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Support Terra Brawler 7.1

2 4 27,046
5
by PsycopathicKing updated January 29, 2020

Smite God: Terra

Build Guide Discussion 2 More Guides
Tap Mouse over an item or ability icon for detailed info

Terra Build

Start

Notes I like to do the shoes start because most hunters dont start with boots so you can get a few extra hits sometimes leading to their death. I also like to go mages blessing for the extra damage and the med can keep you alive combined with the potions.

Notes

I like to do the shoes start because most hunters dont start with boots so you can get a few extra hits sometimes leading to their death. I also like to go mages blessing for the extra damage and the med can keep you alive combined with the potions.

Build Item Mage's Blessing Mage's Blessing
Build Item Shoes Shoes
Build Item Healing Potion Healing Potion
3
Build Item Mana Potion Mana Potion
3
Build Item Cloak of Meditation Cloak of Meditation

next 3 items in order

Notes If they have a healer i would get Pestilence and then Pridwen

Notes

If they have a healer i would get Pestilence and then Pridwen

Build Item Tyrannical Plate Helm Tyrannical Plate Helm
Build Item Shoes of Focus Shoes of Focus
Build Item Pridwen Pridwen

final 3 items and relic

Build Item Ethereal Staff Ethereal Staff
Build Item Gem of Isolation Gem of Isolation
Build Item Spear of the Magus Spear of the Magus
Build Item Heavenly Wings Heavenly Wings

Sell Boots for one of these

Notes I dont have a set item that i get when i sell boots it just depends on how the match is going but it is usually a power item.

Notes

I dont have a set item that i get when i sell boots it just depends on how the match is going but it is usually a power item.

Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Spectral Armor Spectral Armor
Build Item Stone of Binding Stone of Binding
Build Item Bancroft's Talon Bancroft's Talon
Build Item Rod of Tahuti Rod of Tahuti

Final Build

Build Item Stone of Binding Stone of Binding
Build Item Tyrannical Plate Helm Tyrannical Plate Helm
Build Item Pridwen Pridwen
Build Item Ethereal Staff Ethereal Staff
Build Item Gem of Isolation Gem of Isolation
Build Item Spear of the Magus Spear of the Magus
Build Item Cloak of Meditation Cloak of Meditation
Build Item Heavenly Wings Heavenly Wings

Situational Items

Notes These items are pretty self explanatory. Mystical Mail for if you need protection but still want the little bit of damage. If you get Nemean Lion i would pair it with Thorns just to get the extra kick. Shoguns Kusari i get if you have multiple Auto Attack Gods. Contagion for if they have more physical damage than magical or if the physical hits harder.

Notes

These items are pretty self explanatory. Mystical Mail for if you need protection but still want the little bit of damage. If you get Nemean Lion i would pair it with Thorns just to get the extra kick. Shoguns Kusari i get if you have multiple Auto Attack Gods. Contagion for if they have more physical damage than magical or if the physical hits harder.

Build Item Pestilence Pestilence
Build Item Contagion Contagion
Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Mystical Mail Mystical Mail
Build Item Hide of the Urchin Hide of the Urchin
Build Item Shogun's Kusari Shogun's Kusari
Build Item Shield of Thorns Shield of Thorns
Build Item Belt of Frenzy Belt of Frenzy
Build Item Horrific Emblem Horrific Emblem

Terra's Skill Order

Force of Nature

1 X Y
Force of Nature
3 8 11 12 14

Crushing Earth

2 A B
Crushing Earth
1 15 16 18 19

Monolith

3 B A
Monolith
2 4 6 7 10

Earthen Fury

4 Y X
Earthen Fury
5 9 13 17 20
Force of Nature
3 8 11 12 14

Force of Nature

1 X
Terra gains momentum, causing her to dash forward and deal damage to enemies she passes through.

Terra may dash through her own Standing Stones to Shatter them. If she does she may dash one more time within the next 3s. Terra may use this ability without putting a point into it, but it deals no damage and has a 20s cooldown.

Ability Type: Dash, Damage
Damage: 60 / 110 / 160 / 210 / 260 (+30% of your Magical Power)
Range: 35
Cost: 50
Cooldown: 11s
Crushing Earth
1 15 16 18 19

Crushing Earth

2 A
Terra raises up two Standing Stone walls on either side of a target location. As long as both stones stand, Terra may activate this ability again to slam the stones together, damaging and Stunning enemies in between for 1.5s.

These stones can be Shattered into a cone of shrapnel with Force of Nature, damaging enemies in the area.

Ability Type: Area, Stun, Damage
Wall Duration: 5s
Damage per Wall: 50 / 85 / 120 / 155 / 190 (+35% of your Magical Power)
Shatter Damage: 60 / 110 / 160 / 210 / 260 (+35% of your Magical Power)
Range: 55
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Monolith
2 4 6 7 10

Monolith

3 B
Terra summons a Standing Stone monolith that persists for up to 10s. The monolith heals nearby allied gods every .5s for the duration but can be destroyed early if hit by 5 enemy basic attacks.

Terra can Shatter this stone with Force of Nature to Root enemies in the area for 1s and create a damaging area that lasts 5s.

Ability Type: Circle, Heal, Damage
Heal per Tick: 4 / 8 / 12 / 16 / 20
Protections: 10 / 15 / 20 / 25 / 30
Shatter Damage: 90 / 120 / 150 / 180 / 210 (+50% of your Magical Power)
Root Duration: 1 / 1.1 / 1.2 / 1.3 / 1.4s
Damage per Tick: 12 / 14 / 16 / 18 / 20 (+5% of your Magical Power)
Radius: 30
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16s
Earthen Fury
5 9 13 17 20

Earthen Fury

4 Y
Terra channels the strength into the world around her, buffing her allies and debuffing enemies for 10s.

Allies gain 5% damage mitigation and protective stones that heal the ally if all 4 are activated as well as a Heal over Time.

Enemies receive 5% more damage from all sources and harmful stones that damage the enemy if all 4 are activated.

Stones are activated when an ally or enemy receives damage.

Ability Type: Ground Target
Heal: 100 / 150 / 200 / 250 / 300 (+30% of your Magical Power)
Damage: 200 / 250 / 300 / 350 / 400 (+60% of your Magical Power)
Heal Over Time: 5 / 8 / 11 / 14 / 17 (+2% of your Magical Power) every 0.5s for 10s
Radius: 55
Cost: 100
Cooldown: 90 / 85 / 80 / 75 / 70s

Terra Threats

Tap each threat level to view Terra’s threats

Max
0
Major
1
Even
0
Minor
0
Tiny
0

Mid and Late game.

This is not the tankiest build out there so be careful in full team fights i usually like to go to the back line and take out the mage and possibly the hunter. just be careful and watch your health bar.

Beginning

Pay attention in the early game whether or not your Carry is aggressive if they are you should have the upper hand but not always you just kind of have to feel it out.

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1
Kriega1 (143) | March 8, 2020 5:35am
Magus on Terra?
1
xmysterionz (72) | March 8, 2020 10:38am
Eww, magus + meditation and Mage's Blessing for a support and suggesting binding as a boot replacement.
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League of Legends Build Guide Author PsycopathicKing
Support Terra Brawler 7.1
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