note: Only for use in non-serious environments.

Enemy Matchups

GOOD MATCHUPS


Geb: Geb is probably the best support for Sun Wukong to play against, as he has very low pressure and control in the early laning phase. This means you can basically control the earlygame entirely. You can poke him hard and if he tries to respond, you can usually all-in for a kill or a recall. Beware the minions and the ADC of course, as they are huge factors.


Athena: Athena is rather weak to the Monkey King because she has no return poke. You just boop her on the head a few times and she has to stay back. If she tries to push you away, you can usually just stun her with 72 Transformations and get a kill.

Ymir: Playing against Ymir is quite similar to playing against Athena. You just keep the poke on. Be very careful of his waveclear, though. He has more powerful earlygame all-in than you do, so engaging with 72 Transformations usually isn't wise.

Guan Yu: Guan Yu is rather weak to Sun Wukong, for one primary reason. That is, he can't contribute any worthwhile clear or damage within the lane. This is because if he tries to use his Taolu Assault, he's close enough for you to use your Tiger Form with 100% effectiveness. This puts him somewhat out of position, with his primary damage on cooldown. You can't poke him effectively, as he will just heal it, so you should focus your efforts on the enemy ADC instead. However, you should have stronger all-in than Guan Yu at any stage of the game (assuming it is even, of course).




BAD MATCHUPS


Ares: This is probably the worst support to lane against as Sun Wukong. He has extremely long-duration, high-damage cripple in his Shackles. This means that you really have to stay back and poke at max range. You can't engage on him until he has used his chains. If he uses his ultimate, No Escape, you'll have to use your Somersault Cloud unless his team is nowhere to be found.

Sylvanus: Sylvanus is very rough to lane against as the Monkey King. He has so much lane pressure that you can't even attempt to all-in him most of the time. Your poking efforts are mostly futile, as he'll just heal over time. If you end up in lane against this guy, just stay back, help your ADC clear waves, and wait for openings like a rotation or a misplay by your enemies.

Sobek: Sobek is one of the more annoying enemies for Wukong to face. Your poke does very little, as he will heal it up. His Tail Whip is a hard counter to the Tiger Form of your 72 Transformations, since as soon as you get within range of him he can interrupt it. He has a great single-target engage in the form of Charge Prey, which can force your 72 Transformations (Ox Form, usually) or Somersault Cloud, depending on the level of followup he has waiting.

Odin: Odin is an odd case. He has much higher earlygame pressure and all-in than you will as Sun Wukong. You cannot fight him or attempt to outpush him. You basically just have to sit back and let him do what he wants for about 10 minutes before he starts falling off.

Hercules: Hercules has a lot of pressure and earlygame damage. You can't really poke him very effectively, and going all-in is a bad idea. If you can catch him out of position with a couple of teammates, you can get kills on him early. But around the 20 minute mark, if you're attacking him over any other nearby enemies, you're doing it wrong. The idea is to not feed him early, and then ignore him late.

Ah Muzen Cab: Ah Muzen Cab will zone you out with his honey in lane, making it very difficult to poke. However, that's not the primary reason for this matchup being bad. The main reason is his ultimate, Stinger. If you get hit by it, you're crippled for a good period of time. This gives him a lot of time to melt you while most of your utility is offline.

Neith: Neith is the anti-aggressive ADC. You can't poke her down and if you engage on her she'll just root you and melt you. You can't do a whole lot in a match against this god, though to be fair she can't do a whole lot to you either. The issue is when they have a more aggressive support, you're in a bad place.

Cupid: Massive AOE cripple + stun, and burst damage. 'Nuff said.

Ally Synergy

ADC



Artemis: Very strong poke and all-in, perfect for the aggressive play-style Sun Wukong is looking for.


Cupid: This is basically the same as Artemis. He has tons of damage all throughout the laning phase. Allows you to be very aggressive.


Ullr: Just like the first two listed here, this is a high-damage high-poke ADC which works very well with the Monkey King.

Jungle


Awilix: With good communication and awareness, the Ox Form -> Gravity Surge combo can be incredible.

Leave a Comment

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Collapse All Comments

1
Stuke99 (56) | March 9, 2015 1:32pm
Nice guide, nuff said. In all seriousness, it's great to see another Wukong player who understand how to use him properly. This build is very nice on how you could be aggressive since Sun loves to be in the fight.
1
Metabreaker_United (3) | February 26, 2015 4:39pm
Really good guide. Nice bbcoding and explanations. Yeah in season two most ppl are rushing winged blade as movement item.
Also I agree with the no watchers
Prolly should rush winged blade then sov then heart Ward
Then Magis and the two situationals
Love ur build
Upvote
1
Doorknob | February 21, 2015 6:28am
I'd also consider adding ADCs to pair him with in lane, and go into detail on more of his matchups. How does he do vs Sylvanus? or Guan Yu? or Geb?
1
Doorknob | February 21, 2015 6:23am
I prefer maxing the 3 and 2 first. I only put 3 early points in the 1 because then it clears the wave and it's not that good of a move anyways aside from decent poke. But I suppose it's mostly preference. I max the 3 first mostly.
1
Zilby (132) | February 18, 2015 12:01am
I feel as though the majority of my games that turn out sour derive from there being a swk that doesn't know what they're doing. I wish they would read this guide. Definitely an upvote from me.
1
Greenevers (105) | February 15, 2015 6:31am
Nice build, very well thought out.

I would just add some more spacing in the items sections.

Also, I personally don't think Athena is an easy matchup for Wukong. Athena can taunt you out of your 3 and once she gets sov, you won't be able to do too much damage to her w/o Jotunn's Wrath (don't build that, js). The only support that compete with Athena is maaaybe Geb. Sylvanus has weaker lane presence now, Guan's 3 is interruptable, and nothing counters Athena's global presence.

Great job overall!
1
Setolino (18) | February 15, 2015 5:51am
Dosnt make sense on swk, since he needs magis blessing to not get interrupted in his transformation.

Bacchus and swk support really need magis blessing more.
1
Choppi | February 15, 2015 5:45am
You might want to consider the newly buffed Spirit robe as it's passive sinergises well with Wukong's 72 Transformations as well as Master's Will.
1
AmorphousGamer | February 15, 2015 4:57am

Pretty solid build. Though I'd like to mention in the Passive Items section, the 4th paragraph seems to been placed there by accident.


****. I think my tired brain got confused by the icon above that. Forgive me, I spent like 6 hours figuring out how to make this and writing it all out, so I think my brain has just given up for today. Fixed.
1
deathstar3548 (1) | February 15, 2015 4:38am
Pretty solid build. Though I'd like to mention in the Passive Items section, the 4th paragraph seems to been placed there by accident.
1
Shushruth007 | February 15, 2015 3:43am
Great Job
1
Setolino (18) | February 15, 2015 3:33am
Finally a good build for swk support on this site just for that a upvote.
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