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this is a guide to show you how i play sun wukong. i would not call this a tank build but you will be able to take a fair bit (and deal a bit) of damage if you finish this build. take note this god is mana hungry and ability spamable so make sure you get the mana buff when laning, or atleast have a mana potion or the meditaion active.
REMEMBER BASIC ATTACKS ON ALL GODS ARE CONSIDERED PHYSICAL DAMAGE NOT MAGICAL, NEITHS ARROWS ARE PHYSICAL AND SO IS ZEUSES LIGHNING.
Undefeated Body (PASSIVE)
When Sun Wukong is below 50% health, he gains +10% critical chance and +20 protections, plus another 1% critical chance and 1 protections for his current level
The Magic Cudgel
Sun Wukong's Magic Cudgel grows in length, and he slams it down, damaging all enemies in front of him. Damage: 90/140/190/240/290 (+50% of your physical power). Range: 55. Radius: 6. Cost: 50. Cooldown: 10s
Master’s Will
Sun Wukong strikes around him, damaging and knocking up all enemies in sequence. Damage: 70/110/150/190/230 (+50% of your physical power). Radius: 20. Cost: 60/70/80/90/100. Cooldown: 12s
72 Transformations
Sun Wukong transforms into an Eagle, Tiger, or Ox, and charges forward.
Eagle: Is the fastest of the three forms. Immune to Slow, Root, and Knockup effects.
Tiger: Mauls the first enemy he hits, stunning and causing damage. Damage: 100/170/240/310/380. Stun: 0.6/0.8/1.0/1.2/1.4s.
Ox: Knocks aside all enemies in his path and causes damage. Immune to Slow, Root, and Knockup effects. Damage: 50/90/130/170/210.
Cost: 65/70/75/80/85. Cooldown: 15s
Somersault Cloud
Sun Wukong leaps up onto his cloud, leaving a perfect decoy of himself behind to fight. While on the cloud Sun Wukong is invisible and regenerates health. He may leap off before the cloud duration expires, dealing damage to enemies. The decoy has all of Sun Wukong’s current stats, but only 50% of his physical power. If the decoy dies before it’s timer expires, Sun Wukong becomes visible on his cloud. Leap Damage: 140/190/240/290/340. Cost: 100. Cooldown: 90s
IF YOU USE THIS BUILD WELL YOU SHOULD BE ABLE TO GET FIRST OR SECOND MOST KILLS, DEPENDING ON THE CHARACTERS THAT YOUR TEAM USES AND ASWELL AS WHAT THE OTHER TEAM USES. IN MY LAST GAME I WENT 12/5/6 THAT WAS THE SECOND BEST SCORE ON MY TEAM AND WE WON. Your getting assists means that your team got a kill this is good dont be unhappy with heaps of assists and no kills, as long as someone on your team is killing them and your helping it dont matter
This build give you a massive amount of damage on you basic attacks , I see a lot of sun-wukongs that I play against, like to use a lot of abilities and not basic attacks. this build enables you to deal between 190 to 250 damage on basic attacks, I recommend that you use this to your advantage, you can wear mages, hunters, assassins and sometimes tanks, down quite fast using your abilities and basic attacks.
BREASTPLATE OF VALOR
get this item first to give you some sustain, for mana and phys defence.
BOOTS
boots will give you some movement speed, as you will probably travel to base a fair bit until you get above about level 11.
BLOODFOGE
gives good phys power and 20% life steal for sustain.
QIN'S SIAS
for attack speed and power, they shred gods with heaps of health
HIDE OF THE URCHIN
this cloak gives you all round protection and extra heal and mana
HIDE OF THE NEMEAN LION
this item gives you health, physical protections and reflects 30% of basic attacks used on you, self explanatory --- if the enemy have a lot of magical power you can get a magic protections item instead.
SOVEREINGHTY
more health and phys protection.
also items that give you crits stats do not realy matter as of your passive undefeated body: When Sun Wukong is below 50% health, he gains +10% critical chance and +20 protections, plus another 1% critical chance and 1 protections for his current level
have your jungler help you get blue buff. start with your 1 this is your minion clear and god poke. you will have lowish health to start with so be care full when poking because the minions will attack you. stay in this lane until you get their tower, then push up the lane as far as possible, now you can roam a little bit, remember that lane is your response ability so you need to watch the map and defend it. while you are roaming help your team. you can also help your mid or duo get their tower,if your jungler is behind you can help gank and let the jungler catch up. you can tell how your going depending on your mid laner:
if your higher level - good
if you close or same level - good
if your realy far behind them - not so good
okay depending on your laning partner's character depends on weather you can get blue buff. if you get it your set just minion clear. if your team-mate is in trouble distract the enemy gods, use your 2 to knock them up and then lay into them with every thing except your alt and 3 ability, these are your escape goats. if you have low health use your alt, while in the air you regain health so don't jump down. if you just need to get away use your 3 to fly away as the eagle(in game you can press 'k' to see your ability and passive).TRY NOT TO DIE WHILE SAVING THEM. Communication is key in conquest especially in duo. always tell your partner when your going to base, getting a buff, giving them a buff, attacking or ganking. you should no matter what part you play, call when an enemy is missing from your lane, it helps your team-mates prepare to possibly get ganked.
you are a semi tank deal damge and if you need to heal, use your ult heal up then re-enter the fight. if you need to retreat use your 3 ability, stay in for as long as possible and damage their gods as muach as possible, dont be greedy you can sometimes over estimate abilities and your chase power.
if you can help someone on your team then do so for example they might be strugling to kill a buff camp or kill someone, but dont steal their buff and unless they cant give chase or get the enmemy dont take the kill. its frustrating for the team mate. also listen to what you team says in the chat. try to always can when an ememy is missing, because he might have gone to gank.
sun wukong can be a jungler, i dont play him as one and dont have any advice. for creeps in the lane you 1 is the wave clear. in the jungle i initiate with his 2 then line up the 1 after that just basic attack to finishe them.
sun wukong is a fun versatile god to play and you cant rely fail even if you dont get many kill if you get assists it means you contributing and helping, team fights are a great place for sun wukong
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I'm no wukong expert, so I can't really tell you as much as I would like to. But...
What about situational items?
I'm pretty sure that you'd want to get
The guide itself... You don't explain anything. The items explanation isn't even decent, you don't explain skills and how to use them... nothing. This is basically a build-only guide, but I'm not sure the build itself is good. And there's no BBCoding whatsoever, and it's not "alt", it's "ult|. As in ULTimate.
A downvote from me.
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Actually, this guide has been very helpful to new players; my friend is new and he was like all clueless level 1 players until he read this. It completely changed his play style.
sorry for the spelling mistakes.
What about situational items?
I'm pretty sure that you'd want to get
The guide itself... You don't explain anything. The items explanation isn't even decent, you don't explain skills and how to use them... nothing. This is basically a build-only guide, but I'm not sure the build itself is good. And there's no BBCoding whatsoever, and it's not "alt", it's "ult|. As in ULTimate.
A downvote from me.
Here are some guides to help you out:
BBCoding Guide
General Guide for Guides
Do't forget to vote on these guides if they've helped you.