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Surtr Stacks Cash

8 5 13,255
6.8
by westernburger updated January 15, 2024

Smite God: Surtr

Build Guide Discussion 2 More Guides
Tap Mouse over an item or ability icon for detailed info

Build Summary

Cuirass Focus

Notes Starting item is optional, but this build needs Cannoneer's ASAP for the guaranteed stacks.

Notes

Starting item is optional, but this build needs Cannoneer's ASAP for the guaranteed stacks.

Build Item Bountiful Bao Bountiful Bao
Build Item Warding Sigil Warding Sigil
Build Item Glowing Emerald Glowing Emerald
Build Item Healing Potion Healing Potion
2
Build Item Ward Ward
2
Build Item Teleport Fragment Teleport Fragment
Build Item Wing Shard Wing Shard

Surtr's Skill Order Notes Get Flames online ASAP to start building more stacks.

Notes

Get Flames online ASAP to start building more stacks.

Flames of Muspell

1 X Y
Flames of Muspell
1 3 6 8 10

Giant's Grasp

2 A B
Giant's Grasp
2 12 15 18 19

Emberwalk

3 B A
Emberwalk
4 7 11 14 16

End of Days

4 Y X
End of Days
5 9 13 17 20
Flames of Muspell
1 3 6 8 10

Flames of Muspell

1 X
Surtr sets his sword ablaze gaining Haste while this buff is active. Surtr’s next successful Basic Attack will deal bonus magical damage, ignite the target causing them to take damage over time as well as spawning a Fiery Imp.

This ability's bonus damage increases per stack (max. of 999). Surtr gains 1 stack when hitting an enemy, or 3 if the target is a god. Surtr also gains 2 stacks when killing an enemy, or 5 if the target is a god.

Ability Type: Buff
Damage per Tick: 10 / 25 / 40 / 55 / 70 (+10% of your Physical Power) every second for 3s
Bonus Damage: 35 + 1 per stack (Magical Damage)
Imp Damage: 10 / 15 / 20 / 25 / 30 (+10% of your Physical Power)
Imp Health: 50 + 50 per rank
Imp Lifetime: 10s
Cost: 50
Cooldown: 14 / 13 / 12 / 11 / 10s
Giant's Grasp
2 12 15 18 19

Giant's Grasp

2 A
Surtr pulls the closest target to him, either an enemy lane minion, a Fiery Imp or a magma rock if neither are in range. Surtr then hurls the object forwards, dealing damage and stunning enemies ahead.

Magma Rock - Stops on first enemy
Lane Minion - Passes through minions, stopping on first enemy god
Fiery Imp - Passes through minions, stopping on first enemy god and exploding in an area

Ability Type: Circle & Line
Damage: 90 / 145 / 200 / 255 / 310 (+70% of your Physical Power)
AoE Damage: 30 / 60 / 90 / 120 / 150 (+30% of your Physical Power)
Stun Duration: 1.2s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 13s
Emberwalk
4 7 11 14 16

Emberwalk

3 B
Surtr’s fury creates a ring of embers around him providing a Movement Speed buff that increases for hitting enemies, while the ability is active. The ring deals damage and slows enemies once as it expands or when fully formed and again when it contracts.

While formed, the outer ring deals continuous damage to enemies inside. The ring also picks up Obsidian Flesh fragments.

Ability Type: Buff
Damage: 35 / 55 / 75 / 95 / 115 (+20% of your Physical Power)
Bonus Damage: 10 / 15 / 20 / 25 / 30 (+5% of your Physical Power)
Movement Speed: 10% + 5% per enemy hit (max. 3 stacks)
MS Debuff: 15% for 2s
Duration: 4s
Cost: 65 / 70 / 75 / 80 / 85
Cooldown: 15s
End of Days
5 9 13 17 20

End of Days

4 Y
After a short buildup, Surtr surges into the air infusing into a large Meteor. While in the air, Surtr is immune to damage and can choose where to come crashing down.

Before landing, Meteorites split off, targeting enemies on the ground, dealing damage and spawning Fiery Imps.

Surtr’s Meteor deals increased damage and knocks up enemies hit.

Ability Type: Ground Target
Damage: 210 / 285 / 360 / 435 / 510 (+60% of your Physical Power)
Meteorite Damage: 50 / 75 / 100 / 125 / 150 (+15% of your Physical Power)
Cost: 100
Cooldown: 100s

Extended Build

First Back Extended

Notes Patience and teleporting are key to maximum stack progression. Building Cannoneer's first helps guarantee a stack per Flames. Don't forget vision! Timing backs with

Notes

Patience and teleporting are key to maximum stack progression. Building Cannoneer's first helps guarantee a stack per Flames. Don't forget vision! Timing backs with

Build Item Cannoneer's Cuirass Cannoneer's Cuirass
Build Item Chalice of Healing Chalice of Healing
Build Item Chalice of the Oracle Chalice of the Oracle

Cooldown/Survivability

Notes Building CDR increases the amount of 1s you can activate. Jotunn's Vigor is nice because it snowballs into a lot of life-steal later. I would like to attempt to make Trancendence work because the mana would be nice. Splashing protections and sustain will help as well.

Notes

Building CDR increases the amount of 1s you can activate. Jotunn's Vigor is nice because it snowballs into a lot of life-steal later. I would like to attempt to make Trancendence work because the mana would be nice. Splashing protections and sustain will help as well.

Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Transcendence Transcendence
Build Item Glorious Pridwen Glorious Pridwen
Build Item Gladiator's Shield Gladiator's Shield
Build Item Shogun's Kusari Shogun's Kusari
Build Item Soul Eater Soul Eater

Late Game Crit

Notes After you're comfortable with the amount of stacks you have (preferably around 100), sell Cannoneers and replace it with a crit item. Malicious Deathbringer is great because it reduces cooldowns at a brawler's pace.

Notes

After you're comfortable with the amount of stacks you have (preferably around 100), sell Cannoneers and replace it with a crit item. Malicious Deathbringer is great because it reduces cooldowns at a brawler's pace.

Build Item Malicious Deathbringer Malicious Deathbringer

Full Build

Notes The last item is up for grabs depending on the enemy team. It will probably end up being an anti-heal item. Stacks this late are questionable, but Surtr only wants to be in lane so it seems okay.

Notes

The last item is up for grabs depending on the enemy team. It will probably end up being an anti-heal item. Stacks this late are questionable, but Surtr only wants to be in lane so it seems okay.

Build Item Sundering Axe Sundering Axe
Build Item Deathbringer Deathbringer
Build Item Jotunn's Vigor Jotunn's Vigor
Build Item Gladiator's Shield Gladiator's Shield
Build Item Shogun's Kusari Shogun's Kusari
Build Item Gauntlet of Thebes Gauntlet of Thebes

Why Cannoneer's?

So Surtr stacks seem bad at first, mostly because it's so hard to time early game with how little damage you're capable of. Not to mention how annoying aiming auto attacks can be. Cannoneer's passive all but changes that. Surtr's 1 buffs his next auto attack, and Cannoneer's passive executes the next minion hit, granting a stack to the ability.

On Stacks, Stacking

In a normal game I have gotten around 100 stacks if rotating can be avoided. That is an extremely lucky game though, not missing many hits. The true checkpoint you should be hitting, and the more realistic one, is the 15 minute mark. At 15 minutes the goal is to have around 50 stacks, all to make it easier to get stacks later. Your stacks represent something very interesting, because Surtr is a Warrior he does physical damage but his 1 deals magical damage for every stack. Whether or not that will confuse the enemy enough is unlikely but it is still neat.

On Stacks, Utilization

I have yet to find the right mix of cooldown and crit, but it all revolves around utilizing the stacks you've built up. I need to research whether or not the magic damage is multiplied by the crit. Attack speed would not be bad, but neither would mobility.

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1
zotshot1163 | January 15, 2024 6:20pm
This guide helped me get laid
1
westernburger | January 15, 2024 6:21pm
Great!
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