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Taoist Monk Disciple

0 3 11,273
by WonderfullyBearded updated May 4, 2016

Smite God: Sun Wukong

Build Guide Discussion 2 More Guides
Choose a Build: Blood and Guts
Blood and Guts Hand of the Brotherhood Brooding Fanatical Cheiftain of the Mountain
Tap Mouse over an item or ability icon for detailed info

Sun Wukong Build

Starter

Build Item Bumba's Mask Bumba's Mask

Core

Build Item Warrior Tabi Warrior Tabi

Offense

Build Item Jotunn's Wrath Jotunn's Wrath
Build Item The Executioner The Executioner
Build Item Runeforged Hammer Runeforged Hammer
Build Item Qin's Sais Qin's Sais

Defense

Build Item Genji's Guard Genji's Guard
Build Item Hide of the Urchin Hide of the Urchin
Build Item Breastplate of Valor Breastplate of Valor
Build Item Sovereignty Sovereignty

Active/ Relic

Build Item Aegis Amulet Aegis Amulet
Build Item Magic Shell Magic Shell
Build Item Cloak of Meditation Cloak of Meditation

Consumable

Build Item Multi Potion Multi Potion
Build Item Potion of Power Potion of Power

Final Build (My preferred build)

Build Item Warrior Tabi Warrior Tabi
Build Item Qin's Sais Qin's Sais
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Sovereignty Sovereignty
Build Item Hide of the Urchin Hide of the Urchin
Build Item Runeforged Hammer Runeforged Hammer
Build Item Multi Potion Multi Potion
Build Item Potion of Power Potion of Power
Build Item Cloak of Meditation Cloak of Meditation
Build Item Aegis Amulet Aegis Amulet

Sun Wukong's Skill Order

The Magic Cudgel

1 X Y
The Magic Cudgel
1 4 8 12 16

Master's Will

2 A B
Master's Will
2 6 9 13 17

72 Transformations

3 B A
72 Transformations
3 7 11 14 18

Somersault Cloud

4 Y X
Somersault Cloud
5 10 15 19 20
The Magic Cudgel
1 4 8 12 16

The Magic Cudgel

1 X
Sun Wukong's Magic Cudgel grows in length, and he slams it down, damaging all enemies in front of him. Minions and Jungle Camps take an extra +20% damage.

Ability Type: Line, Damage
Damage: 100 / 140 / 180 / 220 / 260 (+60% of your Physical Power)
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 12s
Master's Will
2 6 9 13 17

Master's Will

2 A
Sun Wukong strikes around him, damaging, Slowing, and Slowing the Attack Speed of all enemies hit.

Ability Type: Circle, Slow, Damage
Damage: 90 / 140 / 190 / 240 / 290 (+65% of your Physical Power)
Movement Slow: 20 / 22.5 / 25 / 27.5 / 30% for 3s
Attack Speed Slow: 20 / 22.5 / 25 / 27.5 / 30% for 3s
Cost: 60
Cooldown: 11s
72 Transformations
3 7 11 14 18

72 Transformations

3 B
Sun Wukong transforms into an Eagle, Tiger, or Ox, and charges forward.

Eagle: Is the fastest of the three forms. Immune to Slow and Root effects.
Tiger: Mauls the first enemy he runs into, Stunning and causing damage.
Ox: Knocks aside all enemies in his path and causes damage. Immune to Slow, Root, and Knockup effects.

Ability Type: Dash, Crowd Control, Damage
Tiger Damage: 100 / 170 / 240 / 310 / 380 (+80% of your Physical Power)
Tiger Stun: 1.4s
Ox Damage: 70 / 105 / 140 / 175 / 210 (+60% of your Physical Power)
Cost: 65 / 70 / 75 / 80 / 85
Cooldown: 16 / 15.5 / 15 / 14.5 / 14s
Somersault Cloud
5 10 15 19 20

Somersault Cloud

4 Y
Sun Wukong leaps onto his cloud for up to 5s, leaving a Pet behind to fight. While on the cloud Sun Wukong is invisible and regenerates Health. He may leap off before the duration expires, dealing damage. The Pet inherits 100% of Sun Wukong's Health and Protections and 50% of his Basic Attack Power. The Pet is killed instantly if hit by a hard Crowd Control excluding Banishes and Knockbacks. If the Pet dies, Sun Wukong is revealed on his cloud.

Ability Type: Circle, Heal, Damage
Damage: 200 / 275 / 350 / 425 / 500 (100% of your Physical Power)
Healing: 3.5% per second
Radius: 25
Cost: 100
Cooldown: 110 / 105 / 100 / 95 / 90s

Sun Wukong the Monkey King born from a magic stone that sits atop the Mountain of Flowers and Fruit


Sun Wukong possesses immense strength; he is able to lift his (17,550 lbs.)) staff with ease. He is also extremely fast, able to travel (13,468 miles) in one Somersault. Sun Wukong knows 72 transformations, which allow him to transform into various animals and objects; however, he is troubled in transforming into other forms, due to the accompanying incomplete transformation of his tail. Sun Wukong is a skilled fighter, capable of holding his own against the best warriors of heaven. Each of his hairs possess magical properties, capable of being transformed into clones of the Monkey King himself, and/or into various weapons, animals, and other objects. He knows spells to command wind, part water, conjure protective circles against demons, and freeze humans, demons, and gods alike.

This is a collection of builds either proven to work or experimental. All of these builds are based solely on the way I play the game. Please offer any advice or build options to maybe bring more build ideas onto this.

Take a look below and let me know what you think :)

Blood and Guts Build Description

This build is meant for punishment. Fast hard hitting devastation for a high defensible god.

Build Description:

*WARNING* This is a build for casual players to have fun with!

I start off the match with Sun Wukong by purchasing Bumba's Mask and the Magic Cudgel Skill.
(This is when I select Sanctuary as my first relic/ active)

*I like Bumba's mask as a starter item because it boosts my MP5 and gives all of my basic attacks +10 true damage. The jungle bonuses and gold rewards at the beginning of the game help out a lot*

I don't upgrade one skill and max it out. I upgrade each ability one at a time or what the game dictates. Some matches its better to have my 72 transformations maxed right away or Magic Cudgel. Sometimes it varies based on your opponents. I upgrade skills this way. Its just the way I prefer. You may upgrade skills how you would like to.

*If you face ranged for example upgrade Magic Cudgel and 72 transformations first. Gives you that added range. If they are more melee based then max out Master's Will. Tailor your skill leveling to your competition*

I head to camps to get some XP, gold, and a buff. Then hit a lane and/ or go back and purchase the Warrior Tabi. (This is my first real item that adds power and movement speed to the build)

Next purchase your first Offensive item. I like Jotunns Wrath first because of the added bonus to Mana at first. But you could also throw The Executioner into this slot.

Sun Wukong has a high defense which is very nice. Purchase one of the three Genji's Guard, Breastplate of Valor, or Sovereignty based on your opponents. If they are more magic based go with Genji's Guard. If they are more Physical then you have the latter two choices.

Now depending on which you bought (Jotunn's Wrath or the Executioner) buy the other one to give yourself more attack power.

Now I purchase my final Defense Item Hide of the Urchin and sell my starter item Bumba's Mask.

At this point in time your second Active/ Relic should be available to you. I would choose Meditation or Shell. Each offer good bonuses.

The final item to purchase is either RuneForged Hammer or the Qin's Sais.
*The Runeforged hammer is my preferred choice because the attack power and the added health. But the Qin's Sais have added attack speed. As we know Sun Wukong is mighty and slow*

You should be level 20 and Sun Wukong should be well defensed from his natural defenses. You should be able to hit like a hammer and take down most enemies. Sun Wukong has good range/ good close quarters and has one of the best escape abilities in the game.

I am a casual player and this is my favorite character to use in game. This is the build I use. You can tailor it to your play style.

Hand of the Brotherhood Build Description

This a a very unconventional build for a warrior. It uses a lot of fast hard hitting tactics. a very high risk, high reward type of build.

*WARNING* This is a custom build I have been successful with and enjoy the extra critical damage. It really makes Sun Wukong eat through enemies health.

Build Description:

Start the game by purchasing Death's Toll. Its good beginner item that gives you extra health and physical power.


*I like Death's Toll here for this build because this is primarily focused on damage*


I don't upgrade one skill and max it out. I upgrade each ability one at a time or what the game dictates. Some matches its better to have my 72 transformations maxed right away or Magic Cudgel. Sometimes it varies based on your opponents. I upgrade skills this way. Its just the way I prefer. You may upgrade skills how you would like to.

*If you face ranged for example upgrade Magic Cudgel and 72 transformations first. Gives you that added range. If they are more melee based then max out Master's Will. Tailor your skill leveling to your competition*

After I get Death's Toll and Sprint I go to the jungle and hit XP camp and get any one buff (Attack Speed, Damage, Mana)

*I like Sprint on this build because when 72 transformations is on cool-down you number one don't have a good escape anymore. Two you get the added ability to chase down your opponents better when you don't have 72 transformations available at the time*

After I take out the two camps at the beginning I go to a lane. Kill minions, gather XP and enough gold to purchase my first real item.

I get Warrior Tabi as my first item. This increases my physical power letting me do more damage and the movement speed helps me chase down enemies.

*Warrior Tabi will be on my warrior builds. The Power and movement speed bonuses help too much with the warriors in the game*

Qin's Sais is the first offensive item to get. They do extra damage to gods alone. Very invaluable to have early/ mid/ and late game.

The next item depends on the other team. If they are mainly a magic damage based team stick with Genji's Guard. Otherwise I tend to go with Hide of the Nimean Lion. The Mana bonus is a boon and the +90 physical protection is vital. There is only one other defensive item on this build.

I like to get my critical chance item here. Deathbringer adds that added punch for that midway point in the game where you need it and the odds are even.

*the 40% critical strike damage bonus on Deathbringer's passive inflicts chaos with all of the attack power put into the build*

Sell Death's Toll now and purchase the last defensive item of Hide of the Urchin. Granting you physical and magical protection. I add Hide of the Urchin since it offers a little bonus to both possible attacks.

*Meditation is the second Relic/ Active I use. Having it this late could save your life in a very precarious situation*

Jotunn's Wrath is the final item I like to add to complete this build. The power, penetration and cool-down on abilities makes the hard hits come at a quicker rate. Great for dropping the other team's tank and getting a Diecide

*The consumables are completely optional*

This build is different but offers a lot of damage dealing. It takes a bit to get used to as you may seem a tad squishy. But the damage payoff could work if this fits your style.

Brooding Fanatical Cheiftain of the Mountain

Think of a monkey crossed with a vampire. Turn him into a fanatical bloodthirsty warlord and unleash against all of your enemies? Yeah good way to unleash chaos on your opponents.
https://images6.alphacoders.com/514/514762.jpg

Build Description:

The starter item says it all about this build... Vampiric Shroud adds a health bonus to begin with but gives you health upon killing anyone (minions and gods alike).

*Curse and Sunder are on the build but using either one first wont matter*


I focus primarily on upgrading the skill 72 Transformations on this build because with the Tiger stun ability you have the chance to get in some free hits of life-steal on your opponents.

As always start with taking the XP camp as leveling is the most important aspect next to build and skill.

*Grab a buff preferably Attack Speed for this build*

After leveling up to 2 or 3 you should have enough to grab your first build item. Buy the Warrior Tabi to increase movement speed and physical power.


Asi is the first offensive item i purchase. It adds a little life-steal, attack speed, and penetration. Also the passive is pretty nice boosting your life-steal when you get too low on health.

*I like Asi as a possible early fill in item and it can be sold later to maybe swap over to a different life steal item like Bloodforge or Soul Eater and add a higher percentage and maybe a more beneficial passive ability rather than playing so close to the edge*

Having extra health may be a better option but I sacrifice that by going with Breastplate of Valor. It adds physical protection, cool down reduction and A bunch of extra mana. Having the cooldown reduction makes it so you can lifesteal more often and the added mana is a boon since hitting and killing enemies gives you life. You can use more abilities to take down your opponent this way.

*If your opponents are magical based stick with Genji's Guard. Heartward Amulet is just another option to the build you can choose to use it or not*

Now I purchase Bloodforge to double my lifesteal chance and add some physical power.

*Sell Death's Toll just before you have enough to purchase Hide of the Urchin*

Around the time you purchase Hide of the Urchin your second relic slot will open just plug in either Sunder or Curse. (Whichever one you didn't choose first)

The final item to add is Jotunn's Wrath. You have enough Lifesteal and extra mana to that now the only thing to push the build to be good enough is to add physical power. More cooldown reduction and increased mana add to the lifesteal to be a relentless bloodthirsty power house.

This is just an experimental build I have used a couple of times and had decent luck with it. Just like any build or character they may take a little to get used to.

*The build may not be for you but tailor it to your play style or change out items you'd rather have*

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1
WonderfullyBearded | February 27, 2016 11:17am
Stuke99 wrote:

Like the other guides you have, incomplete and have nothing in them to reach any pf the standards of a good guide.

Your build is something a Wukong player should not be building as he's less bulky than any of the other warriors in the game besides Odin. Your build has too many damage items when a warrior player as well knows that straight power will not cut it and a lack of protections will get you killed. Warriors need to build not only power, but protections and penetration to get anywhere. Your skill order is also all over the place, when leveling up skills in Smite, it would be in your best interest to level them up one at a time and your ultimate whenever possible. The lack of relics, not actives, are bad as well. Yes, Wukong can use Teleport very well but you need another active to round it out like Purification.

Like the other ones, I'm going to downvote this as this is very incomplete and needs to work done. I'll change my downvote if more time, effort, explanation, better skill order, plus a better item and relic build would be put into this.


Thanks for the advice. This is my build I use and I do just fine with it. Not making changes.
1
Stuke99 (56) | February 27, 2016 11:08am
Like the other guides you have, incomplete and have nothing in them to reach any pf the standards of a good guide.

Your build is something a Wukong player should not be building as he's less bulky than any of the other warriors in the game besides Odin. Your build has too many damage items when a warrior player as well knows that straight power will not cut it and a lack of protections will get you killed. Warriors need to build not only power, but protections and penetration to get anywhere. Your skill order is also all over the place, when leveling up skills in Smite, it would be in your best interest to level them up one at a time and your ultimate whenever possible. The lack of relics, not actives, are bad as well. Yes, Wukong can use Teleport very well but you need another active to round it out like Purification.

Like the other ones, I'm going to downvote this as this is very incomplete and needs to work done. I'll change my downvote if more time, effort, explanation, better skill order, plus a better item and relic build would be put into this.
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